171 lines
4.6 KiB
Rust
171 lines
4.6 KiB
Rust
use quicksilver::{
|
|
geom::{Circle, Rectangle, Vector},
|
|
graphics::{Background::{Col, Img}, Color, Font, FontStyle, Image},
|
|
input::{ButtonState, Key},
|
|
lifecycle::{run, Asset, Event, Settings, State, Window},
|
|
sound::Sound,
|
|
Result,
|
|
};
|
|
use rand::prelude::*;
|
|
|
|
const WIDTH_F: f32 = 800.0;
|
|
const WIDTH_H: f32 = 600.0;
|
|
|
|
enum MenuItemType {
|
|
Button {
|
|
text: &'static str,
|
|
text_image: Option<Image>,
|
|
text_c: Color,
|
|
h_c: Color,
|
|
c: Color,
|
|
},
|
|
}
|
|
|
|
struct MenuItem {
|
|
x: f32,
|
|
y: f32,
|
|
w: f32,
|
|
h: f32,
|
|
item_type: MenuItemType,
|
|
is_hover: bool,
|
|
is_focus: bool,
|
|
is_loaded: bool,
|
|
}
|
|
|
|
impl MenuItem {
|
|
fn is_inside(&self, x: f32, y: f32) -> bool {
|
|
if x >= self.x && x < self.x + self.w && y >= self.y && y < self.y + self.h {
|
|
true
|
|
} else {
|
|
false
|
|
}
|
|
}
|
|
}
|
|
|
|
struct Menu {
|
|
items: Vec<MenuItem>,
|
|
}
|
|
|
|
impl Menu {
|
|
fn start() -> Menu {
|
|
let item = MenuItem {
|
|
x: WIDTH_F / 2.0 - 120.0,
|
|
y: 150.0,
|
|
w: 240.0,
|
|
h: 150.0,
|
|
item_type: MenuItemType::Button {
|
|
text: "Start the Game",
|
|
text_image: None,
|
|
text_c: Color::WHITE,
|
|
h_c: Color::from_rgba(0x66, 0xFF, 0xFF, 1.0),
|
|
c: Color::from_rgba(0x33, 0xFF, 0xFF, 1.0),
|
|
},
|
|
is_hover: false,
|
|
is_focus: false,
|
|
is_loaded: false,
|
|
};
|
|
|
|
Menu { items: vec![item] }
|
|
}
|
|
}
|
|
|
|
struct GameState {
|
|
s_boom: Asset<Sound>,
|
|
s_get: Asset<Sound>,
|
|
s_power_up: Asset<Sound>,
|
|
s_tap: Asset<Sound>,
|
|
s_speak_m: Asset<Sound>,
|
|
s_speak_f: Asset<Sound>,
|
|
font: Asset<Font>,
|
|
timer: f64,
|
|
menu: Menu,
|
|
}
|
|
|
|
impl State for GameState {
|
|
fn new() -> Result<Self> {
|
|
Ok(Self {
|
|
s_boom: Asset::new(Sound::load("boom.mp3")),
|
|
s_get: Asset::new(Sound::load("get.mp3")),
|
|
s_power_up: Asset::new(Sound::load("power_up.mp3")),
|
|
s_tap: Asset::new(Sound::load("tap.mp3")),
|
|
s_speak_m: Asset::new(Sound::load("speak_m.mp3")),
|
|
s_speak_f: Asset::new(Sound::load("speak_f.mp3")),
|
|
font: Asset::new(Font::load("ClearSans-Regular.ttf")),
|
|
timer: 0.0,
|
|
menu: Menu::start(),
|
|
})
|
|
}
|
|
|
|
fn event(&mut self, event: &Event, window: &mut Window) -> Result<()> {
|
|
match event {
|
|
Event::MouseMoved(v) =>
|
|
for mi in &mut self.menu.items {
|
|
if mi.is_inside(v.x, v.y) {
|
|
mi.is_hover = true;
|
|
} else {
|
|
mi.is_hover = false;
|
|
}
|
|
},
|
|
_ => (),
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
fn update(&mut self, window: &mut Window) -> Result<()> {
|
|
let dt = window.update_rate();
|
|
self.timer += dt;
|
|
for mi in &mut self.menu.items {
|
|
if !mi.is_loaded {
|
|
match &mut mi.item_type {
|
|
MenuItemType::Button { text, text_image, text_c, h_c, c } => {
|
|
self.font.execute(|font| {
|
|
let style = FontStyle::new(42.0, *text_c);
|
|
*text_image = Some(font.render(text, &style)?);
|
|
Ok(())
|
|
})?;
|
|
}
|
|
}
|
|
mi.is_loaded = true;
|
|
}
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
fn draw(&mut self, window: &mut Window) -> Result<()> {
|
|
window.clear(Color::BLACK)?;
|
|
let mut rect = Rectangle::default();
|
|
for mi in &mut self.menu.items {
|
|
rect.pos.x = mi.x;
|
|
rect.pos.y = mi.y;
|
|
rect.size.x = mi.w;
|
|
rect.size.y = mi.h;
|
|
match &mut mi.item_type {
|
|
MenuItemType::Button{ text, text_image, text_c, h_c, c } => {
|
|
if mi.is_hover {
|
|
window.draw(&rect, Col(*h_c));
|
|
} else {
|
|
window.draw(&rect, Col(*c));
|
|
}
|
|
if let Some(i) = text_image {
|
|
let mut image_rect = i.area();
|
|
image_rect.pos.x = mi.x + (mi.w - image_rect.size.x) / 2.0;
|
|
image_rect.pos.y = mi.y + (mi.h - image_rect.size.y) / 2.0;
|
|
window.draw(
|
|
&image_rect,
|
|
Img(i));
|
|
}
|
|
},
|
|
}
|
|
}
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
fn main() {
|
|
run::<GameState>(
|
|
"LudumDare45_StartWithNothing",
|
|
Vector::new(800, 600),
|
|
Settings::default(),
|
|
);
|
|
}
|