Triangles/src/state.hpp

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#ifndef TRIANGLES_STATE_HPP
#define TRIANGLES_STATE_HPP
#include <bitset>
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#include <vector>
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#include <SFML/System.hpp>
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#include <SFML/Graphics.hpp>
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namespace Tri {
struct State {
State();
~State();
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/*
* 0 - display help
*/
std::bitset<64> flags;
const unsigned int width;
const unsigned int height;
const sf::Time dt;
sf::RenderWindow window;
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std::vector<sf::ConvexShape> tris;
sf::ConvexShape currentTri;
enum CurrentState { NONE, FIRST, SECOND, THIRD } currentTri_state;
sf::Event event;
void handle_events();
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void update();
void draw();
};
}
#endif