Fixes, add reset capability
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parent
b310c250dc
commit
e206adbce8
1 changed files with 19 additions and 4 deletions
23
src/main.rs
23
src/main.rs
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@ -137,7 +137,7 @@ impl Menu {
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text_image: None,
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text_image: None,
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text_c: Color::WHITE,
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text_c: Color::WHITE,
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h_c: Color::from_rgba(0x66, 0xFF, 0xFF, 1.0),
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h_c: Color::from_rgba(0x66, 0xFF, 0xFF, 1.0),
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c: Color::from_rgba(0x33, 0xFF, 0xFF, 1.0),
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c: Color::from_rgba(0x33, 0xDD, 0xDD, 1.0),
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},
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},
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is_hover: false,
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is_hover: false,
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is_focus: false,
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is_focus: false,
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@ -532,7 +532,7 @@ impl Menu {
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HEIGHT_F - 20.0,
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HEIGHT_F - 20.0,
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20.0,
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20.0,
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true,
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true,
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"S - save; L - load (can load from the start)",
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"S - save; L - load (can load from the start); R - reset",
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),
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),
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],
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],
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}
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}
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@ -859,6 +859,7 @@ impl Planet {
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};
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};
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let r: f32 = rand::thread_rng().gen_range(0.0, 360.0);
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let r: f32 = rand::thread_rng().gen_range(0.0, 360.0);
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let clockwise = rand::thread_rng().gen_bool(0.5);
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for i in 0..rand::thread_rng().gen_range(0, MAX_MOONS) {
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for i in 0..rand::thread_rng().gen_range(0, MAX_MOONS) {
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planet.moons.push(RotatingParticleSystem::new(
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planet.moons.push(RotatingParticleSystem::new(
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rand::thread_rng().gen_range(1000.0, 2600.0),
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rand::thread_rng().gen_range(1000.0, 2600.0),
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@ -870,7 +871,11 @@ impl Planet {
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color,
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color,
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1.0,
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1.0,
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r,
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r,
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rand::thread_rng().gen_range(0.05, 0.15),
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if clockwise {
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rand::thread_rng().gen_range(0.05, 0.15)
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} else {
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rand::thread_rng().gen_range(-0.15, -0.05)
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},
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rand::thread_rng().gen_range(35.0, 200.0),
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rand::thread_rng().gen_range(35.0, 200.0),
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0.2,
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0.2,
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));
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));
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@ -1071,7 +1076,7 @@ impl State for GameState {
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s.play()
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s.play()
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})?;
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})?;
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}
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}
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} else {
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} else if self.state == 10 {
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self.click_time = Some(0.0);
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self.click_time = Some(0.0);
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self.click_pos = self.mouse_pos;
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self.click_pos = self.mouse_pos;
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}
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}
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@ -1218,6 +1223,12 @@ impl State for GameState {
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});
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});
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}
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}
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}
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}
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Key::R => {
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if self.state == 10 {
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self.state = 0;
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self.state_dirty = true;
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}
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}
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_ => (),
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_ => (),
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}
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}
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}
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}
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@ -1333,6 +1344,10 @@ impl State for GameState {
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self.joining_particles.particle_system.opacity = 0.0;
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self.joining_particles.particle_system.opacity = 0.0;
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self.expl_conv_p_systems.clear();
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self.expl_conv_p_systems.clear();
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self.planets.clear();
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self.planets.clear();
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self.player.pos = Vector::new(WIDTH_F / 2.0, HEIGHT_F / 2.0);
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self.move_to = Vector::new(WIDTH_F / 2.0, HEIGHT_F / 2.0);
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self.camera.pos = Vector::new(0.0, 0.0);
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self.click_time = None;
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}
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}
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}
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}
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}
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}
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