save/loading: Impl. save on native target
TODO: save/loading for wasm build.
This commit is contained in:
parent
e18f3acada
commit
ed72c751a9
1 changed files with 116 additions and 84 deletions
|
@ -1,4 +1,4 @@
|
|||
use std::{path::PathBuf, str::FromStr};
|
||||
use std::{fs::File, io::Result as IOResult, path::PathBuf, str::FromStr};
|
||||
|
||||
use crate::agnostic_interface::CameraInterface;
|
||||
use crate::faux_quicksilver::{Circle, Color, Rectangle, Transform, Vector, Window};
|
||||
|
@ -16,8 +16,9 @@ const JOINING_OPACITY_RATE: f32 = 0.13;
|
|||
const JOINING_FAR_DIST: f32 = 700.0;
|
||||
const JOINING_NEAR_DIST: f32 = 150.0;
|
||||
const DOUBLE_CLICK_TIME: f32 = 0.350;
|
||||
const SL_NOTIF_TIME: f32 = 5000.0;
|
||||
const SL_NOTIF_TIME: f32 = 7.0;
|
||||
const MAX_MOONS: usize = 5;
|
||||
const SAVE_FILENAME: &'static str = "LudumDare45_OneAndAll_SaveFile.bin";
|
||||
|
||||
fn interp_sq_inv(x: f32) -> f32 {
|
||||
if x < 0.0 {
|
||||
|
@ -510,13 +511,13 @@ impl Menu {
|
|||
true,
|
||||
"Single click to move, Double-click to create something",
|
||||
),
|
||||
//Menu::instant_text(
|
||||
// 20.0,
|
||||
// HEIGHT_F - 20.0,
|
||||
// 20.0,
|
||||
// true,
|
||||
// "S - save; L - load (can load from the start); R - reset",
|
||||
//),
|
||||
Menu::instant_text(
|
||||
20.0,
|
||||
HEIGHT_F - 20.0,
|
||||
20.0,
|
||||
true,
|
||||
"S - save; L - load (can load from the start); R - reset",
|
||||
),
|
||||
],
|
||||
}
|
||||
}
|
||||
|
@ -2224,53 +2225,13 @@ impl GameState {
|
|||
}
|
||||
|
||||
// check pressed keys
|
||||
//if window.get_gi_mut().get_key_pressed('s')? {
|
||||
// TODO implement save
|
||||
//if self.state == 10 {
|
||||
// let save_data = SaveData {
|
||||
// planets: self.planets.clone(),
|
||||
// stars: self.stars.clone(),
|
||||
// fishes: self.fishes.clone(),
|
||||
// player: self.player,
|
||||
// joining_particles: self.joining_particles.clone(),
|
||||
// };
|
||||
// save("OneAndAll_LD45", "slot0", &save_data)?;
|
||||
// self.save_load_notification = Some(SaveLoadNotification::Save {
|
||||
// text: None,
|
||||
// timer: SL_NOTIF_TIME,
|
||||
// });
|
||||
//}
|
||||
//} else if window.get_gi_mut().get_key_pressed('l')? {
|
||||
// TODO
|
||||
//let load_result = load::<SaveData>("OneAndAll_LD45", "slot0");
|
||||
//if let Ok(save_data) = load_result {
|
||||
// self.planets = save_data.planets;
|
||||
// self.stars = save_data.stars;
|
||||
// self.fishes = save_data.fishes;
|
||||
// self.player = save_data.player;
|
||||
// self.joining_particles = save_data.joining_particles;
|
||||
// self.expl_conv_p_systems.clear();
|
||||
// self.move_to = Vector {
|
||||
// x: self.player.x,
|
||||
// y: self.player.y,
|
||||
// };
|
||||
// self.camera.set_view_xy(
|
||||
// self.player.x - WIDTH_F / 2.0,
|
||||
// self.player.y - HEIGHT_F / 2.0,
|
||||
// );
|
||||
// self.dbl_click_timeout = None;
|
||||
// self.click_time = None;
|
||||
// self.click_release_time = DOUBLE_CLICK_TIME;
|
||||
|
||||
// self.state = 10;
|
||||
// self.state_dirty = true;
|
||||
// self.save_load_notification = Some(SaveLoadNotification::Load {
|
||||
// text: None,
|
||||
// timer: SL_NOTIF_TIME,
|
||||
// });
|
||||
//}
|
||||
//} else if window.get_gi_mut().get_key_pressed('r')? && self.state == 10 {
|
||||
if window.get_gi_mut().get_key_pressed('r')? && self.state == 10 {
|
||||
if window.get_gi_mut().get_key_pressed('s')? {
|
||||
if self.state == 10 {
|
||||
self.save().map_err(|e| e.to_string())?;
|
||||
}
|
||||
} else if window.get_gi_mut().get_key_pressed('l')? {
|
||||
self.load().map_err(|e| e.to_string())?;
|
||||
} else if window.get_gi_mut().get_key_pressed('r')? && self.state == 10 {
|
||||
self.state = 0;
|
||||
self.state_dirty = true;
|
||||
window.get_music_mut(&self.music2)?.stop()?;
|
||||
|
@ -2525,15 +2486,11 @@ impl GameState {
|
|||
match sl {
|
||||
SaveLoadNotification::Save { text, timer } => {
|
||||
*timer -= dt;
|
||||
println!("save, timer is {}", timer);
|
||||
if *timer <= 0.0 {
|
||||
self.save_load_notification = None;
|
||||
} else if text.is_none() {
|
||||
//self.font.execute(|f| {
|
||||
// *text = Some(
|
||||
// f.render("Saved the Game", &FontStyle::new(45.0, Color::WHITE))?,
|
||||
// );
|
||||
// Ok(())
|
||||
//})?;
|
||||
*text = Some(String::from("Saved the Game!"));
|
||||
}
|
||||
}
|
||||
SaveLoadNotification::Load { text, timer } => {
|
||||
|
@ -2541,12 +2498,7 @@ impl GameState {
|
|||
if *timer <= 0.0 {
|
||||
self.save_load_notification = None;
|
||||
} else if text.is_none() {
|
||||
//self.font.execute(|f| {
|
||||
// *text = Some(
|
||||
// f.render("Loaded the Game", &FontStyle::new(45.0, Color::WHITE))?,
|
||||
// );
|
||||
// Ok(())
|
||||
//})?;
|
||||
*text = Some(String::from("Loaded the Game!"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2646,26 +2598,106 @@ impl GameState {
|
|||
fish.draw(&self.i_fish, window, Transform::IDENTITY);
|
||||
}
|
||||
|
||||
// TODO
|
||||
//if let Some(sl) = &mut self.save_load_notification {
|
||||
// match sl {
|
||||
// SaveLoadNotification::Save { text, timer }
|
||||
// | SaveLoadNotification::Load { text, timer } => {
|
||||
// if let Some(i) = text {
|
||||
// let mut c = Color::WHITE;
|
||||
// c.a = ((*timer / SL_NOTIF_TIME) as f32 * 255.0) as u8;
|
||||
// let mut image_rect = i.area_rect();
|
||||
// image_rect.x = self.camera.x + 20.0;
|
||||
// image_rect.y = self.camera.y + 20.0;
|
||||
// window.draw(&image_rect, Blended(i, c));
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
if let Some(sl) = &mut self.save_load_notification {
|
||||
match sl {
|
||||
SaveLoadNotification::Save { text, timer }
|
||||
| SaveLoadNotification::Load { text, timer } => {
|
||||
if let Some(s) = text {
|
||||
window.get_font_mut(&self.font)?.draw(
|
||||
s,
|
||||
20,
|
||||
20.0,
|
||||
20.0,
|
||||
Color::from_rgba(
|
||||
255,
|
||||
255,
|
||||
255,
|
||||
((*timer / SL_NOTIF_TIME) as f32 * 255.0) as u8,
|
||||
),
|
||||
)?;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
window.get_gi_mut().end_drawing()?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[cfg(not(target_family = "wasm"))]
|
||||
pub fn save(&mut self) -> IOResult<()> {
|
||||
use std::io::Write;
|
||||
|
||||
let save_bytes = SaveData {
|
||||
planets: self.planets.clone(),
|
||||
stars: self.stars.clone(),
|
||||
fishes: self.fishes.clone(),
|
||||
player: self.player,
|
||||
joining_particles: self.joining_particles.clone(),
|
||||
}
|
||||
.serialize();
|
||||
let mut file = File::create(SAVE_FILENAME)?;
|
||||
file.write_all(&save_bytes)?;
|
||||
self.save_load_notification = Some(SaveLoadNotification::Save {
|
||||
text: None,
|
||||
timer: SL_NOTIF_TIME,
|
||||
});
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[cfg(not(target_family = "wasm"))]
|
||||
pub fn load(&mut self) -> IOResult<()> {
|
||||
use std::io::Read;
|
||||
|
||||
let mut bytes = Vec::new();
|
||||
{
|
||||
let mut file = File::open(SAVE_FILENAME)?;
|
||||
|
||||
file.read_to_end(&mut bytes)?;
|
||||
}
|
||||
let (save_data, _) = SaveData::deserialize(&bytes).map_err(|_| {
|
||||
std::io::Error::new(
|
||||
std::io::ErrorKind::InvalidData,
|
||||
"Failed to deserialize into SaveData!",
|
||||
)
|
||||
})?;
|
||||
|
||||
self.planets = save_data.planets;
|
||||
self.stars = save_data.stars;
|
||||
self.fishes = save_data.fishes;
|
||||
self.player = save_data.player;
|
||||
self.joining_particles = save_data.joining_particles;
|
||||
self.expl_conv_p_systems.clear();
|
||||
self.move_to = Vector::new(self.player.x, self.player.y);
|
||||
self.camera
|
||||
.set_view_xy(
|
||||
self.player.x - WIDTH_F / 2.0,
|
||||
self.player.y - HEIGHT_F / 2.0,
|
||||
)
|
||||
.ok();
|
||||
self.dbl_click_timeout = None;
|
||||
self.click_time = None;
|
||||
self.click_release_time = DOUBLE_CLICK_TIME;
|
||||
self.state = 10;
|
||||
self.state_dirty = true;
|
||||
self.save_load_notification = Some(SaveLoadNotification::Load {
|
||||
text: None,
|
||||
timer: SL_NOTIF_TIME,
|
||||
});
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[cfg(target_family = "wasm")]
|
||||
pub fn save(&mut self) -> IOResult<()> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[cfg(target_family = "wasm")]
|
||||
pub fn load(&mut self) -> IOResult<()> {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
|
Loading…
Reference in a new issue