LD45/src/lib.rs
2023-02-22 14:21:50 +09:00

49 lines
1.3 KiB
Rust

pub mod agnostic_interface;
mod faux_quicksilver;
mod original_impl;
mod shaders;
use agnostic_interface::raylib_impl::RaylibGame;
use faux_quicksilver::Window;
use original_impl::GameState;
pub struct WasmState {
pub window: Window,
pub game_state: GameState,
}
impl WasmState {
pub fn get_window_mut(&mut self) -> &mut Window {
&mut self.window
}
pub fn get_state_mut(&mut self) -> &mut GameState {
&mut self.game_state
}
}
#[no_mangle]
pub extern "C" fn ld45_initialize() -> *mut ::std::os::raw::c_void {
let game_interface = RaylibGame::new_boxed(800, 600);
let mut window = Window::new(game_interface);
let game_state = GameState::new(&mut window).unwrap();
Box::into_raw(Box::new(WasmState { window, game_state })) as *mut ::std::os::raw::c_void
}
#[no_mangle]
pub extern "C" fn ld45_iterate(context: *mut ::std::os::raw::c_void) {
let state_ptr = context as *mut WasmState;
unsafe {
(*state_ptr).get_window_mut().update_music().unwrap();
(*state_ptr)
.get_state_mut()
.update(&mut (*state_ptr).get_window_mut())
.unwrap();
(*state_ptr)
.get_state_mut()
.draw(&mut (*state_ptr).get_window_mut())
.unwrap();
}
}