Add starting help info, impl undo tri in progress
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parent
20418c9a5a
commit
7c71ce4d1b
3 changed files with 117 additions and 11 deletions
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@ -5,6 +5,13 @@
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#include "state.hpp"
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#define SHOW_HELP_WIDTH (state->get_width() / 2.0f)
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#define SHOW_HELP_HEIGHT (state->get_height() / 2.0f)
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#ifndef NDEBUG
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# include <cstdio>
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#endif
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namespace Tri {
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// Seems misleading, but imgui handles setting up the window during update
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// so this should be called during update, not draw
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@ -14,11 +21,35 @@ namespace Tri {
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ImGui::SetNextWindowSize(sf::Vector2f(
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state->get_width() - 20.0f,
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state->get_height() - 20.0f));
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ImGui::SetNextWindowBgAlpha(0.7f);
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ImGui::Begin("Help Window", nullptr, ImGuiWindowFlags_NoDecoration);
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ImGui::Text("This is the help window.");
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ImGui::Text("This is the help window. Press \"H\" to toggle this window.");
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ImGui::Text("Click anywhere to create triangles, one point at a time");
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ImGui::Text("Press \"U\" to undo. Clicking will remove all future undo history");
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ImGui::Text("Press \"R\" to undo.");
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ImGui::End();
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}
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}
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inline void draw_show_help(Tri::State *state) {
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float alpha = state->get_starting_help_alpha();
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if(alpha > 0.0f) {
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
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ImGui::SetNextWindowPos(sf::Vector2f(
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(state->get_width() - SHOW_HELP_WIDTH) / 2.0f,
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(state->get_height() - SHOW_HELP_HEIGHT) / 2.0f));
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ImGui::SetNextWindowSize(sf::Vector2f(
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SHOW_HELP_WIDTH,
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SHOW_HELP_HEIGHT));
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ImGui::Begin("Use Help Window", nullptr, ImGuiWindowFlags_NoDecoration);
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ImGui::SetWindowFontScale(3.0f);
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ImGui::Text("Press \"H\" for help");
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ImGui::End();
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ImGui::PopStyleVar();
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}
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}
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}
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#endif
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@ -1,18 +1,27 @@
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#include "state.hpp"
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#include <cstring>
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#include <cassert>
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#include <imgui-SFML.h>
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#include "imgui_helper.hpp"
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#define STARTING_HELP_FADE_RATE 0.2f
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#ifndef NDEBUG
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# include <cstdio>
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#endif
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Tri::State::State(int argc, char **argv) :
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width(800),
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height(600),
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dt(sf::microseconds(16666)),
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starting_help_alpha(1.0f),
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window(sf::VideoMode(800, 600), "Triangles", sf::Style::Titlebar | sf::Style::Close),
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trisIndex(0),
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currentTri_state(CurrentState::NONE)
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currentTri_state(CurrentState::NONE),
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currentTri_maxState(CurrentState::NONE)
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{
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flags.set(1); // is running
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ImGui::SFML::Init(window);
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@ -40,23 +49,68 @@ void Tri::State::handle_events() {
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if(event.key.code == sf::Keyboard::H) {
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flags.flip(0);
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} else if(event.key.code == sf::Keyboard::U) {
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if(trisIndex > 0) {
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if(currentTri_state > 0) {
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switch(currentTri_state) {
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case FIRST:
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currentTri_state = CurrentState::NONE;
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break;
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case SECOND:
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currentTri_state = CurrentState::FIRST;
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break;
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default:
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assert(!"Unreachable code");
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break;
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}
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} else if(trisIndex > 0) {
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--trisIndex;
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}
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} else if(event.key.code == sf::Keyboard::R) {
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if(tris.size() > trisIndex) {
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if(currentTri_state != CurrentState::NONE
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&& currentTri_state < currentTri_maxState) {
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switch(currentTri_state) {
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case NONE:
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currentTri_state = CurrentState::FIRST;
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break;
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case FIRST:
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currentTri_state = CurrentState::SECOND;
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break;
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default:
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assert(!"Unreachable code");
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break;
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}
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} else if(tris.size() > trisIndex) {
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++trisIndex;
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} else if(currentTri_state < currentTri_maxState) {
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switch(currentTri_state) {
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case NONE:
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currentTri_state = CurrentState::FIRST;
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break;
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case FIRST:
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currentTri_state = CurrentState::SECOND;
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break;
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default:
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assert(!"Unreachable code");
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break;
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}
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}
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}
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} else if(event.type == sf::Event::MouseButtonPressed) {
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switch(currentTri_state) {
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case CurrentState::NONE:
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currentTri[0] = sf::Vector2f(event.mouseButton.x, event.mouseButton.y);
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if(trisIndex < tris.size()) {
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tris.resize(trisIndex);
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}
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currentTri_state = CurrentState::FIRST;
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currentTri_maxState = CurrentState::FIRST;
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break;
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case CurrentState::FIRST:
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currentTri[1] = sf::Vector2f(event.mouseButton.x, event.mouseButton.y);
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if(trisIndex < tris.size()) {
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tris.resize(trisIndex);
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}
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currentTri_state = CurrentState::SECOND;
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currentTri_maxState = CurrentState::SECOND;
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break;
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case CurrentState::SECOND:
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currentTri[2] = sf::Vector2f(event.mouseButton.x, event.mouseButton.y);
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@ -70,6 +124,7 @@ void Tri::State::handle_events() {
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tris.back().setPoint(2, currentTri[2]);
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tris.back().setFillColor(sf::Color::White); // TODO use chosen color
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currentTri_state = CurrentState::NONE;
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currentTri_maxState = CurrentState::NONE;
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break;
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}
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}
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@ -79,7 +134,15 @@ void Tri::State::handle_events() {
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void Tri::State::update() {
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ImGui::SFML::Update(window, dt);
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if(starting_help_alpha > 0.0f) {
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starting_help_alpha -= dt.asSeconds() * STARTING_HELP_FADE_RATE;
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if(starting_help_alpha < 0.0f) {
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starting_help_alpha = 0.0f;
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}
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}
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// Seems misleading, but imgui handles setting up the window during update
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Tri::draw_show_help(this);
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Tri::draw_help(this);
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ImGui::EndFrame();
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@ -87,7 +150,6 @@ void Tri::State::update() {
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void Tri::State::draw() {
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window.clear();
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ImGui::SFML::Render(window);
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// draw tris
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for(unsigned int i = 0; i < trisIndex; ++i) {
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@ -100,17 +162,24 @@ void Tri::State::draw() {
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window.draw(pointCircle);
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}
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// draw gui stuff
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ImGui::SFML::Render(window);
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window.display();
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}
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unsigned int Tri::State::get_width() {
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unsigned int Tri::State::get_width() const {
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return width;
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}
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unsigned int Tri::State::get_height() {
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unsigned int Tri::State::get_height() const {
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return height;
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}
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const Tri::State::BitsetType Tri::State::get_flags() const {
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return flags;
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}
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float Tri::State::get_starting_help_alpha() const {
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return starting_help_alpha;
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}
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@ -12,22 +12,26 @@ namespace Tri {
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public:
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State(int argc, char **argv);
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~State();
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enum CurrentState {NONE = 0, FIRST = 1, SECOND = 2};
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private:
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/*
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* 0 - display help
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* 1 - is running
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*/
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private:
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typedef std::bitset<64> BitsetType;
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BitsetType flags;
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unsigned int width;
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unsigned int height;
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const sf::Time dt;
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float starting_help_alpha;
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sf::RenderWindow window;
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std::vector<sf::ConvexShape> tris;
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unsigned int trisIndex;
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sf::Vector2f currentTri[3];
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enum CurrentState { NONE = 0, FIRST = 1, SECOND = 2} currentTri_state;
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CurrentState currentTri_state;
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CurrentState currentTri_maxState;
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sf::CircleShape pointCircle;
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sf::Event event;
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@ -37,10 +41,12 @@ namespace Tri {
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void update();
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void draw();
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unsigned int get_width();
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unsigned int get_height();
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unsigned int get_width() const;
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unsigned int get_height() const;
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const BitsetType get_flags() const;
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float get_starting_help_alpha() const;
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};
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}
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