res | ||
.gitattributes | ||
.gitignore | ||
boundary.gd | ||
boxedSpace.gd | ||
boxedSpace.tscn | ||
circleParticle.gd | ||
circleParticle.tscn | ||
circleProjectile.gd | ||
circleProjectiles.tscn | ||
export_presets.cfg | ||
icon.svg | ||
icon.svg.import | ||
LICENSE | ||
player.tscn | ||
PlayerCharacterBody2D.gd | ||
project.godot | ||
README.md |
LD54 - Box Survival
Made with Godot
Post jam edits?
The ld_release
tag points to the commit of the game before the ldjam.com
deadline. The new changes only implement touch-based controls.
About This Game
This entry was my first foray into making something with Godot. It definitely is a step up (several steps up) from writing games from scratch (which I used to do with previous ldjam entries, using libraries like Raylib). What I mean to say, is that this game was more of an experiment to test Godot and it has passed my test. I will not be voting other games (but probably will comment on them) since I am somewhat time restricted (currently taking a course) since I don’t think I was serious enough when making this game, so I don’t think it should get a rating. In the future, I definitely will be using Godot though, and hopefully with a game with more content.
EDIT: Just realized that ldjam.com allows you to opt out of ratings, so I'll do that.