Work on porting from quicksilver
Can compile at this point, but does not run.
This commit is contained in:
parent
f14841e27e
commit
751ce637e0
3 changed files with 332 additions and 385 deletions
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@ -27,7 +27,7 @@ pub trait ImageInterface {
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}
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pub trait FontInterface {
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fn draw(&mut self, s: &str, size: u32) -> Result<(), String>;
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fn draw(&mut self, s: &str, size: u32, x: f32, y: f32, color: Color) -> Result<(), String>;
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}
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pub trait SoundInterface {
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@ -52,6 +52,9 @@ pub trait GameInterface {
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fn get_dimensions(&self) -> Result<(f32, f32), String>;
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fn get_key_pressed(&mut self, key: char) -> Result<bool, String>;
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fn get_mouse_pressed(&mut self) -> Result<Option<(f32, f32)>, String>;
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fn get_mouse_down(&mut self) -> Result<Option<(f32, f32)>, String>;
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fn get_mouse_xy(&self) -> Result<(f32, f32), String>;
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fn get_mouse_xy_vec(&self) -> Result<Vector, String>;
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fn get_delta_time(&self) -> f32;
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fn clear_window(&mut self, color: Color) -> Result<(), String>;
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fn begin_drawing(&mut self) -> Result<(), String>;
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@ -143,19 +143,19 @@ impl Vector {
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}
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Transform {
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pub mat: [f32; 9],
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translate: Vector,
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rotate: f32,
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//translate: Vector,
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//rotate: f32,
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}
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impl Default for Transform {
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fn default() -> Self {
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Self {
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mat: [1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0],
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translate: Vector { x: 0.0, y: 0.0 },
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rotate: 0.0,
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//translate: Vector { x: 0.0, y: 0.0 },
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//rotate: 0.0,
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}
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}
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}
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@ -187,14 +187,16 @@ impl Mul<Transform> for Transform {
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self.mat[6] * rhs.mat[1] + self.mat[7] * rhs.mat[4] + self.mat[8] * rhs.mat[7],
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self.mat[6] * rhs.mat[2] + self.mat[7] * rhs.mat[5] + self.mat[8] * rhs.mat[8],
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],
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translate: self.translate + rhs.translate,
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rotate: self.rotate + rhs.rotate,
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//translate: self.translate + rhs.translate,
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//rotate: self.rotate + rhs.rotate,
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}
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}
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}
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impl Transform {
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pub const IDENTITY: Self = Self::default();
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pub const IDENTITY: Self = Self {
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mat: [1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0],
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};
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pub fn rotate(rot: f32) -> Self {
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Self {
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@ -209,7 +211,7 @@ impl Transform {
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0.0,
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1.0,
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],
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rotate: rot,
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//rotate: rot,
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..Default::default()
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}
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}
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@ -217,18 +219,18 @@ impl Transform {
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pub fn translate(x: f32, y: f32) -> Self {
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Self {
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mat: [1.0, 0.0, x, 0.0, 1.0, y, 0.0, 0.0, 1.0],
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translate: Vector { x, y },
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//translate: Vector { x, y },
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..Default::default()
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}
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}
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pub fn get_translate(&self) -> Vector {
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self.translate
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}
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//pub fn get_translate(&self) -> Vector {
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// self.translate
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//}
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pub fn get_rotation(&self) -> f32 {
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self.rotate
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}
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//pub fn get_rotation(&self) -> f32 {
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// self.rotate
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//}
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}
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pub struct Window {
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@ -290,7 +292,7 @@ impl Window {
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.as_ref())
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}
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pub fn get_image_mut(&self, name: &str) -> Result<&mut dyn ImageInterface, String> {
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pub fn get_image_mut(&mut self, name: &str) -> Result<&mut dyn ImageInterface, String> {
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Ok(self
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.images
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.get_mut(name)
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@ -306,7 +308,7 @@ impl Window {
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.as_ref())
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}
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pub fn get_font_mut(&self, name: &str) -> Result<&mut dyn FontInterface, String> {
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pub fn get_font_mut(&mut self, name: &str) -> Result<&mut dyn FontInterface, String> {
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Ok(self
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.fonts
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.get_mut(name)
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@ -322,7 +324,7 @@ impl Window {
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.as_ref())
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}
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pub fn get_sound_mut(&self, name: &str) -> Result<&mut dyn SoundInterface, String> {
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pub fn get_sound_mut(&mut self, name: &str) -> Result<&mut dyn SoundInterface, String> {
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Ok(self
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.sounds
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.get_mut(name)
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@ -338,7 +340,7 @@ impl Window {
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.as_ref())
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}
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pub fn get_music_mut(&self, name: &str) -> Result<&mut dyn MusicInterface, String> {
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pub fn get_music_mut(&mut self, name: &str) -> Result<&mut dyn MusicInterface, String> {
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Ok(self
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.music
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.get_mut(name)
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@ -346,7 +348,3 @@ impl Window {
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.as_mut())
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}
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}
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pub struct Key {}
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pub struct Event {}
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280
src/main.rs
280
src/main.rs
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@ -18,7 +18,7 @@ use serde::{Deserialize, Serialize};
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mod agnostic_interface;
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mod faux_quicksilver;
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use faux_quicksilver::{Circle, Color, Event, Key, Rectangle, Transform, Vector, Window};
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use faux_quicksilver::{Circle, Color, Rectangle, Transform, Vector, Window};
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const WIDTH_F: f32 = 800.0;
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const HEIGHT_F: f32 = 600.0;
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@ -57,14 +57,12 @@ fn interp_sq(x: f32) -> f32 {
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enum MenuItemType {
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Button {
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text: &'static str,
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text_image: Option<String>,
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text_c: Color,
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h_c: Color,
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c: Color,
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},
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AppearingText {
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text: &'static str,
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text_image: Option<String>,
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current_text: String,
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text_size: f32,
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text_c: Color,
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@ -72,7 +70,6 @@ enum MenuItemType {
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},
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InstantText {
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text: &'static str,
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text_image: Option<String>,
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text_size: f32,
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text_color: Color,
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},
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@ -122,7 +119,6 @@ impl Menu {
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h,
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item_type: MenuItemType::Button {
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text: s,
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text_image: None,
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text_c: t_color,
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h_c: boxh_color,
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c: box_color,
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@ -141,7 +137,6 @@ impl Menu {
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h: 150.0,
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item_type: MenuItemType::Button {
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text: "Start the Game",
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text_image: None,
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text_c: Color::WHITE,
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h_c: Color::from_rgba(0x66, 0xFF, 0xFF, 255),
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c: Color::from_rgba(0x33, 0xDD, 0xDD, 255),
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@ -194,7 +189,6 @@ impl Menu {
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h: 0.0,
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item_type: MenuItemType::InstantText {
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text: s,
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text_image: None,
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text_size,
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text_color: Color::WHITE,
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},
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@ -212,7 +206,6 @@ impl Menu {
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h: 0.0,
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item_type: MenuItemType::AppearingText {
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text: s,
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text_image: None,
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text_size,
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current_text: String::new(),
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text_c: Color::WHITE,
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@ -1011,7 +1004,7 @@ impl Star {
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fn draw(&mut self, image: &str, window: &mut Window, transform: Transform) {
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self.particle_system.draw(window, transform);
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let image = window.get_image(image).expect("Should be loaded image");
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let image = window.get_image_mut(image).expect("Should be loaded image");
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let mut image_rect = image.get_wh_rect();
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image_rect.x = self.particle_system.host_circle.x - image_rect.w / 2.0;
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image_rect.y = self.particle_system.host_circle.y - image_rect.h / 2.0;
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@ -1115,7 +1108,7 @@ impl Fish {
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fn draw(&mut self, i_fish: &str, window: &mut Window, transform: Transform) {
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let fish_img = window
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.get_image(i_fish)
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.get_image_mut(i_fish)
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.expect("\"fish\" Image should be loaded");
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let anim_angle = ((self.anim_timer / self.anim_time) * std::f32::consts::PI * 2.0).sin();
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let mut body_rect = self.body_rect;
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@ -1269,7 +1262,7 @@ impl GameState {
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i_fish.clone(),
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)?;
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let camera = window.get_gi_mut().get_default_camera()?;
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let mut camera = window.get_gi_mut().get_default_camera()?;
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camera.set_view(Rectangle {
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x: 0.0,
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y: 0.0,
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@ -1337,13 +1330,15 @@ impl GameState {
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})
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}
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fn event(&mut self, event: &Event, window: &mut Window) -> Result<(), String> {
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match event {
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Event::MouseMoved(v) => {
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self.mouse_pos = *v;
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fn update(&mut self, window: &mut Window) -> Result<(), String> {
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let dt = window.get_gi().get_delta_time();
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// check mouse pos
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{
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self.mouse_pos = window.get_gi().get_mouse_xy_vec()?;
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let mut hovered = false;
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for i in 0..self.menu.items.len() {
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if self.menu.items[i].is_inside(v.x, v.y) {
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if self.menu.items[i].is_inside(self.mouse_pos.x, self.mouse_pos.y) {
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self.menu.items[i].is_hover = true;
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self.current_item = Some(i);
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hovered = true;
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@ -1355,12 +1350,13 @@ impl GameState {
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self.current_item = None;
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}
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}
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Event::MouseButton(button, state) => {
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if let ButtonState::Released = state {
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// check mouse down
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if window.get_gi_mut().get_mouse_down()?.is_none() {
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if self.dbl_click_timeout.is_none() {
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self.click_release_time = 0.0;
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}
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} else if let ButtonState::Pressed = state {
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} else {
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if self.current_finished {
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if self.is_create_mode {
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if self.click_release_time < DOUBLE_CLICK_TIME {
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@ -1378,10 +1374,7 @@ impl GameState {
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self.expl_conv_p_systems.push(expl_conv_system);
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self.state = 9;
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self.state_dirty = true;
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self.s_boom.execute(|s| {
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s.set_volume(0.8);
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s.play()
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})?;
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window.get_sound_mut(&self.s_boom)?.play(0.8)?;
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} else if self.state == 10 {
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let mut rng = rand::thread_rng();
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let rand_out = rng.gen_range(0.0, 1.0);
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@ -1402,10 +1395,8 @@ impl GameState {
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),
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1.0,
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);
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expl_conv_system.activate(
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rng.gen_range(13, 40),
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rng.gen_range(150.0, 300.0),
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);
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expl_conv_system
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.activate(rng.gen_range(13, 40), rng.gen_range(150.0, 300.0));
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self.expl_conv_p_systems.push(expl_conv_system);
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} else if rand_out < 0.85 {
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// spawn star
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@ -1444,10 +1435,7 @@ impl GameState {
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));
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}
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}
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self.s_boom.execute(|s| {
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s.set_volume(0.8);
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s.play()
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})?;
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window.get_sound_mut(&self.s_boom)?.play(0.8)?;
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}
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} else if self.state == 10 {
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self.click_time = Some(0.0);
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@ -1486,10 +1474,7 @@ impl GameState {
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self.joining_particles.particle_system.color =
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Color::from_rgba(0xFF, 0xAA, 0xAA, 255);
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}
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self.s_get.execute(|s| {
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s.set_volume(0.7);
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s.play()
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})?;
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window.get_sound_mut(&self.s_get)?.play(0.7)?;
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}
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_ => {
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self.state = 0;
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@ -1512,60 +1497,36 @@ impl GameState {
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match &mut mi.item_type {
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MenuItemType::AppearingText {
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text,
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text_image,
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current_text,
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text_size,
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text_c,
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timer,
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} => {
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self.font.execute(|f| {
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*current_text = text.to_string();
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let style = FontStyle::new(*text_size, *text_c);
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*text_image = Some(f.render(text, &style)?);
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Ok(())
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})?;
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}
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MenuItemType::Button {
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text,
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text_image,
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text_c,
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h_c,
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c,
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} => {
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if text_image.is_none() {
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self.font.execute(|font| {
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let style = FontStyle::new(42.0, *text_c);
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*text_image = Some(font.render(text, &style)?);
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Ok(())
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})?;
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}
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//let style = FontStyle::new(42.0, *text_c);
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}
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MenuItemType::Pause { timer, length } => (),
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MenuItemType::InstantText {
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text,
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text_image,
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text_size,
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text_color,
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} => {
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if text_image.is_none() {
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self.font.execute(|f| {
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let style = FontStyle::new(*text_size, *text_color);
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*text_image = Some(f.render(text, &style)?);
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Ok(())
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})?;
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}
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}
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} => {}
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}
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mi.is_loaded = true;
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}
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self.current_finished = true;
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}
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}
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}
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Event::Key(key, state) => {
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if let ButtonState::Pressed = state {
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match key {
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Key::S => {
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// check pressed keys
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if window.get_gi_mut().get_key_pressed('s')? {
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if self.state == 10 {
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let save_data = SaveData {
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planets: self.planets.clone(),
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@ -1574,59 +1535,48 @@ impl GameState {
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player: self.player.clone(),
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joining_particles: self.joining_particles.clone(),
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};
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save("OneAndAll_LD45", "slot0", &save_data)?;
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// TODO
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//save("OneAndAll_LD45", "slot0", &save_data)?;
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self.save_load_notification = Some(SaveLoadNotification::Save {
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text: None,
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timer: SL_NOTIF_TIME,
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});
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}
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}
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Key::L => {
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let load_result = load::<SaveData>("OneAndAll_LD45", "slot0");
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if let Ok(save_data) = load_result {
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self.planets = save_data.planets;
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self.stars = save_data.stars;
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self.fishes = save_data.fishes;
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self.player = save_data.player;
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self.joining_particles = save_data.joining_particles;
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self.expl_conv_p_systems.clear();
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self.move_to = Vector {
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x: self.player.x,
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y: self.player.y,
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};
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self.camera.set_view_xy(
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self.player.x - WIDTH_F / 2.0,
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self.player.y - HEIGHT_F / 2.0,
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);
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self.dbl_click_timeout = None;
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self.click_time = None;
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self.click_release_time = DOUBLE_CLICK_TIME;
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} else if window.get_gi_mut().get_key_pressed('l')? {
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// TODO
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//let load_result = load::<SaveData>("OneAndAll_LD45", "slot0");
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//if let Ok(save_data) = load_result {
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// self.planets = save_data.planets;
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// self.stars = save_data.stars;
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// self.fishes = save_data.fishes;
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// self.player = save_data.player;
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// self.joining_particles = save_data.joining_particles;
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// self.expl_conv_p_systems.clear();
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// self.move_to = Vector {
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// x: self.player.x,
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// y: self.player.y,
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// };
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// self.camera.set_view_xy(
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// self.player.x - WIDTH_F / 2.0,
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// self.player.y - HEIGHT_F / 2.0,
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// );
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// self.dbl_click_timeout = None;
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// self.click_time = None;
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// self.click_release_time = DOUBLE_CLICK_TIME;
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self.state = 10;
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self.state_dirty = true;
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self.save_load_notification = Some(SaveLoadNotification::Load {
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text: None,
|
||||
timer: SL_NOTIF_TIME,
|
||||
});
|
||||
}
|
||||
}
|
||||
Key::R => {
|
||||
// self.state = 10;
|
||||
// self.state_dirty = true;
|
||||
// self.save_load_notification = Some(SaveLoadNotification::Load {
|
||||
// text: None,
|
||||
// timer: SL_NOTIF_TIME,
|
||||
// });
|
||||
//}
|
||||
} else if window.get_gi_mut().get_key_pressed('r')? {
|
||||
if self.state == 10 {
|
||||
self.state = 0;
|
||||
self.state_dirty = true;
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn update(&mut self, window: &mut Window) -> Result<(), String> {
|
||||
let dt = window.get_gi().get_delta_time();
|
||||
|
||||
self.click_release_time += dt;
|
||||
if let Some(t) = &mut self.click_time {
|
||||
|
@ -1663,7 +1613,7 @@ impl GameState {
|
|||
if self.state_dirty {
|
||||
self.state_dirty = false;
|
||||
if self.state > 1 && !self.music_on {
|
||||
let music = window.get_music(&self.music2)?;
|
||||
let music = window.get_music_mut(&self.music2)?;
|
||||
music.set_loop(true)?;
|
||||
music.play(0.5)?;
|
||||
self.music_on = true;
|
||||
|
@ -1763,7 +1713,7 @@ impl GameState {
|
|||
if self.music_on {
|
||||
} else if self.state == 10 {
|
||||
let mut music_on = false;
|
||||
let music = window.get_music(&self.music2)?;
|
||||
let music = window.get_music_mut(&self.music2)?;
|
||||
music.set_loop(true)?;
|
||||
music.play(0.5)?;
|
||||
self.music_on = true;
|
||||
|
@ -1775,28 +1725,26 @@ impl GameState {
|
|||
match &mut mi.item_type {
|
||||
MenuItemType::Button {
|
||||
text,
|
||||
text_image,
|
||||
text_c,
|
||||
h_c,
|
||||
c,
|
||||
} => {
|
||||
self.font.execute(|font| {
|
||||
let style = FontStyle::new(42.0, *text_c);
|
||||
*text_image = Some(font.render(text, &style)?);
|
||||
Ok(())
|
||||
})?;
|
||||
if text_image.is_some() {
|
||||
//self.font.execute(|font| {
|
||||
// let style = FontStyle::new(42.0, *text_c);
|
||||
// *text_image = Some(font.render(text, &style)?);
|
||||
// Ok(())
|
||||
//})?;
|
||||
//if text_image.is_some() {
|
||||
mi.is_loaded = true;
|
||||
if i + 1 < self.menu.items.len() {
|
||||
self.menu.items[i + 1].is_loaded = false;
|
||||
} else {
|
||||
self.current_finished = true;
|
||||
}
|
||||
}
|
||||
//}
|
||||
}
|
||||
MenuItemType::AppearingText {
|
||||
text,
|
||||
text_image,
|
||||
current_text,
|
||||
text_size,
|
||||
text_c,
|
||||
|
@ -1808,10 +1756,7 @@ impl GameState {
|
|||
let next = text.chars().nth(current_text.len());
|
||||
if let Some(next_t) = next {
|
||||
current_text.push(next_t);
|
||||
self.s_tap.execute(|s| {
|
||||
s.set_volume(0.2);
|
||||
s.play()
|
||||
})?;
|
||||
window.get_sound_mut(&self.s_tap)?.play(0.2)?;
|
||||
} else {
|
||||
mi.is_loaded = true;
|
||||
if i + 1 < self.menu.items.len() {
|
||||
|
@ -1821,11 +1766,11 @@ impl GameState {
|
|||
}
|
||||
continue;
|
||||
}
|
||||
self.font.execute(|font| {
|
||||
let style = FontStyle::new(*text_size, *text_c);
|
||||
*text_image = Some(font.render(current_text, &style)?);
|
||||
Ok(())
|
||||
})?;
|
||||
//self.font.execute(|font| {
|
||||
// let style = FontStyle::new(*text_size, *text_c);
|
||||
// *text_image = Some(font.render(current_text, &style)?);
|
||||
// Ok(())
|
||||
//})?;
|
||||
}
|
||||
}
|
||||
MenuItemType::Pause { timer, length } => {
|
||||
|
@ -1841,25 +1786,24 @@ impl GameState {
|
|||
}
|
||||
MenuItemType::InstantText {
|
||||
text,
|
||||
text_image,
|
||||
text_size,
|
||||
text_color,
|
||||
} => {
|
||||
if text_image.is_none() {
|
||||
self.font.execute(|f| {
|
||||
let style = FontStyle::new(*text_size, *text_color);
|
||||
*text_image = Some(f.render(text, &style)?);
|
||||
Ok(())
|
||||
})?;
|
||||
}
|
||||
if text_image.is_some() {
|
||||
//if text_image.is_none() {
|
||||
// self.font.execute(|f| {
|
||||
// let style = FontStyle::new(*text_size, *text_color);
|
||||
// *text_image = Some(f.render(text, &style)?);
|
||||
// Ok(())
|
||||
// })?;
|
||||
//}
|
||||
//if text_image.is_some() {
|
||||
mi.is_loaded = true;
|
||||
if i + 1 < self.menu.items.len() {
|
||||
self.menu.items[i + 1].is_loaded = false;
|
||||
} else {
|
||||
self.current_finished = true;
|
||||
}
|
||||
}
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1888,12 +1832,12 @@ impl GameState {
|
|||
if *timer <= 0.0 {
|
||||
self.save_load_notification = None;
|
||||
} else if text.is_none() {
|
||||
self.font.execute(|f| {
|
||||
*text = Some(
|
||||
f.render("Saved the Game", &FontStyle::new(45.0, Color::WHITE))?,
|
||||
);
|
||||
Ok(())
|
||||
})?;
|
||||
//self.font.execute(|f| {
|
||||
// *text = Some(
|
||||
// f.render("Saved the Game", &FontStyle::new(45.0, Color::WHITE))?,
|
||||
// );
|
||||
// Ok(())
|
||||
//})?;
|
||||
}
|
||||
}
|
||||
SaveLoadNotification::Load { text, timer } => {
|
||||
|
@ -1901,12 +1845,12 @@ impl GameState {
|
|||
if *timer <= 0.0 {
|
||||
self.save_load_notification = None;
|
||||
} else if text.is_none() {
|
||||
self.font.execute(|f| {
|
||||
*text = Some(
|
||||
f.render("Loaded the Game", &FontStyle::new(45.0, Color::WHITE))?,
|
||||
);
|
||||
Ok(())
|
||||
})?;
|
||||
//self.font.execute(|f| {
|
||||
// *text = Some(
|
||||
// f.render("Loaded the Game", &FontStyle::new(45.0, Color::WHITE))?,
|
||||
// );
|
||||
// Ok(())
|
||||
//})?;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1930,7 +1874,6 @@ impl GameState {
|
|||
match &mut mi.item_type {
|
||||
MenuItemType::Button {
|
||||
text,
|
||||
text_image,
|
||||
text_c,
|
||||
h_c,
|
||||
c,
|
||||
|
@ -1940,38 +1883,41 @@ impl GameState {
|
|||
} else {
|
||||
window.get_gi_mut().draw_rect(rect, *c)?;
|
||||
}
|
||||
if let Some(i) = text_image {
|
||||
let image = window.get_image_mut(&i)?;
|
||||
let mut image_rect = image.get_wh_rect();
|
||||
image_rect.x = mi.x + (mi.w - image_rect.w) / 2.0;
|
||||
image_rect.y = mi.y + (mi.h - image_rect.h) / 2.0;
|
||||
image.draw(image_rect.x, image_rect.y, Color::WHITE)?;
|
||||
}
|
||||
window.get_font_mut(&self.font)?.draw(
|
||||
text,
|
||||
rect.h.round() as u32,
|
||||
rect.x,
|
||||
rect.y,
|
||||
*text_c,
|
||||
)?;
|
||||
}
|
||||
MenuItemType::AppearingText {
|
||||
text,
|
||||
text_image,
|
||||
current_text,
|
||||
text_size,
|
||||
text_c,
|
||||
timer,
|
||||
} => {
|
||||
if let Some(i) = text_image {
|
||||
let image = window.get_image_mut(&i)?;
|
||||
image.draw(mi.x, mi.y, Color::WHITE)?;
|
||||
}
|
||||
window.get_font_mut(&self.font)?.draw(
|
||||
text,
|
||||
text_size.round() as u32,
|
||||
rect.x,
|
||||
rect.y,
|
||||
*text_c,
|
||||
)?;
|
||||
}
|
||||
MenuItemType::InstantText {
|
||||
text,
|
||||
text_image,
|
||||
text_size,
|
||||
text_color,
|
||||
} => {
|
||||
if let Some(i) = text_image {
|
||||
let image = window.get_image_mut(&i)?;
|
||||
let mut image_rect = image.get_wh_rect();
|
||||
image.draw(mi.x, mi.y, Color::WHITE)?;
|
||||
}
|
||||
window.get_font_mut(&self.font)?.draw(
|
||||
text,
|
||||
text_size.round() as u32,
|
||||
rect.x,
|
||||
rect.y,
|
||||
*text_color,
|
||||
)?;
|
||||
}
|
||||
MenuItemType::Pause { timer, length } => (),
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue