LD45/static/simple.fs

21 lines
437 B
GLSL

#version 100
// Default fragment shader used by Raylib.
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
void main() {
// Texel color fetching from texture sampler
vec4 texelColor = texture2D(texture0, fragTexCoord);
gl_FragColor = texelColor*colDiffuse*fragColor;
}