Fix drawing of player, replace quicksilver text
Also fix camera offsets to place planets/stars/fish. TODO: Fix drawing of fish.
This commit is contained in:
parent
71c699cd7e
commit
c1aacab5f3
1 changed files with 13 additions and 23 deletions
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@ -137,28 +137,21 @@ impl Menu {
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Menu::instant_text(
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Menu::instant_text(
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70.0,
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70.0,
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50.0,
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50.0,
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55.0,
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45.0,
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true,
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true,
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"One And All - A Ludum Dare 45 Entry",
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"One And All - A Ludum Dare 45 Entry",
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),
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),
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Menu::instant_text(
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Menu::instant_text(
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25.0,
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25.0,
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HEIGHT_F - 100.0,
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HEIGHT_F - 100.0,
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30.0,
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27.0,
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true,
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true,
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"Made with quicksilver which is licensed with either",
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"Made with Raylib which is licensed with the zlib license",
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),
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Menu::instant_text(
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70.0,
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HEIGHT_F - 80.0,
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30.0,
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true,
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"MIT License or Apache License Version 2.0",
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),
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),
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Menu::instant_text(
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Menu::instant_text(
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25.0,
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25.0,
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HEIGHT_F - 50.0,
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HEIGHT_F - 50.0,
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30.0,
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27.0,
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true,
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true,
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"Uses Clear-Sans which is licensed with Apache License Version 2.0",
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"Uses Clear-Sans which is licensed with Apache License Version 2.0",
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),
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),
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@ -639,7 +632,7 @@ impl ParticleSystem {
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* 255.0) as u8;
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* 255.0) as u8;
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if particle.is_rect {
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if particle.is_rect {
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let pre_transform =
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let pre_transform =
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Transform::translate(-particle.rect.x / 2.0, -particle.rect.y / 2.0)
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Transform::translate(particle.rect.w / 2.0, particle.rect.h / 2.0)
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* Transform::rotate(particle.r);
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* Transform::rotate(particle.r);
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window
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window
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.get_gi_mut()
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.get_gi_mut()
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@ -1398,6 +1391,7 @@ impl GameState {
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} else if window.get_gi_mut().get_mouse_pressed()?.is_some() {
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} else if window.get_gi_mut().get_mouse_pressed()?.is_some() {
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if self.current_finished {
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if self.current_finished {
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if self.is_create_mode {
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if self.is_create_mode {
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let click_pos = window.get_gi().vec_to_world(self.mouse_pos)?;
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if self.click_release_time < DOUBLE_CLICK_TIME {
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if self.click_release_time < DOUBLE_CLICK_TIME {
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self.click_release_time = DOUBLE_CLICK_TIME;
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self.click_release_time = DOUBLE_CLICK_TIME;
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self.dbl_click_timeout = Some(0.0);
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self.dbl_click_timeout = Some(0.0);
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@ -1405,7 +1399,7 @@ impl GameState {
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if self.state == 8 {
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if self.state == 8 {
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let mut expl_conv_system = ExplConvParticleSystem::new(
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let mut expl_conv_system = ExplConvParticleSystem::new(
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1.5,
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1.5,
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Circle::new(self.mouse_pos.x, self.mouse_pos.y, 20.0),
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Circle::new(click_pos.x, click_pos.y, 20.0),
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Color::from_rgba(0x99, 0xFF, 0x99, 255),
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Color::from_rgba(0x99, 0xFF, 0x99, 255),
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1.0,
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1.0,
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);
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);
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@ -1422,8 +1416,8 @@ impl GameState {
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let mut expl_conv_system = ExplConvParticleSystem::new(
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let mut expl_conv_system = ExplConvParticleSystem::new(
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rng.gen_range(1.2, 1.6),
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rng.gen_range(1.2, 1.6),
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Circle::new(
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Circle::new(
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self.mouse_pos.x,
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click_pos.x,
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self.mouse_pos.y,
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click_pos.y,
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rng.gen_range(15.0, 25.0),
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rng.gen_range(15.0, 25.0),
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),
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),
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Color::from_rgba(
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Color::from_rgba(
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@ -1441,11 +1435,7 @@ impl GameState {
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// spawn star
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// spawn star
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let rot_clockwise = rng.gen_bool(0.5);
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let rot_clockwise = rng.gen_bool(0.5);
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self.stars.push(Star::new(
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self.stars.push(Star::new(
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Circle::new(
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Circle::new(click_pos.x, click_pos.y, rng.gen_range(3.0, 7.0)),
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self.mouse_pos.x,
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self.mouse_pos.y,
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rng.gen_range(3.0, 7.0),
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),
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Color::from_rgba(
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Color::from_rgba(
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rng.gen_range(0x58, 0xFF),
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rng.gen_range(0x58, 0xFF),
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rng.gen_range(0x58, 0xFF),
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rng.gen_range(0x58, 0xFF),
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@ -1463,7 +1453,7 @@ impl GameState {
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// spawn fish
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// spawn fish
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for i in 0..rng.gen_range(1, 4) {
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for i in 0..rng.gen_range(1, 4) {
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self.fishes.push(Fish::new(
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self.fishes.push(Fish::new(
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self.mouse_pos,
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click_pos,
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rng.gen_range(0.0, 360.0),
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rng.gen_range(0.0, 360.0),
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Color::from_rgba(
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Color::from_rgba(
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rng.gen_range(0x44, 0xFF),
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rng.gen_range(0x44, 0xFF),
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@ -1478,7 +1468,7 @@ impl GameState {
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}
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}
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} else if self.state == 10 {
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} else if self.state == 10 {
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self.click_time = Some(0.0);
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self.click_time = Some(0.0);
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self.click_pos = self.mouse_pos;
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self.click_pos = click_pos;
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}
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}
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} else if self.selection_mode {
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} else if self.selection_mode {
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if let Some(idx) = self.current_item {
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if let Some(idx) = self.current_item {
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@ -1966,7 +1956,7 @@ impl GameState {
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window.get_gi_mut().draw_rect_transform(
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window.get_gi_mut().draw_rect_transform(
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self.player,
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self.player,
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Color::from_rgba(255, 255, 255, (self.player_particles.opacity * 255.0) as u8),
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Color::from_rgba(255, 255, 255, (self.player_particles.opacity * 255.0) as u8),
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Transform::translate(-self.player.x / 2.0, -self.player.y / 2.0)
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Transform::translate(self.player.w / 2.0, self.player.h / 2.0)
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* Transform::rotate(self.player_r as f32),
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* Transform::rotate(self.player_r as f32),
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Vector {
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Vector {
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x: self.player.x + self.player.w / 2.0,
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x: self.player.x + self.player.w / 2.0,
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