One And All - An entry for Ludum Dare 45
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2023-04-12 10:56:31 +09:00
raylib Impl transform/origin shader loading/usage 2023-02-21 12:33:28 +09:00
src Fix "blurry" text 2023-02-23 20:56:14 +09:00
static Fixes, still kind of broken 2023-02-21 16:53:36 +09:00
wasm Fix wasm build 2023-02-23 15:09:13 +09:00
.gitignore Init commit 2019-10-05 09:28:41 +09:00
build.rs Fix native build 2023-02-22 14:21:50 +09:00
Cargo.lock Remove serde dependency 2023-02-23 18:08:41 +09:00
Cargo.toml Remove serde dependency 2023-02-23 18:08:41 +09:00
LICENSE Update LICENSE year 2023-02-21 21:27:59 +09:00
music2_LICENSE Add music2 LICENSE 2019-10-06 16:29:33 +09:00
README.md Update README.md 2023-04-12 10:56:31 +09:00

Disclaimer

This game has been ported away from quicksilver. A WASM version works but is not as performant as the native version and works well.

Entry for LD45 - Start with Nothing

This game is a Rust project that originally used the quicksilver 2D game framework. It now uses Raylib.

It can be run locally by invoking cargo run in the project directory.

Resources are located in the static/ folder.

Note the code is very messy due to the make-game-in-two-days constraint.

Links

WASM of new ported version (now fixed, should be just about as good as native version)

The ldjam.com page

itch.io page hosting the game

personal mirror (slow) that also hosts the game