2024-04-13 03:22:12 +00:00
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extends Node2D
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@onready var main_label = $Camera2D/MainLabel
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@onready var lower_label = $Camera2D/LowerLabel
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@onready var fire_diamond = $FireDiamond
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@onready var water_diamond = $WaterDiamond
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@onready var wind_diamond = $WindDiamond
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@onready var earth_diamond = $EarthDiamond
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2024-04-13 06:35:28 +00:00
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@onready var music_player = $MusicPlayer
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2024-04-14 08:24:30 +00:00
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@onready var sfx_player = $SFXPlayer
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var sfx_select
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var sfx_confirm
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var sfx_cancel
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2024-04-14 08:33:07 +00:00
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var sfx_summon
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2024-04-14 13:21:54 +00:00
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var sfx_enemy_hit
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var sfx_parry
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var sfx_sword_hit
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var sfx_hammer_hit
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2024-04-13 06:35:28 +00:00
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2024-04-13 10:07:54 +00:00
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@onready var camera = $Camera2D
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2024-04-14 06:31:39 +00:00
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const camera_move_speed = 1.5
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2024-04-13 10:07:54 +00:00
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2024-04-13 06:35:28 +00:00
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const text_speed = 0.08
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2024-04-13 03:22:12 +00:00
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const start_text = "You seek the elementals?\nProve your worth!\nShow the elements your mastery over summoning, and they are yours!"
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2024-04-13 06:35:28 +00:00
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const intro_text_00 = "The name's Gander Schwartz.\nBut my friends call me the \"Wandering Gander\"."
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const intro_text_01 = "I'm what most would call a \"third-rate summoner\",\nbut there's a reason for that.\nI summon \"items\", not \"beasts\"."
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const intro_text_02 = "Most summoners summon beasts to fight for them.\nI summon items to fight with, or even tools to solve puzzles in dungeons."
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2024-04-14 06:31:39 +00:00
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const intro_text_03 = "There is one dungeon I've been itching to conquer.\nThe Elemental Dungeon!"
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const intro_text_04 = "If I beat the Elemental Dungeon,\nI'll be able to enhance my summons with elemental properties!"
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2024-04-13 07:16:11 +00:00
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const intro_text_05 = "No longer would I need to light an oil lantern with flint and steel,\nor keep lugging around leather skins for water!"
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const intro_text_06 = "But the dungeon is a challenge.\nA challenge I hope to best with my wits and my item summoning!"
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2024-04-13 06:35:28 +00:00
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2024-04-13 03:22:12 +00:00
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const diamond_angle_rate = 1.2
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const diamond_dist_rate = 50.0
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const diamond_start_dist = 800.0
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const diamond_min_dist = 150.0
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2024-04-14 13:21:54 +00:00
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const parry_penalty = 0.5
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2024-04-13 06:35:28 +00:00
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enum StateT {
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Start,
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Start_TextRendered,
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Start_Stopping,
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MainMenu,
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Introduction_00,
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Introduction_00_post,
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Introduction_01,
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Introduction_01_post,
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Introduction_02,
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2024-04-13 07:16:11 +00:00
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Introduction_02_post,
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Introduction_03,
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Introduction_03_post,
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Introduction_04,
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Introduction_04_post,
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Introduction_05,
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Introduction_05_post,
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Introduction_06,
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Introduction_06_post,
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2024-04-13 10:07:54 +00:00
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Dungeon_Entrance_pre,
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Dungeon_Entrance_loading,
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Dungeon_Entrance,
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Dungeon_Entrance_Battle,
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2024-04-13 06:35:28 +00:00
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}
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2024-04-13 03:22:12 +00:00
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2024-04-14 08:24:30 +00:00
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enum BattleState {
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2024-04-14 06:31:39 +00:00
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MainMenu,
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2024-04-14 08:24:30 +00:00
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SummonMenu,
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SummonSword,
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SummonHammer,
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EnemyAttack,
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2024-04-14 13:21:54 +00:00
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PlayerAttack,
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PlayerWin,
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PlayerLose,
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}
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enum GuardPhase {
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Stomp,
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2024-04-14 06:31:39 +00:00
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}
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2024-04-14 13:21:54 +00:00
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var guard_phase = GuardPhase.Stomp
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2024-04-13 03:22:12 +00:00
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static var state_dict = {}
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var tween_volume
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2024-04-13 10:07:54 +00:00
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var tween_text
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2024-04-14 06:31:39 +00:00
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var tween_scene
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2024-04-13 03:22:12 +00:00
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var diamonds_gone = false
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2024-04-13 07:46:00 +00:00
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var gander
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2024-04-13 10:07:54 +00:00
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var level
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2024-04-14 13:21:54 +00:00
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var level_guard_static_body = null
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2024-04-13 10:07:54 +00:00
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var level_guard = null
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2024-04-14 13:21:54 +00:00
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var level_guard_cached_pos = null
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2024-04-13 10:07:54 +00:00
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2024-04-14 06:31:39 +00:00
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var level_cached_pos = null
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var viewport_size
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2024-04-14 13:21:54 +00:00
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var play_attack_sfx_type = null
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var play_attack_sfx_once = false
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2024-04-13 03:22:12 +00:00
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# Called when the node enters the scene tree for the first time.
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func _ready():
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if not state_dict.has("state"):
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state_dict["state"] = StateT.Start
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state_dict["timer"] = 0.0
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state_dict["text_idx"] = 0
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state_dict["start_diamonds"] = {
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"dist": diamond_start_dist,
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"angle" : 0.0
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}
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2024-04-13 06:35:28 +00:00
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music_player.play()
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2024-04-14 06:31:39 +00:00
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viewport_size = get_viewport().size
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get_viewport().size_changed.connect(func():
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viewport_size = get_viewport().size
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state_dict["battle_refresh_gui"] = true
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)
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2024-04-14 08:24:30 +00:00
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sfx_select = load("res://audio/LD55_sfx_select.mp3")
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sfx_confirm = load("res://audio/LD55_sfx_confirm.mp3")
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sfx_cancel = load("res://audio/LD55_sfx_cancel.mp3")
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2024-04-14 08:33:07 +00:00
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sfx_summon = load("res://audio/LD55_sfx_summon.mp3")
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2024-04-14 13:21:54 +00:00
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sfx_enemy_hit = load("res://audio/LD55_sfx_enemy_hit.mp3")
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sfx_parry = load("res://audio/LD55_sfx_parry.mp3")
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sfx_sword_hit = load("res://audio/LD55_sfx_sword_hit.mp3")
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sfx_hammer_hit = load("res://audio/LD55_sfx_hammer_hit.mp3")
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2024-04-13 03:22:12 +00:00
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2024-04-13 06:35:28 +00:00
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func update_text(text, next_state):
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if state_dict["timer"] > text_speed:
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main_label.text += text[state_dict["text_idx"]]
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state_dict["text_idx"] += 1
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state_dict["timer"] = 0.0
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if state_dict["text_idx"] >= text.length():
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state_dict["state"] = next_state
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state_dict["text_idx"] = 0
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state_dict["timer"] = 0.0
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2024-04-13 03:22:12 +00:00
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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state_dict["timer"] += delta
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match state_dict["state"]:
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StateT.Start:
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2024-04-13 06:35:28 +00:00
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update_text(start_text, StateT.Start_TextRendered)
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2024-04-13 03:22:12 +00:00
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update_start_diamonds(delta)
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StateT.Start_TextRendered:
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update_start_diamonds(delta)
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lower_label.text = "(Press \"Confirm\" to continue! Z, Enter, Space, or A on gamepad.)"
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StateT.Start_Stopping:
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update_stop_diamonds(delta)
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StateT.MainMenu:
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update_stop_diamonds(delta)
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2024-04-13 06:35:28 +00:00
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state_dict["state"] = StateT.Introduction_00
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state_dict["timer"] = 0.0
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state_dict["text_idx"] = 0
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main_label.text = ""
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lower_label.text = ""
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music_player.volume_db = 0.0
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2024-04-14 06:31:39 +00:00
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music_player.stream = load("res://audio/LD55_1.mp3")
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2024-04-13 07:46:00 +00:00
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music_player.stream.loop = true
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2024-04-13 06:35:28 +00:00
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music_player.play()
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2024-04-13 07:46:00 +00:00
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var gander_scene = preload("res://gander_schwartz.tscn")
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gander = gander_scene.instantiate()
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add_child(gander)
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2024-04-14 13:21:54 +00:00
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gander.set_owner(self)
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2024-04-13 07:46:00 +00:00
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gander.position.x = 800
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gander.position.y = 50
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gander.velocity.x = -gander.SPEED
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gander.auto_control_action = "walking_left"
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2024-04-14 06:31:39 +00:00
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tween_scene = get_tree().create_tween()
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tween_scene.tween_method(func(c): RenderingServer.set_default_clear_color(c), Color(0.13, 0.13, 0.13, 1.0), Color(0.3, 0.4, 0.1, 1.0), 4)
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2024-04-13 06:35:28 +00:00
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StateT.Introduction_00:
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update_stop_diamonds(delta)
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update_text(intro_text_00, StateT.Introduction_00_post)
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StateT.Introduction_00_post:
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if not diamonds_gone:
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state_dict["start_diamonds"]["dist"] = diamond_start_dist
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diamonds_gone = true
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fire_diamond.get_parent().remove_child(fire_diamond)
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water_diamond.get_parent().remove_child(water_diamond)
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wind_diamond.get_parent().remove_child(wind_diamond)
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earth_diamond.get_parent().remove_child(earth_diamond)
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StateT.Introduction_01:
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update_text(intro_text_01, StateT.Introduction_01_post)
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StateT.Introduction_01_post:
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pass
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StateT.Introduction_02:
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update_text(intro_text_02, StateT.Introduction_02_post)
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StateT.Introduction_02_post:
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pass
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2024-04-13 07:16:11 +00:00
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StateT.Introduction_03:
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update_text(intro_text_03, StateT.Introduction_03_post)
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StateT.Introduction_03_post:
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pass
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StateT.Introduction_04:
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update_text(intro_text_04, StateT.Introduction_04_post)
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StateT.Introduction_04_post:
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pass
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StateT.Introduction_05:
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update_text(intro_text_05, StateT.Introduction_05_post)
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StateT.Introduction_05_post:
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pass
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StateT.Introduction_06:
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update_text(intro_text_06, StateT.Introduction_06_post)
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StateT.Introduction_06_post:
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pass
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2024-04-13 10:07:54 +00:00
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StateT.Dungeon_Entrance_loading:
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gander.player_controlled = true
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gander.current_scene_type = gander.GanderSceneT.Gameplay
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var dungeon_scene = load("res://DungeonEntrance.tscn")
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level = dungeon_scene.instantiate()
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add_child(level)
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state_dict["state"] = StateT.Dungeon_Entrance
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lower_label.text = "Arrow keys/WASD/Left-Stick to move."
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tween_text = get_tree().create_tween()
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tween_text.tween_property(lower_label, "self_modulate", Color(1, 1, 1, 0), 5)
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2024-04-13 11:19:07 +00:00
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tween_text.tween_callback(func():
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lower_label.text = ""
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lower_label.self_modulate = Color(1, 1, 1, 1)
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)
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music_player.volume_db = 0.0
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2024-04-14 06:31:39 +00:00
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music_player.stream = load("res://audio/LD55_2.mp3")
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2024-04-13 11:19:07 +00:00
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music_player.stream.loop = true
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music_player.play()
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2024-04-13 10:07:54 +00:00
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StateT.Dungeon_Entrance:
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camera_to_gander(delta)
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if level_guard == null:
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2024-04-14 13:21:54 +00:00
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level_guard = level.find_child("DungeonGuard")
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if level_guard_static_body == null:
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level_guard_static_body = level.find_child("DungeonGuardBody")
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if level_guard_static_body != null and gander.last_collided_id == level_guard_static_body.get_instance_id():
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2024-04-13 10:07:54 +00:00
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print("collided with guard.")
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gander.last_collided_id = null
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2024-04-14 06:31:39 +00:00
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music_player.stop()
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music_player.stream = preload("res://audio/LD55_3.mp3")
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music_player.stream.loop = true
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2024-04-14 13:21:54 +00:00
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music_player.volume_db = -8.0
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2024-04-14 06:31:39 +00:00
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music_player.play()
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level.find_child("DungeonGuardCollider").set_deferred("disabled", true)
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gander.find_child("CollisionShape2D").set_deferred("disabled", true)
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gander.player_controlled = false
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gander.current_scene_type = gander.GanderSceneT.Battle
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tween_scene = get_tree().create_tween()
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level_cached_pos = level.find_child("DungeonEntrance").position
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var battle_pos = level_cached_pos + Vector2(0.0, 500.0)
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tween_scene.set_parallel()
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tween_scene.tween_property(level.find_child("DungeonGuard"), "position", battle_pos - Vector2(200.0, 30.0), 2.0)
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tween_scene.tween_property(gander, "position", battle_pos + Vector2(200.0, 0.0), 2.0)
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gander.auto_control_action = "walking_right"
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tween_scene.set_parallel(false)
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tween_scene.tween_callback(func():
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gander.auto_control_action = "facing_left"
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state_dict["state"] = StateT.Dungeon_Entrance_Battle
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2024-04-14 13:21:54 +00:00
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state_dict["parry_timer"] = 0.0
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state_dict["parry_failed_played"] = false
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2024-04-14 08:24:30 +00:00
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state_dict["battle_state"] = BattleState.MainMenu
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2024-04-14 06:31:39 +00:00
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state_dict["battle_menu_setup"] = false
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state_dict["battle_refresh_gui"] = false
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state_dict["battle_item"] = null
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2024-04-14 08:24:30 +00:00
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var indicator_arrow = Sprite2D.new()
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indicator_arrow.texture = load("res://gimp/arrow.png")
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indicator_arrow.position.x = (indicator_arrow.get_rect().size.x - viewport_size.x) / 2.0
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indicator_arrow.position.y = (viewport_size.y - indicator_arrow.get_rect().size.y) / 2.0
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camera.add_child(indicator_arrow)
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indicator_arrow.set_owner(camera)
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tween_text = get_tree().create_tween()
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tween_text.set_parallel()
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tween_text.tween_property(indicator_arrow, "scale", Vector2(20.0, 20.0), 1.5)
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tween_text.tween_property(indicator_arrow, "self_modulate", Color(1, 1, 1, 0), 1.5)
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tween_text.set_parallel(false)
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tween_text.tween_callback(func():
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camera.remove_child(indicator_arrow)
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)
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2024-04-14 13:21:54 +00:00
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gander.battle_started = true
|
2024-04-14 06:31:39 +00:00
|
|
|
)
|
|
|
|
StateT.Dungeon_Entrance_Battle:
|
2024-04-14 13:21:54 +00:00
|
|
|
if state_dict["battle_state"] == BattleState.EnemyAttack:
|
|
|
|
if level_guard_cached_pos == null:
|
|
|
|
level_guard_cached_pos = level_guard.position
|
2024-04-14 06:31:39 +00:00
|
|
|
camera_to_target(delta, level_cached_pos + Vector2(0.0, 500.0))
|
|
|
|
setup_battle_menu()
|
2024-04-14 13:21:54 +00:00
|
|
|
state_dict["parry_timer"] -= delta
|
|
|
|
if not gander.parry_success and gander.hit_active and not state_dict["parry_failed_played"]:
|
|
|
|
sfx_player.stream = sfx_enemy_hit
|
|
|
|
sfx_player.play()
|
|
|
|
state_dict["parry_failed_played"] = true
|
2024-04-13 03:22:12 +00:00
|
|
|
_:
|
|
|
|
pass
|
2024-04-13 07:46:00 +00:00
|
|
|
if gander is MainCharacter and not gander.player_controlled and gander.current_scene_type == gander.GanderSceneT.Introduction:
|
|
|
|
if gander.velocity.x < 0.0:
|
|
|
|
if gander.position.x <= 0.0:
|
|
|
|
gander.velocity.x = 0.0
|
|
|
|
gander.auto_control_action = "facing_front"
|
|
|
|
|
|
|
|
|
2024-04-13 03:22:12 +00:00
|
|
|
func _unhandled_input(event):
|
2024-04-14 06:31:39 +00:00
|
|
|
if state_dict["state"] == StateT.Dungeon_Entrance_Battle:
|
|
|
|
handle_battle_input(event)
|
|
|
|
elif event.is_pressed() and event.is_action("Confirm"):
|
2024-04-13 03:22:12 +00:00
|
|
|
match state_dict["state"]:
|
|
|
|
StateT.Start:
|
|
|
|
main_label.text = start_text
|
|
|
|
state_dict["state"] = StateT.Start_TextRendered
|
|
|
|
state_dict["text_idx"] = 0
|
|
|
|
state_dict["timer"] = 0.0
|
|
|
|
StateT.Start_TextRendered:
|
|
|
|
state_dict["state"] = StateT.Start_Stopping
|
|
|
|
tween_volume = get_tree().create_tween()
|
2024-04-13 06:35:28 +00:00
|
|
|
tween_volume.tween_property(music_player, "volume_db", -80.0, 4.0)
|
2024-04-13 10:07:54 +00:00
|
|
|
tween_volume.tween_callback(func():
|
|
|
|
music_player.stop()
|
|
|
|
state_dict["state"] = StateT.MainMenu
|
|
|
|
)
|
2024-04-13 03:22:12 +00:00
|
|
|
main_label.text = ""
|
|
|
|
lower_label.text = ""
|
2024-04-13 06:35:28 +00:00
|
|
|
StateT.Introduction_00:
|
|
|
|
main_label.text = intro_text_00
|
|
|
|
state_dict["text_idx"] = 0
|
|
|
|
state_dict["timer"] = 0.0
|
|
|
|
state_dict["state"] = StateT.Introduction_00_post
|
|
|
|
StateT.Introduction_00_post:
|
|
|
|
state_dict["state"] = StateT.Introduction_01
|
|
|
|
state_dict["timer"] = 0.0
|
|
|
|
state_dict["text_idx"] = 0
|
|
|
|
main_label.text = ""
|
|
|
|
StateT.Introduction_01:
|
|
|
|
state_dict["state"] = StateT.Introduction_01_post
|
|
|
|
state_dict["timer"] = 0.0
|
|
|
|
state_dict["text_idx"] = 0
|
|
|
|
main_label.text = intro_text_01
|
|
|
|
StateT.Introduction_01_post:
|
|
|
|
state_dict["state"] = StateT.Introduction_02
|
|
|
|
state_dict["timer"] = 0.0
|
|
|
|
state_dict["text_idx"] = 0
|
|
|
|
main_label.text = ""
|
|
|
|
StateT.Introduction_02:
|
|
|
|
state_dict["state"] = StateT.Introduction_02_post
|
|
|
|
state_dict["timer"] = 0.0
|
|
|
|
state_dict["text_idx"] = 0
|
|
|
|
main_label.text = intro_text_02
|
2024-04-13 07:16:11 +00:00
|
|
|
StateT.Introduction_02_post:
|
|
|
|
state_dict["state"] = StateT.Introduction_03
|
|
|
|
state_dict["timer"] = 0.0
|
|
|
|
state_dict["text_idx"] = 0
|
|
|
|
main_label.text = ""
|
|
|
|
StateT.Introduction_03:
|
|
|
|
state_dict["state"] = StateT.Introduction_03_post
|
|
|
|
state_dict["timer"] = 0.0
|
|
|
|
state_dict["text_idx"] = 0
|
|
|
|
main_label.text = intro_text_03
|
|
|
|
StateT.Introduction_03_post:
|
|
|
|
state_dict["state"] = StateT.Introduction_04
|
|
|
|
state_dict["timer"] = 0.0
|
|
|
|
state_dict["text_idx"] = 0
|
|
|
|
main_label.text = ""
|
|
|
|
StateT.Introduction_04:
|
|
|
|
state_dict["state"] = StateT.Introduction_04_post
|
|
|
|
state_dict["timer"] = 0.0
|
|
|
|
state_dict["text_idx"] = 0
|
|
|
|
main_label.text = intro_text_04
|
|
|
|
StateT.Introduction_04_post:
|
|
|
|
state_dict["state"] = StateT.Introduction_05
|
|
|
|
state_dict["timer"] = 0.0
|
|
|
|
state_dict["text_idx"] = 0
|
|
|
|
main_label.text = ""
|
|
|
|
StateT.Introduction_05:
|
|
|
|
state_dict["state"] = StateT.Introduction_05_post
|
|
|
|
state_dict["timer"] = 0.0
|
|
|
|
state_dict["text_idx"] = 0
|
|
|
|
main_label.text = intro_text_05
|
|
|
|
StateT.Introduction_05_post:
|
|
|
|
state_dict["state"] = StateT.Introduction_06
|
|
|
|
state_dict["timer"] = 0.0
|
|
|
|
state_dict["text_idx"] = 0
|
|
|
|
main_label.text = ""
|
|
|
|
StateT.Introduction_06:
|
|
|
|
state_dict["state"] = StateT.Introduction_06_post
|
|
|
|
state_dict["timer"] = 0.0
|
|
|
|
state_dict["text_idx"] = 0
|
|
|
|
main_label.text = intro_text_06
|
|
|
|
StateT.Introduction_06_post:
|
2024-04-13 10:07:54 +00:00
|
|
|
state_dict["state"] = StateT.Dungeon_Entrance_pre
|
2024-04-13 07:16:11 +00:00
|
|
|
state_dict["timer"] = 0.0
|
|
|
|
state_dict["text_idx"] = 0
|
|
|
|
main_label.text = ""
|
2024-04-13 10:07:54 +00:00
|
|
|
tween_volume = get_tree().create_tween()
|
|
|
|
tween_volume.tween_property(music_player, "volume_db", -80.0, 4.0)
|
|
|
|
tween_volume.tween_callback(func():
|
|
|
|
music_player.stop()
|
|
|
|
state_dict["state"] = StateT.Dungeon_Entrance_loading
|
|
|
|
music_player.volume_db = 0.0
|
|
|
|
)
|
2024-04-13 03:22:12 +00:00
|
|
|
_:
|
|
|
|
pass
|
|
|
|
|
|
|
|
func diamond_position_update():
|
|
|
|
fire_diamond.position.x = cos(state_dict["start_diamonds"]["angle"]) * state_dict["start_diamonds"]["dist"]
|
|
|
|
fire_diamond.position.y = sin(state_dict["start_diamonds"]["angle"]) * state_dict["start_diamonds"]["dist"]
|
|
|
|
water_diamond.position.x = cos(state_dict["start_diamonds"]["angle"] - PI / 2.0) * state_dict["start_diamonds"]["dist"]
|
|
|
|
water_diamond.position.y = sin(state_dict["start_diamonds"]["angle"] - PI / 2.0) * state_dict["start_diamonds"]["dist"]
|
|
|
|
wind_diamond.position.x = cos(state_dict["start_diamonds"]["angle"] - PI) * state_dict["start_diamonds"]["dist"]
|
|
|
|
wind_diamond.position.y = sin(state_dict["start_diamonds"]["angle"] - PI) * state_dict["start_diamonds"]["dist"]
|
|
|
|
earth_diamond.position.x = cos(state_dict["start_diamonds"]["angle"] - PI * 3.0 / 2.0) * state_dict["start_diamonds"]["dist"]
|
|
|
|
earth_diamond.position.y = sin(state_dict["start_diamonds"]["angle"] - PI * 3.0 / 2.0) * state_dict["start_diamonds"]["dist"]
|
|
|
|
|
|
|
|
func update_start_diamonds(delta):
|
|
|
|
state_dict["start_diamonds"]["dist"] -= delta * diamond_dist_rate
|
|
|
|
if state_dict["start_diamonds"]["dist"] < diamond_min_dist:
|
|
|
|
state_dict["start_diamonds"]["dist"] = diamond_min_dist
|
|
|
|
state_dict["start_diamonds"]["angle"] += delta * diamond_angle_rate
|
|
|
|
|
2024-04-13 07:46:00 +00:00
|
|
|
if state_dict["start_diamonds"]["angle"] > TAU:
|
|
|
|
state_dict["start_diamonds"]["angle"] -= TAU
|
2024-04-13 03:22:12 +00:00
|
|
|
|
|
|
|
diamond_position_update()
|
|
|
|
|
|
|
|
func update_stop_diamonds(delta):
|
|
|
|
if diamonds_gone:
|
|
|
|
return
|
|
|
|
state_dict["start_diamonds"]["dist"] += delta * diamond_dist_rate * 1.8
|
|
|
|
if state_dict["start_diamonds"]["dist"] > diamond_start_dist:
|
|
|
|
state_dict["start_diamonds"]["dist"] = diamond_start_dist
|
|
|
|
diamonds_gone = true
|
|
|
|
fire_diamond.get_parent().remove_child(fire_diamond)
|
|
|
|
water_diamond.get_parent().remove_child(water_diamond)
|
|
|
|
wind_diamond.get_parent().remove_child(wind_diamond)
|
|
|
|
earth_diamond.get_parent().remove_child(earth_diamond)
|
|
|
|
state_dict["start_diamonds"]["angle"] += delta * diamond_angle_rate
|
|
|
|
|
2024-04-13 07:46:00 +00:00
|
|
|
if state_dict["start_diamonds"]["angle"] > TAU:
|
|
|
|
state_dict["start_diamonds"]["angle"] -= TAU
|
2024-04-13 03:22:12 +00:00
|
|
|
|
|
|
|
diamond_position_update()
|
2024-04-13 10:07:54 +00:00
|
|
|
|
|
|
|
func camera_to_gander(delta):
|
2024-04-14 06:31:39 +00:00
|
|
|
camera_to_target(delta, gander.position)
|
|
|
|
|
|
|
|
func camera_to_target(delta, vec2):
|
|
|
|
var diff = vec2 - camera.position
|
|
|
|
camera.position += diff * delta * camera_move_speed
|
|
|
|
|
|
|
|
func setup_battle_menu():
|
2024-04-14 13:21:54 +00:00
|
|
|
if state_dict["battle_state"] != BattleState.PlayerWin and state_dict["battle_state"] != BattleState.PlayerLose:
|
|
|
|
if gander.health <= 0:
|
|
|
|
state_dict["battle_state"] = BattleState.PlayerLose
|
|
|
|
music_player.stop()
|
|
|
|
music_player.stream = load("res://audio/LD55_5.mp3")
|
|
|
|
music_player.play()
|
|
|
|
remove_child(gander)
|
|
|
|
main_label.text = "Thanks for playing! I ran out of time for this overly ambitious game..."
|
|
|
|
lower_label.text = "Ohhhh, it ended with a game over... Better luck next time?"
|
|
|
|
elif level_guard.health <= 0:
|
|
|
|
state_dict["battle_state"] = BattleState.PlayerWin
|
|
|
|
music_player.stop()
|
|
|
|
music_player.stream = load("res://audio/LD55_4.mp3")
|
|
|
|
music_player.play()
|
|
|
|
level_guard.get_parent().remove_child(level_guard)
|
|
|
|
main_label.text = "Thanks for playing! I ran out of time for this overly ambitious game..."
|
|
|
|
lower_label.text = "Good show, good show!"
|
|
|
|
elif state_dict["battle_state"] == BattleState.PlayerWin or state_dict["battle_state"] == BattleState.PlayerLose:
|
|
|
|
return
|
2024-04-14 06:31:39 +00:00
|
|
|
match state_dict["battle_state"]:
|
2024-04-14 08:24:30 +00:00
|
|
|
BattleState.MainMenu:
|
2024-04-14 06:31:39 +00:00
|
|
|
if not state_dict["battle_menu_setup"] or state_dict["battle_refresh_gui"]:
|
|
|
|
state_dict["battle_menu_setup"] = true
|
|
|
|
state_dict["battle_refresh_gui"] = false
|
|
|
|
var battle_arrow = camera.find_child("BattleArrow")
|
|
|
|
if battle_arrow == null:
|
|
|
|
battle_arrow = Sprite2D.new()
|
|
|
|
battle_arrow.set_name(&"BattleArrow")
|
|
|
|
battle_arrow.texture = load("res://gimp/arrow.png")
|
|
|
|
camera.add_child(battle_arrow, true)
|
|
|
|
battle_arrow.set_owner(camera)
|
2024-04-14 08:24:30 +00:00
|
|
|
battle_arrow.self_modulate = Color(1, 1, 1, 1)
|
2024-04-14 06:31:39 +00:00
|
|
|
var battle_menu_item_0 = camera.find_child("BattleMenuItem0")
|
|
|
|
if battle_menu_item_0 == null:
|
|
|
|
battle_menu_item_0 = Label.new()
|
|
|
|
battle_menu_item_0.set_name(&"BattleMenuItem0")
|
|
|
|
camera.add_child(battle_menu_item_0, true)
|
|
|
|
battle_menu_item_0.set_owner(camera)
|
|
|
|
var battle_menu_item_1 = camera.find_child("BattleMenuItem1")
|
|
|
|
if battle_menu_item_1 == null:
|
|
|
|
battle_menu_item_1 = Label.new()
|
|
|
|
battle_menu_item_1.set_name(&"BattleMenuItem1")
|
|
|
|
camera.add_child(battle_menu_item_1, true)
|
|
|
|
battle_menu_item_1.set_owner(camera)
|
|
|
|
if state_dict["battle_item"] == null:
|
|
|
|
battle_menu_item_0.text = "Summon Item"
|
|
|
|
battle_menu_item_1.text = ""
|
|
|
|
var arrow_rect = battle_arrow.get_rect()
|
|
|
|
battle_arrow.position.x = (arrow_rect.size.x - viewport_size.x) / 2.0
|
|
|
|
battle_arrow.position.y = (viewport_size.y - arrow_rect.size.y) / 2.0
|
|
|
|
battle_menu_item_0.position.x = arrow_rect.size.x - viewport_size.x / 2.0
|
|
|
|
battle_menu_item_0.position.y = battle_arrow.position.y
|
|
|
|
state_dict["battle_selection"] = 0
|
|
|
|
state_dict["battle_options"] = ["summon"]
|
|
|
|
else:
|
|
|
|
battle_menu_item_0.text = "Attack with Item"
|
|
|
|
battle_menu_item_1.text = "Summon new Item"
|
|
|
|
var arrow_rect = battle_arrow.get_rect()
|
|
|
|
battle_arrow.position.x = (arrow_rect.size.x - viewport_size.x) / 2.0
|
|
|
|
battle_arrow.position.y = (viewport_size.y - arrow_rect.size.y * 3.0) / 2.0
|
|
|
|
battle_menu_item_0.position.x = arrow_rect.size.x - viewport_size.x / 2.0
|
|
|
|
battle_menu_item_0.position.y = battle_arrow.position.y
|
|
|
|
battle_menu_item_1.position.x = arrow_rect.size.x - viewport_size.x / 2.0
|
|
|
|
battle_menu_item_1.position.y = battle_arrow.position.y + arrow_rect.size.y
|
|
|
|
state_dict["battle_selection"] = 0
|
|
|
|
state_dict["battle_options"] = ["attack", "summon"]
|
2024-04-14 08:24:30 +00:00
|
|
|
BattleState.SummonMenu:
|
|
|
|
if not state_dict["battle_menu_setup"] or state_dict["battle_refresh_gui"]:
|
|
|
|
state_dict["battle_menu_setup"] = true
|
|
|
|
state_dict["battle_refresh_gui"] = false
|
|
|
|
var battle_arrow = camera.find_child("BattleArrow")
|
|
|
|
var battle_menu_item_0 = camera.find_child("BattleMenuItem0")
|
|
|
|
var battle_menu_item_1 = camera.find_child("BattleMenuItem1")
|
|
|
|
battle_arrow.self_modulate = Color(1, 1, 1, 1)
|
|
|
|
battle_menu_item_0.text = "Summon Sword"
|
|
|
|
battle_menu_item_1.text = "Summon Hammer"
|
|
|
|
var arrow_rect = battle_arrow.get_rect()
|
|
|
|
battle_arrow.position.x = (arrow_rect.size.x - viewport_size.x) / 2.0
|
|
|
|
battle_arrow.position.y = (viewport_size.y - arrow_rect.size.y * 3.0) / 2.0
|
|
|
|
battle_menu_item_0.position.x = arrow_rect.size.x - viewport_size.x / 2.0
|
|
|
|
battle_menu_item_0.position.y = battle_arrow.position.y
|
|
|
|
battle_menu_item_1.position.x = arrow_rect.size.x - viewport_size.x / 2.0
|
|
|
|
battle_menu_item_1.position.y = battle_arrow.position.y + arrow_rect.size.y
|
|
|
|
state_dict["battle_selection"] = 0
|
|
|
|
state_dict["battle_options"] = ["summon_sword", "summon_hammer"]
|
|
|
|
BattleState.SummonSword:
|
|
|
|
var summon_node = find_child("SummonAttempt")
|
|
|
|
if summon_node.success_count >= summon_node.MAX_SUCCESS:
|
|
|
|
camera.remove_child(summon_node)
|
2024-04-14 13:21:54 +00:00
|
|
|
var summon_item = gander.find_child("SummonItem")
|
2024-04-14 08:24:30 +00:00
|
|
|
if summon_item == null:
|
|
|
|
summon_item = Sprite2D.new()
|
|
|
|
summon_item.texture = load("res://gimp/sword.png")
|
|
|
|
summon_item.set_name(&"SummonItem")
|
|
|
|
gander.add_child(summon_item, true)
|
|
|
|
summon_item.set_owner(gander)
|
|
|
|
else:
|
|
|
|
summon_item.texture = load("res://gimp/sword.png")
|
|
|
|
gander.summon_item = summon_item
|
2024-04-14 13:21:54 +00:00
|
|
|
state_dict["battle_item"] = summon_item
|
|
|
|
gander.attack_type = gander.AttackType.SWORD
|
|
|
|
gander.summon_item_summoned = true
|
2024-04-14 08:33:07 +00:00
|
|
|
sfx_player.stream = sfx_summon
|
|
|
|
sfx_player.play()
|
2024-04-14 08:24:30 +00:00
|
|
|
state_dict["battle_state"] = BattleState.EnemyAttack
|
2024-04-14 13:21:54 +00:00
|
|
|
level_guard_cached_pos = null
|
|
|
|
pick_guard_phase()
|
2024-04-14 08:24:30 +00:00
|
|
|
elif summon_node.error_count >= summon_node.MAX_ERRORS:
|
|
|
|
tween_scene = get_tree().create_tween()
|
|
|
|
tween_scene.tween_method(func(c): for i in range(8): summon_node.summon_arrows_arr[i].self_modulate = c, Color(1.0, 0.0, 0.0), Color(1.0, 0.0, 0.0, 0.0), 1.0)
|
|
|
|
tween_scene.tween_callback(func(): camera.remove_child(summon_node))
|
|
|
|
state_dict["battle_state"] = BattleState.EnemyAttack
|
2024-04-14 13:21:54 +00:00
|
|
|
level_guard_cached_pos = null
|
|
|
|
pick_guard_phase()
|
2024-04-14 08:24:30 +00:00
|
|
|
BattleState.SummonHammer:
|
|
|
|
var summon_node = find_child("SummonAttempt")
|
|
|
|
if summon_node.success_count >= summon_node.MAX_SUCCESS:
|
|
|
|
camera.remove_child(summon_node)
|
2024-04-14 13:21:54 +00:00
|
|
|
var summon_item = gander.find_child("SummonItem")
|
2024-04-14 08:24:30 +00:00
|
|
|
if summon_item == null:
|
|
|
|
summon_item = Sprite2D.new()
|
|
|
|
summon_item.texture = load("res://gimp/hammer.png")
|
|
|
|
summon_item.set_name(&"SummonItem")
|
|
|
|
gander.add_child(summon_item, true)
|
|
|
|
summon_item.set_owner(gander)
|
|
|
|
else:
|
|
|
|
summon_item.texture = load("res://gimp/hammer.png")
|
|
|
|
gander.summon_item = summon_item
|
2024-04-14 13:21:54 +00:00
|
|
|
state_dict["battle_item"] = summon_item
|
|
|
|
gander.attack_type = gander.AttackType.HAMMER
|
|
|
|
gander.summon_item_summoned = true
|
2024-04-14 08:33:07 +00:00
|
|
|
sfx_player.stream = sfx_summon
|
|
|
|
sfx_player.play()
|
2024-04-14 08:24:30 +00:00
|
|
|
state_dict["battle_state"] = BattleState.EnemyAttack
|
2024-04-14 13:21:54 +00:00
|
|
|
level_guard_cached_pos = null
|
|
|
|
pick_guard_phase()
|
2024-04-14 08:24:30 +00:00
|
|
|
elif summon_node.error_count >= summon_node.MAX_ERRORS:
|
|
|
|
tween_scene = get_tree().create_tween()
|
|
|
|
tween_scene.tween_method(func(c): for i in range(8): summon_node.summon_arrows_arr[i].self_modulate = c, Color(1.0, 0.0, 0.0), Color(1.0, 0.0, 0.0, 0.0), 1.0)
|
|
|
|
tween_scene.tween_callback(func(): camera.remove_child(summon_node))
|
|
|
|
state_dict["battle_state"] = BattleState.EnemyAttack
|
2024-04-14 13:21:54 +00:00
|
|
|
level_guard_cached_pos = null
|
|
|
|
pick_guard_phase()
|
2024-04-14 08:24:30 +00:00
|
|
|
BattleState.EnemyAttack:
|
2024-04-14 08:33:07 +00:00
|
|
|
if not state_dict["battle_menu_setup"] or state_dict["battle_refresh_gui"]:
|
|
|
|
state_dict["battle_menu_setup"] = true
|
|
|
|
state_dict["battle_refresh_gui"] = false
|
2024-04-14 13:21:54 +00:00
|
|
|
state_dict["parry_failed_played"] = false
|
2024-04-14 08:33:07 +00:00
|
|
|
var battle_arrow = camera.find_child("BattleArrow")
|
|
|
|
var battle_menu_item_0 = camera.find_child("BattleMenuItem0")
|
|
|
|
var battle_menu_item_1 = camera.find_child("BattleMenuItem1")
|
|
|
|
battle_arrow.self_modulate = Color(1, 1, 1, 0)
|
|
|
|
battle_menu_item_0.text = ""
|
|
|
|
battle_menu_item_1.text = ""
|
2024-04-14 13:21:54 +00:00
|
|
|
if gander.summon_item != null:
|
|
|
|
lower_label.text = "Press key-Z, button-A, or Spacebar at the right time to parry!"
|
|
|
|
match guard_phase:
|
|
|
|
GuardPhase.Stomp:
|
|
|
|
tween_scene = get_tree().create_tween()
|
|
|
|
var diff = gander.position.x - level_guard_cached_pos.x
|
|
|
|
tween_scene.tween_property(level_guard, "position", level_guard_cached_pos + Vector2(diff / 2.0, -200.0), 1.0)
|
|
|
|
tween_scene.tween_property(level_guard, "position", level_guard_cached_pos + Vector2(diff / 2.0, 0.0), 0.7)
|
|
|
|
tween_scene.tween_property(level_guard, "position", level_guard_cached_pos + Vector2(diff, -200.0), 1.0)
|
|
|
|
tween_scene.tween_property(level_guard, "position", level_guard_cached_pos + Vector2(diff, 0.0), 0.7)
|
|
|
|
tween_scene.tween_callback(func():
|
|
|
|
state_dict["battle_state"] = BattleState.MainMenu
|
|
|
|
state_dict["battle_menu_setup"] = false
|
|
|
|
lower_label.text = ""
|
|
|
|
)
|
|
|
|
tween_scene.tween_property(level_guard, "position", level_guard_cached_pos, 1.0)
|
|
|
|
_:
|
|
|
|
state_dict["battle_state"] = BattleState.MainMenu
|
|
|
|
state_dict["battle_menu_setup"] = false
|
|
|
|
BattleState.PlayerAttack:
|
|
|
|
if gander.attack_target == null:
|
|
|
|
state_dict["battle_state"] = BattleState.EnemyAttack
|
|
|
|
state_dict["battle_menu_setup"] = false
|
|
|
|
play_attack_sfx_type = null
|
|
|
|
play_attack_sfx_once = false
|
|
|
|
elif not play_attack_sfx_once and play_attack_sfx_type != null:
|
|
|
|
var rng = RandomNumberGenerator.new()
|
|
|
|
if play_attack_sfx_type == "sword":
|
|
|
|
sfx_player.stream = sfx_sword_hit
|
|
|
|
sfx_player.play()
|
|
|
|
level_guard.health -= rng.randi_range(3, 4)
|
|
|
|
level_guard.health_dirty = true
|
|
|
|
elif play_attack_sfx_type == "hammer":
|
|
|
|
sfx_player.stream = sfx_hammer_hit
|
|
|
|
sfx_player.play()
|
|
|
|
level_guard.health -= rng.randi_range(2, 5)
|
|
|
|
level_guard.health_dirty = true
|
|
|
|
play_attack_sfx_type = null
|
|
|
|
play_attack_sfx_once = true
|
2024-04-14 06:31:39 +00:00
|
|
|
|
|
|
|
func handle_battle_input(event: InputEvent):
|
2024-04-14 13:21:54 +00:00
|
|
|
if state_dict["battle_state"] == BattleState.SummonSword or state_dict["battle_state"] == BattleState.SummonHammer \
|
|
|
|
or state_dict["battle_state"] == BattleState.PlayerWin or state_dict["battle_state"] == BattleState.PlayerLose:
|
|
|
|
return
|
|
|
|
elif state_dict["battle_state"] == BattleState.EnemyAttack:
|
|
|
|
if event.is_pressed() and event.is_action("Confirm"):
|
|
|
|
if state_dict["parry_timer"] < 0.0 and gander.parry_active and not gander.hit_active and gander.summon_item != null:
|
|
|
|
lower_label.text = "Nice parry!"
|
|
|
|
gander.parry_success = true
|
|
|
|
sfx_player.stream = sfx_parry
|
|
|
|
sfx_player.play()
|
|
|
|
tween_scene.kill()
|
|
|
|
tween_scene = get_tree().create_tween()
|
|
|
|
tween_scene.tween_property(level_guard, "position", level_guard_cached_pos, 0.8)
|
|
|
|
tween_scene.tween_callback(func():
|
|
|
|
state_dict["battle_state"] = BattleState.MainMenu
|
|
|
|
state_dict["battle_menu_setup"] = false
|
|
|
|
lower_label.text = ""
|
|
|
|
)
|
|
|
|
state_dict["parry_timer"] = parry_penalty
|
2024-04-14 08:24:30 +00:00
|
|
|
return
|
2024-04-14 06:31:39 +00:00
|
|
|
if event.is_pressed():
|
|
|
|
if event.is_action("Down"):
|
|
|
|
state_dict["battle_selection"] += 1
|
|
|
|
if state_dict["battle_selection"] >= state_dict["battle_options"].size():
|
|
|
|
state_dict["battle_selection"] = 0
|
|
|
|
battle_arrow_positioning()
|
|
|
|
elif event.is_action("Up"):
|
|
|
|
state_dict["battle_selection"] -= 1
|
|
|
|
if state_dict["battle_selection"] < 0:
|
|
|
|
state_dict["battle_selection"] = state_dict["battle_options"].size() - 1
|
|
|
|
battle_arrow_positioning()
|
2024-04-14 08:24:30 +00:00
|
|
|
elif event.is_action("Confirm"):
|
|
|
|
handle_battle_action(state_dict["battle_options"][state_dict["battle_selection"]])
|
|
|
|
elif event.is_action("Cancel"):
|
|
|
|
handle_battle_action("cancel")
|
|
|
|
|
|
|
|
func handle_battle_action(action):
|
|
|
|
match action:
|
|
|
|
"attack":
|
2024-04-14 13:21:54 +00:00
|
|
|
state_dict["battle_state"] = BattleState.PlayerAttack
|
|
|
|
state_dict["battle_menu_setup"] = false
|
2024-04-14 08:24:30 +00:00
|
|
|
sfx_player.stream = sfx_confirm
|
|
|
|
sfx_player.play()
|
2024-04-14 13:21:54 +00:00
|
|
|
if gander.summon_item != null:
|
|
|
|
gander.attack_target = level_guard
|
2024-04-14 08:24:30 +00:00
|
|
|
"summon":
|
|
|
|
state_dict["battle_state"] = BattleState.SummonMenu
|
|
|
|
state_dict["battle_menu_setup"] = false
|
|
|
|
sfx_player.stream = sfx_confirm
|
|
|
|
sfx_player.play()
|
|
|
|
"summon_sword":
|
|
|
|
state_dict["battle_state"] = BattleState.SummonSword
|
|
|
|
state_dict["battle_menu_setup"] = false
|
|
|
|
var summon_scene = load("res://summoning.tscn")
|
|
|
|
var summon_node = summon_scene.instantiate()
|
|
|
|
summon_node.set_name(&"SummonAttempt")
|
|
|
|
camera.add_child(summon_node, true)
|
|
|
|
summon_node.set_owner(camera)
|
|
|
|
sfx_player.stream = sfx_confirm
|
|
|
|
sfx_player.play()
|
|
|
|
"summon_hammer":
|
|
|
|
state_dict["battle_state"] = BattleState.SummonHammer
|
|
|
|
state_dict["battle_menu_setup"] = false
|
|
|
|
var summon_scene = load("res://summoning.tscn")
|
|
|
|
var summon_node = summon_scene.instantiate()
|
|
|
|
summon_node.set_name(&"SummonAttempt")
|
|
|
|
camera.add_child(summon_node, true)
|
|
|
|
summon_node.set_owner(camera)
|
|
|
|
sfx_player.stream = sfx_confirm
|
|
|
|
sfx_player.play()
|
|
|
|
"cancel":
|
|
|
|
state_dict["battle_state"] = BattleState.MainMenu
|
|
|
|
state_dict["battle_menu_setup"] = false
|
|
|
|
sfx_player.stream = sfx_cancel
|
|
|
|
sfx_player.play()
|
|
|
|
_:
|
|
|
|
pass
|
2024-04-14 06:31:39 +00:00
|
|
|
|
|
|
|
func battle_arrow_positioning():
|
|
|
|
var battle_arrow: Sprite2D = camera.find_child("BattleArrow")
|
|
|
|
if battle_arrow != null:
|
|
|
|
var arrow_rect = battle_arrow.get_rect()
|
|
|
|
battle_arrow.position.y = (viewport_size.y + arrow_rect.size.y) / 2.0 - (arrow_rect.size.y * (state_dict["battle_options"].size() - state_dict["battle_selection"]))
|
2024-04-14 08:24:30 +00:00
|
|
|
sfx_player.stream = sfx_select
|
|
|
|
sfx_player.play()
|
2024-04-14 13:21:54 +00:00
|
|
|
|
|
|
|
func pick_guard_phase():
|
|
|
|
guard_phase = GuardPhase.Stomp
|