Add fish as possible creatable
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3a1b734fa2
commit
bb37e67f2e
2 changed files with 167 additions and 2 deletions
169
src/main.rs
169
src/main.rs
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@ -994,10 +994,121 @@ impl Star {
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}
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}
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#[derive(Clone, Serialize, Deserialize)]
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struct Fish {
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pos: Vector,
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r: f32,
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swim_time: f64,
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swim_timer: f64,
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swim_v: f32,
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anim_timer: f64,
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anim_time: f64,
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color: Color,
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}
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enum FishState {
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Idle,
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Swim,
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}
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impl Fish {
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fn new(pos: Vector, r: f32, color: Color) -> Self {
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let anim_timer = rand::thread_rng().gen_range(800.0, 1000.0);
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Self {
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pos,
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r,
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swim_time: 800.0,
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swim_timer: 800.0,
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swim_v: 0.2,
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anim_timer,
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anim_time: anim_timer,
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color,
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}
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}
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fn set_next(&mut self, state: FishState) {
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match state {
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FishState::Idle => {
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self.swim_time = rand::thread_rng().gen_range(1100.0, 2400.0);
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self.swim_timer = self.swim_time;
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self.anim_timer = 1600.0;
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self.anim_time = 1600.0;
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self.swim_v = 0.0;
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}
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FishState::Swim => {
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self.swim_time = rand::thread_rng().gen_range(1400.0, 2300.0);
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self.swim_timer = self.swim_time;
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self.r = rand::thread_rng().gen_range(0.0, 360.0);
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self.anim_timer = rand::thread_rng().gen_range(600.0, 1000.0);
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self.anim_time = self.anim_timer;
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self.swim_v = (self.anim_timer / 8000.0) as f32;
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}
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}
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}
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fn update(&mut self, dt: f64) {
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self.swim_time -= dt;
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if self.swim_time < 220.0 {
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self.swim_v /= 1.1;
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}
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if self.swim_time <= 0.0 {
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if rand::thread_rng().gen_bool(0.4) {
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self.set_next(FishState::Idle);
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} else {
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self.set_next(FishState::Swim);
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}
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}
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self.anim_timer -= dt;
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if self.anim_timer <= 0.0 {
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self.anim_timer = self.anim_time;
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}
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self.pos += Transform::rotate(self.r) * Vector::new(self.swim_v, 0.0) * dt as f32;
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}
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fn draw(
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&mut self,
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fish_body: &Image,
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fish_tail: &Image,
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window: &mut Window,
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transform: Transform,
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) {
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let anim_angle = ((self.anim_timer / self.anim_time) * std::f64::consts::PI * 2.0).sin();
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let mut body_rect = fish_body.area();
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body_rect.pos = self.pos - body_rect.size / 2.0;
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let body_tr =
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Transform::rotate(anim_angle as f32 * 30.0) * Transform::rotate(self.r + 180.0);
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window.draw_ex(
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&body_rect,
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Blended(fish_body, self.color),
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transform * body_tr,
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1,
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);
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let mut tail_rect = fish_tail.area();
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tail_rect.pos = self.pos - tail_rect.size / 2.0;
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let anim_angle = ((self.anim_timer / self.anim_time) * std::f64::consts::PI * 2.0
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- std::f64::consts::PI / 3.0)
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.sin();
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let tail_tr = body_tr
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* Transform::translate((body_rect.size.x / 1.5, 0.0))
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* Transform::translate((-tail_rect.size.x / 2.0, 0.0))
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* Transform::rotate(-anim_angle as f32 * 45.0)
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* Transform::translate((tail_rect.size.x / 2.0, 0.0));
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window.draw_ex(
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&tail_rect,
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Blended(fish_tail, self.color),
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transform * tail_tr,
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1,
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);
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}
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}
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#[derive(Serialize, Deserialize, Clone)]
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struct SaveData {
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planets: Vec<Planet>,
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stars: Vec<Star>,
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fishes: Vec<Fish>,
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player: Rectangle,
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joining_particles: RotatingParticleSystem,
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}
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@ -1018,6 +1129,9 @@ struct GameState {
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music2: Asset<Sound>,
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i_star: Option<Asset<Image>>,
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i_star_actual: Option<Image>,
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i_fish: Asset<Image>,
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i_fish_body: Option<Image>,
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i_fish_tail: Option<Image>,
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music_on: bool,
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music_timer: f64,
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menu: Menu,
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@ -1039,6 +1153,7 @@ struct GameState {
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expl_conv_p_systems: Vec<ExplConvParticleSystem>,
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planets: Vec<Planet>,
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stars: Vec<Star>,
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fishes: Vec<Fish>,
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camera: Rectangle,
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move_to: Vector,
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save_load_notification: Option<SaveLoadNotification>,
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@ -1057,6 +1172,9 @@ impl State for GameState {
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music2: Asset::new(Sound::load("music2.mp3")),
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i_star: Some(Asset::new(Image::load("star.png"))),
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i_star_actual: None,
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i_fish: Asset::new(Image::load("fish.png")),
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i_fish_body: None,
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i_fish_tail: None,
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music_on: false,
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music_timer: 0.0,
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menu: Menu::start(),
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@ -1101,6 +1219,7 @@ impl State for GameState {
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expl_conv_p_systems: Vec::new(),
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planets: Vec::new(),
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stars: Vec::new(),
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fishes: Vec::new(),
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camera: Rectangle::new((0.0, 0.0), (WIDTH_F, HEIGHT_F)),
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move_to: Vector::new(400.0, 300.0),
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save_load_notification: None,
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@ -1155,7 +1274,7 @@ impl State for GameState {
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} else if self.state == 10 {
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let mut rng = rand::thread_rng();
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let rand_out = rng.gen_range(0.0, 1.0);
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if rand_out < 0.75 {
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if rand_out < 0.6 {
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// spawn planet
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let mut expl_conv_system = ExplConvParticleSystem::new(
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rng.gen_range(1200.0, 1600.0),
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@ -1173,7 +1292,7 @@ impl State for GameState {
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rng.gen_range(150.0, 300.0),
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);
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self.expl_conv_p_systems.push(expl_conv_system);
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} else {
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} else if rand_out < 0.85 {
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// spawn star
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let rot_clockwise = rng.gen_bool(0.5);
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self.stars.push(Star::new(
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@ -1191,6 +1310,20 @@ impl State for GameState {
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},
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rng.gen_range(0.0, 90.0),
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));
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} else {
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// spawn fish
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for i in 0..rng.gen_range(1, 3) {
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self.fishes.push(Fish::new(
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self.mouse_pos,
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rng.gen_range(0.0, 360.0),
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Color::from_rgba(
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rng.gen_range(0x44, 0xFF),
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rng.gen_range(0x44, 0xFF),
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rng.gen_range(0x44, 0xFF),
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1.0,
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),
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));
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}
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}
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self.s_boom.execute(|s| {
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s.set_volume(0.8);
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@ -1318,6 +1451,7 @@ impl State for GameState {
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let save_data = SaveData {
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planets: self.planets.clone(),
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stars: self.stars.clone(),
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fishes: self.fishes.clone(),
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player: self.player.clone(),
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joining_particles: self.joining_particles.clone(),
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};
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@ -1333,6 +1467,7 @@ impl State for GameState {
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if let Ok(save_data) = load_result {
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self.planets = save_data.planets;
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self.stars = save_data.stars;
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self.fishes = save_data.fishes;
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self.player = save_data.player;
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self.joining_particles = save_data.joining_particles;
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self.expl_conv_p_systems.clear();
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@ -1473,6 +1608,7 @@ impl State for GameState {
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self.expl_conv_p_systems.clear();
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self.planets.clear();
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self.stars.clear();
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self.fishes.clear();
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self.player.pos = Vector::new(WIDTH_F / 2.0, HEIGHT_F / 2.0);
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self.move_to = Vector::new(WIDTH_F / 2.0, HEIGHT_F / 2.0);
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self.camera.pos = Vector::new(0.0, 0.0);
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@ -1674,6 +1810,27 @@ impl State for GameState {
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}
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}
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if self.i_fish_body.is_none() {
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let mut body: Option<Image> = None;
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self.i_fish.execute(|i| {
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body = Some(i.subimage(Rectangle::new((0.0, 0.0), (32.0, 16.0))));
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Ok(())
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})?;
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self.i_fish_body = body;
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}
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if self.i_fish_tail.is_none() {
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let mut tail: Option<Image> = None;
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self.i_fish.execute(|i| {
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tail = Some(i.subimage(Rectangle::new((32.0, 0.0), (16.0, 16.0))));
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Ok(())
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})?;
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self.i_fish_tail = tail;
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}
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for fish in &mut self.fishes {
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fish.update(dt);
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}
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Ok(())
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}
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@ -1763,6 +1920,14 @@ impl State for GameState {
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}
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}
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if let Some(body) = &self.i_fish_body {
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if let Some(tail) = &self.i_fish_tail {
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for fish in &mut self.fishes {
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fish.draw(body, tail, window, Transform::IDENTITY);
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}
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}
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}
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if let Some(sl) = &mut self.save_load_notification {
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match sl {
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SaveLoadNotification::Save { text, timer }
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BIN
static/fish.png
Normal file
BIN
static/fish.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 343 B |
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