One And All - An entry for Ludum Dare 45
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Stephen Seo 31465d0923 Impl camera and camera shader
At this point, the agnostic_interface is implemented with Raylib. What's
left is testing. Currently the main function does nothing.
2023-02-21 14:11:29 +09:00
raylib Impl transform/origin shader loading/usage 2023-02-21 12:33:28 +09:00
src Impl camera and camera shader 2023-02-21 14:11:29 +09:00
static Impl camera and camera shader 2023-02-21 14:11:29 +09:00
.gitignore Init commit 2019-10-05 09:28:41 +09:00
build.rs Setup for drawing with transforms by using shaders 2023-02-20 20:07:44 +09:00
Cargo.lock Begin work on Raylib impl of agnostic_interface 2023-02-19 15:51:37 +09:00
Cargo.toml Setup for drawing with transforms by using shaders 2023-02-20 20:07:44 +09:00
LICENSE Add license 2019-10-06 16:13:40 +09:00
music2_LICENSE Add music2 LICENSE 2019-10-06 16:29:33 +09:00
README.md Update README.md 2022-06-07 16:15:10 +09:00

Disclaimer

The hosted WASM versions of this game still work, but I am not entirely sure if the security issues with this game apply to the WASM versions. USE AT YOUR OWN RISK.

This game was created in a manner such that it was tightly coupled with the quicksilver dependency. However, quicksilver is no longer (actively) maintained, and its old dependencies no longer allow this game to run properly (crashes on native, cannot serve WASM version).

Entry for LD45 - Start with Nothing

This game is a Rust project using the quicksilver 2D game framework.

It can be run locally by invoking cargo run in the project directory.

Resources are located in the static/ folder.

Note the code is very messy due to the make-game-in-two-days constraint.

Links

The ldjam.com page

itch.io page hosting the game

personal mirror (slow) that also hosts the game