LD52/src/helpers.cc

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#include "helpers.h"
// standard library includes
#include <cmath>
// third party includes
#include <raylib.h>
// local includes
#include "constants.h"
void Helpers::draw_eye(float x, float y, float radius) {
DrawCircle(x + 0.5F, y + 0.5F, radius, BLACK);
DrawCircleSector({x, y}, radius / 1.5F, 180.0F, 270.0F, 32, WHITE);
}
void Helpers::draw_blinking_eye(float x, float y, float radius) {
DrawLineEx({x - radius, y}, {x + radius, y}, BLINKING_EYE_SIZE, BLACK);
}
void Helpers::draw_open_mouth(float x, float y, float radius) {
DrawCircle(x, y, radius, BLACK);
}
void Helpers::draw_happy_mouth(float x, float y, float radius) {
DrawCircleSector({x, y}, radius, -90.0F, 90.0F, 32, BLACK);
}
void Helpers::draw_eyes_full(float x, float y, float width, float radius,
FoodType foodType, bool isBlinking) {
float offsets[2];
switch (foodType) {
case FoodType::FT_CORN:
offsets[0] = CORN_EYE_OFFSET[0];
offsets[1] = CORN_EYE_OFFSET[1];
break;
case FoodType::FT_GRAPES:
offsets[0] = GRAPES_EYE_OFFSET[0];
offsets[1] = GRAPES_EYE_OFFSET[1];
break;
case FoodType::FT_APPLE:
offsets[0] = APPLE_EYE_OFFSET[0];
offsets[1] = APPLE_EYE_OFFSET[1];
break;
case FoodType::FT_BROCCOLI:
offsets[0] = BROCCOLI_EYE_OFFSET[0];
offsets[1] = BROCCOLI_EYE_OFFSET[1];
break;
case FoodType::FT_BANANA:
offsets[0] = BANANA_EYE_OFFSET[0];
offsets[1] = BANANA_EYE_OFFSET[1];
break;
default:
offsets[0] = 0.0F;
offsets[1] = 0.0F;
break;
}
const float eye_width = width * EYE_WIDTH_RATIO;
if (isBlinking) {
draw_blinking_eye(x - eye_width / 2.0F + offsets[0], y + offsets[1],
radius);
draw_blinking_eye(x + eye_width / 2.0F + offsets[0], y + offsets[1],
radius);
} else {
draw_eye(x - eye_width / 2.0F + offsets[0], y + offsets[1], radius);
draw_eye(x + eye_width / 2.0F + offsets[0], y + offsets[1], radius);
}
}
float Helpers::get_cut_pos(float timer, FoodType foodType) {
switch (foodType) {
case FoodType::FT_CORN:
return std::cos(timer) * (float)CORN_COORDS[3];
case FoodType::FT_GRAPES:
return std::cos(timer) * (float)GRAPES_COORDS[3];
case FoodType::FT_APPLE:
return std::cos(timer) * (float)APPLE_COORDS[3];
case FoodType::FT_BROCCOLI:
return std::cos(timer) * (float)BROCCOLI_COORDS[3];
case FoodType::FT_BANANA:
return std::cos(timer) * (float)BANANA_COORDS[3];
}
return 0.0F;
}