Add fish as possible creatable

This commit is contained in:
Stephen Seo 2019-10-06 20:53:04 +09:00
parent 3a1b734fa2
commit bb37e67f2e
2 changed files with 167 additions and 2 deletions

View File

@ -994,10 +994,121 @@ impl Star {
}
}
#[derive(Clone, Serialize, Deserialize)]
struct Fish {
pos: Vector,
r: f32,
swim_time: f64,
swim_timer: f64,
swim_v: f32,
anim_timer: f64,
anim_time: f64,
color: Color,
}
enum FishState {
Idle,
Swim,
}
impl Fish {
fn new(pos: Vector, r: f32, color: Color) -> Self {
let anim_timer = rand::thread_rng().gen_range(800.0, 1000.0);
Self {
pos,
r,
swim_time: 800.0,
swim_timer: 800.0,
swim_v: 0.2,
anim_timer,
anim_time: anim_timer,
color,
}
}
fn set_next(&mut self, state: FishState) {
match state {
FishState::Idle => {
self.swim_time = rand::thread_rng().gen_range(1100.0, 2400.0);
self.swim_timer = self.swim_time;
self.anim_timer = 1600.0;
self.anim_time = 1600.0;
self.swim_v = 0.0;
}
FishState::Swim => {
self.swim_time = rand::thread_rng().gen_range(1400.0, 2300.0);
self.swim_timer = self.swim_time;
self.r = rand::thread_rng().gen_range(0.0, 360.0);
self.anim_timer = rand::thread_rng().gen_range(600.0, 1000.0);
self.anim_time = self.anim_timer;
self.swim_v = (self.anim_timer / 8000.0) as f32;
}
}
}
fn update(&mut self, dt: f64) {
self.swim_time -= dt;
if self.swim_time < 220.0 {
self.swim_v /= 1.1;
}
if self.swim_time <= 0.0 {
if rand::thread_rng().gen_bool(0.4) {
self.set_next(FishState::Idle);
} else {
self.set_next(FishState::Swim);
}
}
self.anim_timer -= dt;
if self.anim_timer <= 0.0 {
self.anim_timer = self.anim_time;
}
self.pos += Transform::rotate(self.r) * Vector::new(self.swim_v, 0.0) * dt as f32;
}
fn draw(
&mut self,
fish_body: &Image,
fish_tail: &Image,
window: &mut Window,
transform: Transform,
) {
let anim_angle = ((self.anim_timer / self.anim_time) * std::f64::consts::PI * 2.0).sin();
let mut body_rect = fish_body.area();
body_rect.pos = self.pos - body_rect.size / 2.0;
let body_tr =
Transform::rotate(anim_angle as f32 * 30.0) * Transform::rotate(self.r + 180.0);
window.draw_ex(
&body_rect,
Blended(fish_body, self.color),
transform * body_tr,
1,
);
let mut tail_rect = fish_tail.area();
tail_rect.pos = self.pos - tail_rect.size / 2.0;
let anim_angle = ((self.anim_timer / self.anim_time) * std::f64::consts::PI * 2.0
- std::f64::consts::PI / 3.0)
.sin();
let tail_tr = body_tr
* Transform::translate((body_rect.size.x / 1.5, 0.0))
* Transform::translate((-tail_rect.size.x / 2.0, 0.0))
* Transform::rotate(-anim_angle as f32 * 45.0)
* Transform::translate((tail_rect.size.x / 2.0, 0.0));
window.draw_ex(
&tail_rect,
Blended(fish_tail, self.color),
transform * tail_tr,
1,
);
}
}
#[derive(Serialize, Deserialize, Clone)]
struct SaveData {
planets: Vec<Planet>,
stars: Vec<Star>,
fishes: Vec<Fish>,
player: Rectangle,
joining_particles: RotatingParticleSystem,
}
@ -1018,6 +1129,9 @@ struct GameState {
music2: Asset<Sound>,
i_star: Option<Asset<Image>>,
i_star_actual: Option<Image>,
i_fish: Asset<Image>,
i_fish_body: Option<Image>,
i_fish_tail: Option<Image>,
music_on: bool,
music_timer: f64,
menu: Menu,
@ -1039,6 +1153,7 @@ struct GameState {
expl_conv_p_systems: Vec<ExplConvParticleSystem>,
planets: Vec<Planet>,
stars: Vec<Star>,
fishes: Vec<Fish>,
camera: Rectangle,
move_to: Vector,
save_load_notification: Option<SaveLoadNotification>,
@ -1057,6 +1172,9 @@ impl State for GameState {
music2: Asset::new(Sound::load("music2.mp3")),
i_star: Some(Asset::new(Image::load("star.png"))),
i_star_actual: None,
i_fish: Asset::new(Image::load("fish.png")),
i_fish_body: None,
i_fish_tail: None,
music_on: false,
music_timer: 0.0,
menu: Menu::start(),
@ -1101,6 +1219,7 @@ impl State for GameState {
expl_conv_p_systems: Vec::new(),
planets: Vec::new(),
stars: Vec::new(),
fishes: Vec::new(),
camera: Rectangle::new((0.0, 0.0), (WIDTH_F, HEIGHT_F)),
move_to: Vector::new(400.0, 300.0),
save_load_notification: None,
@ -1155,7 +1274,7 @@ impl State for GameState {
} else if self.state == 10 {
let mut rng = rand::thread_rng();
let rand_out = rng.gen_range(0.0, 1.0);
if rand_out < 0.75 {
if rand_out < 0.6 {
// spawn planet
let mut expl_conv_system = ExplConvParticleSystem::new(
rng.gen_range(1200.0, 1600.0),
@ -1173,7 +1292,7 @@ impl State for GameState {
rng.gen_range(150.0, 300.0),
);
self.expl_conv_p_systems.push(expl_conv_system);
} else {
} else if rand_out < 0.85 {
// spawn star
let rot_clockwise = rng.gen_bool(0.5);
self.stars.push(Star::new(
@ -1191,6 +1310,20 @@ impl State for GameState {
},
rng.gen_range(0.0, 90.0),
));
} else {
// spawn fish
for i in 0..rng.gen_range(1, 3) {
self.fishes.push(Fish::new(
self.mouse_pos,
rng.gen_range(0.0, 360.0),
Color::from_rgba(
rng.gen_range(0x44, 0xFF),
rng.gen_range(0x44, 0xFF),
rng.gen_range(0x44, 0xFF),
1.0,
),
));
}
}
self.s_boom.execute(|s| {
s.set_volume(0.8);
@ -1318,6 +1451,7 @@ impl State for GameState {
let save_data = SaveData {
planets: self.planets.clone(),
stars: self.stars.clone(),
fishes: self.fishes.clone(),
player: self.player.clone(),
joining_particles: self.joining_particles.clone(),
};
@ -1333,6 +1467,7 @@ impl State for GameState {
if let Ok(save_data) = load_result {
self.planets = save_data.planets;
self.stars = save_data.stars;
self.fishes = save_data.fishes;
self.player = save_data.player;
self.joining_particles = save_data.joining_particles;
self.expl_conv_p_systems.clear();
@ -1473,6 +1608,7 @@ impl State for GameState {
self.expl_conv_p_systems.clear();
self.planets.clear();
self.stars.clear();
self.fishes.clear();
self.player.pos = Vector::new(WIDTH_F / 2.0, HEIGHT_F / 2.0);
self.move_to = Vector::new(WIDTH_F / 2.0, HEIGHT_F / 2.0);
self.camera.pos = Vector::new(0.0, 0.0);
@ -1674,6 +1810,27 @@ impl State for GameState {
}
}
if self.i_fish_body.is_none() {
let mut body: Option<Image> = None;
self.i_fish.execute(|i| {
body = Some(i.subimage(Rectangle::new((0.0, 0.0), (32.0, 16.0))));
Ok(())
})?;
self.i_fish_body = body;
}
if self.i_fish_tail.is_none() {
let mut tail: Option<Image> = None;
self.i_fish.execute(|i| {
tail = Some(i.subimage(Rectangle::new((32.0, 0.0), (16.0, 16.0))));
Ok(())
})?;
self.i_fish_tail = tail;
}
for fish in &mut self.fishes {
fish.update(dt);
}
Ok(())
}
@ -1763,6 +1920,14 @@ impl State for GameState {
}
}
if let Some(body) = &self.i_fish_body {
if let Some(tail) = &self.i_fish_tail {
for fish in &mut self.fishes {
fish.draw(body, tail, window, Transform::IDENTITY);
}
}
}
if let Some(sl) = &mut self.save_load_notification {
match sl {
SaveLoadNotification::Save { text, timer }

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