Abstracted particles to a ParticleSystem

This commit is contained in:
Stephen Seo 2019-10-05 17:16:40 +09:00
parent bf587fa379
commit de9b1e60fe

View file

@ -52,11 +52,7 @@ struct MenuItem {
impl MenuItem {
fn is_inside(&self, x: f32, y: f32) -> bool {
if x >= self.x && x < self.x + self.w && y >= self.y && y < self.y + self.h {
true
} else {
false
}
x >= self.x && x < self.x + self.w && y >= self.y && y < self.y + self.h
}
}
@ -386,6 +382,55 @@ struct Particle {
life_timer: f64,
}
struct ParticleSystem {
particles: Vec<Particle>,
spawn_timer: f64,
spawn_time: f64,
lifetime: f64,
host_rect: Rectangle,
direction: Vector,
}
impl ParticleSystem {
fn new(spawn_time: f64, lifetime: f64, host_rect: Rectangle, direction: Vector) -> Self {
Self {
particles: Vec::new(),
spawn_timer: 0.0,
spawn_time,
lifetime,
host_rect,
direction,
}
}
fn update(&mut self, dt: f64) {
for i in (0..self.particles.len()).rev() {
self.particles[i].life_timer += dt;
if self.particles[i].life_timer > self.particles[i].lifetime {
self.particles.swap_remove(i);
} else {
self.particles[i].rect.pos.x += self.particles[i].velx * dt as f32;
self.particles[i].rect.pos.y += self.particles[i].vely * dt as f32;
self.particles[i].r += self.particles[i].velr * dt as f32;
}
}
self.spawn_timer += dt;
if self.spawn_timer > self.spawn_time {
self.spawn_timer -= self.spawn_time;
self.particles.push(Particle {
rect: self.host_rect,
velx: rand::thread_rng().gen_range(-0.2, 0.2) + self.direction.x,
vely: rand::thread_rng().gen_range(-0.2, 0.2) + self.direction.y,
velr: rand::thread_rng().gen_range(-0.5, 0.5),
r: rand::thread_rng().gen_range(0.0, 90.0),
lifetime: self.lifetime,
life_timer: 0.0,
});
}
}
}
struct GameState {
s_boom: Asset<Sound>,
s_get: Asset<Sound>,
@ -405,9 +450,8 @@ struct GameState {
current_finished: bool,
player: Rectangle,
player_r: f64,
player_particles: Vec<Particle>,
player_particles: ParticleSystem,
player_opacity: f32,
pp_timer: f64,
}
impl State for GameState {
@ -431,9 +475,13 @@ impl State for GameState {
current_finished: true,
player: Rectangle::new((400.0, 300.0), (32.0, 32.0)),
player_r: 0.0,
player_particles: Vec::new(),
player_particles: ParticleSystem::new(
PP_GEN_RATE,
1000.0,
Rectangle::new((400.0, 300.0), (32.0, 32.0)),
Vector::new(0.0, 0.0),
),
player_opacity: 0.0,
pp_timer: 0.0,
})
}
@ -689,30 +737,8 @@ impl State for GameState {
}
}
for i in (0..self.player_particles.len()).rev() {
self.player_particles[i].life_timer += dt;
if self.player_particles[i].life_timer >= self.player_particles[i].lifetime {
self.player_particles.swap_remove(i);
} else {
self.player_particles[i].rect.pos.x += self.player_particles[i].velx * dt as f32;
self.player_particles[i].rect.pos.y += self.player_particles[i].vely * dt as f32;
self.player_particles[i].r += self.player_particles[i].velr * dt as f32;
}
}
self.pp_timer += dt;
if self.pp_timer > PP_GEN_RATE {
self.pp_timer -= PP_GEN_RATE;
self.player_particles.push(Particle {
rect: self.player.clone(),
velx: rand::thread_rng().gen_range(-0.2, 0.2),
vely: rand::thread_rng().gen_range(-0.2, 0.2),
velr: rand::thread_rng().gen_range(-0.5, 0.5),
r: rand::thread_rng().gen_range(0.0, 90.0),
lifetime: 1000.0,
life_timer: 0.0,
});
}
self.player_particles.host_rect = self.player;
self.player_particles.update(dt);
Ok(())
}
@ -763,7 +789,7 @@ impl State for GameState {
MenuItemType::Pause { timer, length } => (),
}
}
for particle in &self.player_particles {
for particle in &self.player_particles.particles {
window.draw_ex(
&particle.rect,
Col(Color::from_rgba(