Add speedup/slowdown, refactorings

This commit is contained in:
Stephen Seo 2023-04-29 20:35:44 +09:00
parent 94f3cdfa6e
commit cfaf2e9970
2 changed files with 143 additions and 60 deletions

View file

@ -130,3 +130,32 @@ pub const PLANT: [u8; 30] = [
0x7f, 0xff, 0xf7, 0x13, 0xff, 0x03, 0xf0, 0xbc, 0x3f, 0xfc, 0x3c, 0x81, 0xff, 0x30, 0x0f, 0xff, 0x7f, 0xff, 0xf7, 0x13, 0xff, 0x03, 0xf0, 0xbc, 0x3f, 0xfc, 0x3c, 0x81, 0xff, 0x30, 0x0f, 0xff,
0x82, 0xef, 0x43, 0x0b, 0xff, 0xf0, 0x0b, 0xff, 0xf8, 0x2f, 0xff, 0xff, 0x2f, 0xff, 0x82, 0xef, 0x43, 0x0b, 0xff, 0xf0, 0x0b, 0xff, 0xf8, 0x2f, 0xff, 0xff, 0x2f, 0xff,
]; ];
// speedup
pub const SPEEDUP_WIDTH: u32 = 32;
pub const SPEEDUP_HEIGHT: u32 = 16;
pub const SPEEDUP_FLAGS: u32 = 1; // BLIT_2BPP
pub const SPEEDUP: [u8; 128] = [
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xa8,
0x2a, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xa8, 0x25, 0x65, 0xa5, 0x96, 0x5a, 0xa6, 0x99, 0x68,
0x26, 0xa6, 0x66, 0x9a, 0x66, 0xa6, 0x99, 0x98, 0x26, 0xa6, 0x66, 0x9a, 0x66, 0xa6, 0x99, 0x98,
0x25, 0x65, 0xa5, 0x96, 0x66, 0xa6, 0x99, 0x68, 0x2a, 0x66, 0xa6, 0x9a, 0x66, 0xa6, 0x99, 0xa8,
0x2a, 0x66, 0xa6, 0x9a, 0x66, 0xa6, 0x99, 0xa8, 0x25, 0x66, 0xa5, 0x96, 0x5a, 0xa9, 0x69, 0xa8,
0x2a, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff,
];
// slowdown
pub const SLOWDOWN_WIDTH: u32 = 32;
pub const SLOWDOWN_HEIGHT: u32 = 16;
pub const SLOWDOWN_FLAGS: u32 = 1; // BLIT_2BPP
pub const SLOWDOWN: [u8; 128] = [
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xa8,
0x2a, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xa8, 0x25, 0x66, 0xa9, 0x69, 0x99, 0xaa, 0x9a, 0xa8,
0x26, 0xa6, 0xa6, 0x99, 0x99, 0xaa, 0x9a, 0xa8, 0x26, 0xa6, 0xa6, 0x99, 0x99, 0xaa, 0x9a, 0xa8,
0x25, 0x66, 0xa6, 0x99, 0x99, 0xa6, 0x9a, 0x68, 0x2a, 0x66, 0xa6, 0x99, 0x99, 0xa9, 0x99, 0xa8,
0x2a, 0x66, 0xa6, 0x9a, 0x66, 0xaa, 0x56, 0xa8, 0x25, 0x65, 0x69, 0x6a, 0x66, 0xaa, 0x9a, 0xa8,
0x2a, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff,
];

View file

@ -6,8 +6,28 @@ use tinyrand::{Rand, StdRand};
const CAR_ANIM_FRAMES: u8 = 10; const CAR_ANIM_FRAMES: u8 = 10;
const MOVE_RATE: f32 = 1f32; const MOVE_RATE: f32 = 1f32;
const MULTIPLIER_INC_RATE: f32 = 0.13f32; const MULTIPLIER_INC_RATE: f32 = 0.13f32;
const HOUSE_FRAMES: u32 = 100; const SPEEDUP_INC: f32 = MULTIPLIER_INC_RATE * 3.5f32;
const HOUSE_RANGE: f32 = 90f32; const SLOWDOWN_DIV: f32 = 2f32;
const BUILDING_FRAMES: u32 = 100;
const BUILDING_RANGE: f32 = 90f32;
#[derive(Copy, Clone, Debug, PartialEq)]
enum Building {
House,
SpeedUp,
SlowDown,
}
impl Building {
pub fn random(rand: &mut StdRand) -> Self {
match rand.next_u16() % 20 {
0..=9 => Building::House,
10..=14 => Building::SpeedUp,
15..=19 => Building::SlowDown,
_ => unreachable!(),
}
}
}
pub struct World { pub struct World {
car_state: bool, car_state: bool,
@ -15,18 +35,18 @@ pub struct World {
rand: StdRand, rand: StdRand,
street_offset: f32, street_offset: f32,
shrubs: [Option<(f32, f32)>; 8], shrubs: [Option<(f32, f32)>; 8],
// x, state // x, type, state
// state: // state:
// - 0 broken // - 0 broken
// - 1 fixed // - 1 fixed
house: Option<(f32, u8)>, building: Option<(f32, Building, u8)>,
house_frames: u32, building_frames: u32,
house_frames_max: u32, building_frames_max: u32,
is_in_range: bool, is_in_range: bool,
score: u64, score: u64,
rate_multiplier: f32, rate_multiplier: f32,
status_text: Option<(&'static str, u32)>, status_text: Option<(&'static str, u32)>,
str_buf: [u8; 16], score_buf: [u8; 16],
music: Music, music: Music,
} }
@ -38,14 +58,14 @@ impl World {
rand: StdRand::default(), rand: StdRand::default(),
street_offset: 0.0f32, street_offset: 0.0f32,
shrubs: [None, None, None, None, None, None, None, None], shrubs: [None, None, None, None, None, None, None, None],
house: None, building: None,
house_frames: 0, building_frames: 0,
house_frames_max: HOUSE_FRAMES, building_frames_max: BUILDING_FRAMES,
is_in_range: false, is_in_range: false,
score: 0, score: 0,
rate_multiplier: 1f32, rate_multiplier: 1f32,
status_text: None, status_text: None,
str_buf: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], score_buf: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
music: Music::new(), music: Music::new(),
} }
} }
@ -92,20 +112,21 @@ impl World {
Some((180f32, (self.rand.next_u16() % 80 + 60) as f32)); Some((180f32, (self.rand.next_u16() % 80 + 60) as f32));
} }
if self.house.is_none() { if self.building.is_none() {
self.house_frames += 1; self.building_frames += 1;
if self.house_frames > self.house_frames_max { if self.building_frames > self.building_frames_max {
self.house_frames = 0; self.building_frames = 0;
self.house = Some((170f32, 0)); self.building = Some((170f32, Building::random(&mut self.rand), 0));
self.house_frames_max = HOUSE_FRAMES + (self.rand.next_u16() % 100) as u32; self.building_frames_max = BUILDING_FRAMES + (self.rand.next_u16() % 100) as u32;
} }
} else { } else {
self.house.as_mut().unwrap().0 -= self.get_move_rate(); self.building.as_mut().unwrap().0 -= self.get_move_rate();
let pos_ref: &f32 = &self.house.as_ref().unwrap().0; let pos_ref: &f32 = &self.building.as_ref().unwrap().0;
let state_ref: &u8 = &self.house.as_ref().unwrap().1; let building_type = self.building.as_ref().unwrap().1;
if *state_ref == 0 && *pos_ref < HOUSE_RANGE && *pos_ref >= -20f32 { let state_ref: &u8 = &self.building.as_ref().unwrap().2;
if *state_ref == 0 && *pos_ref < BUILDING_RANGE && *pos_ref >= -20f32 {
self.is_in_range = true; self.is_in_range = true;
} else if *pos_ref < -(HOUSE0_WIDTH as f32) { } else if building_type == Building::House && *pos_ref < -(HOUSE0_WIDTH as f32) {
if self.is_in_range { if self.is_in_range {
self.rate_multiplier /= 2f32; self.rate_multiplier /= 2f32;
if self.rate_multiplier < 1f32 { if self.rate_multiplier < 1f32 {
@ -113,29 +134,44 @@ impl World {
} }
self.status_text = Some(("Slow down!", 80)); self.status_text = Some(("Slow down!", 80));
} }
self.house.take(); self.building.take();
self.is_in_range = false; self.is_in_range = false;
} else { } else if (building_type == Building::SpeedUp || building_type == Building::SlowDown)
if self.is_in_range { && *pos_ref < -(SPEEDUP_WIDTH as f32)
self.rate_multiplier /= 2f32; {
if self.rate_multiplier < 1f32 { self.building.take();
self.rate_multiplier = 1f32; self.status_text = Some(("It's OK!\nKeep delivering!", 80));
}
self.status_text = Some(("Slow down!", 80));
}
self.is_in_range = false; self.is_in_range = false;
} }
} }
if self.is_in_range if (gamepad & crate::BUTTON_1) != 0 || (mouse & crate::MOUSE_LEFT) != 0 {
&& ((gamepad & crate::BUTTON_1) != 0 || (mouse & crate::MOUSE_LEFT) != 0) self.rand.next_u16();
{ if self.is_in_range {
self.is_in_range = false; self.is_in_range = false;
self.house.as_mut().unwrap().1 = 1; match self.building.as_ref().unwrap().1 {
self.score += 1; Building::House => {
self.rate_multiplier += MULTIPLIER_INC_RATE; self.building.as_mut().unwrap().2 = 1;
self.status_text = Some(("Speed up!", 80)); self.score += 1;
self.music.start(); self.rate_multiplier += MULTIPLIER_INC_RATE;
self.status_text = Some(("Nice delivery!\nSpeed up!", 80));
}
Building::SpeedUp => {
self.rate_multiplier += SPEEDUP_INC;
self.status_text = Some(("Speed up!", 80));
self.building.take();
}
Building::SlowDown => {
self.rate_multiplier /= SLOWDOWN_DIV;
if self.rate_multiplier < 1f32 {
self.rate_multiplier = 1f32;
}
self.status_text = Some(("Slow down!", 80));
self.building.take();
}
}
self.music.start();
}
} }
if let Some((_, t)) = &mut self.status_text { if let Some((_, t)) = &mut self.status_text {
@ -178,25 +214,43 @@ impl World {
} }
} }
if let Some((x, state)) = self.house { if let Some((x, building_type, state)) = &self.building {
match state { match building_type {
0 => crate::blit( Building::House => match state {
&HOUSE1, 0 => crate::blit(
round_f32_to_i32(x), &HOUSE1,
30 + HOUSE0_HEIGHT as i32 - HOUSE1_HEIGHT as i32, round_f32_to_i32(*x),
HOUSE1_WIDTH, 30 + HOUSE0_HEIGHT as i32 - HOUSE1_HEIGHT as i32,
HOUSE1_HEIGHT, HOUSE1_WIDTH,
HOUSE1_FLAGS, HOUSE1_HEIGHT,
HOUSE1_FLAGS,
),
1 => crate::blit(
&HOUSE0,
round_f32_to_i32(*x),
30,
HOUSE0_WIDTH,
HOUSE0_HEIGHT,
HOUSE0_FLAGS,
),
_ => (),
},
Building::SpeedUp => crate::blit(
&SPEEDUP,
round_f32_to_i32(*x),
50,
SPEEDUP_WIDTH,
SPEEDUP_HEIGHT,
SPEEDUP_FLAGS,
), ),
1 => crate::blit( Building::SlowDown => crate::blit(
&HOUSE0, &SLOWDOWN,
round_f32_to_i32(x), round_f32_to_i32(*x),
30, 50,
HOUSE0_WIDTH, SLOWDOWN_WIDTH,
HOUSE0_HEIGHT, SLOWDOWN_HEIGHT,
HOUSE0_FLAGS, SLOWDOWN_FLAGS,
), ),
_ => (),
} }
} }
@ -235,13 +289,13 @@ impl World {
temp = self.score; temp = self.score;
if width < 15 { if width < 15 {
for i in 0..width { for i in 0..width {
self.str_buf[width - 1 - i] = '0' as u8 + (temp % 10) as u8; self.score_buf[width - 1 - i] = '0' as u8 + (temp % 10) as u8;
temp /= 10; temp /= 10;
} }
for i in width..16 { for i in width..16 {
self.str_buf[i] = 0; self.score_buf[i] = 0;
} }
crate::custom_text(self.str_buf, width, 160 - width as i32 * 8, 0); crate::custom_text(self.score_buf, width, 160 - width as i32 * 8, 0);
} else { } else {
crate::text("99999999999999", 160 - 10 * 8, 0); crate::text("99999999999999", 160 - 10 * 8, 0);
} }