2018-08-28 06:13:14 +00:00
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package com.seodisparate.TurnBasedMinecraft.common;
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import java.time.Duration;
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import java.time.Instant;
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2018-08-29 06:09:44 +00:00
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import java.util.ArrayList;
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2018-08-28 06:13:14 +00:00
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import java.util.Collection;
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2018-08-29 06:09:44 +00:00
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import java.util.HashMap;
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2018-08-28 06:13:14 +00:00
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import java.util.Hashtable;
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import java.util.Map;
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2018-09-04 06:21:49 +00:00
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import java.util.PriorityQueue;
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import java.util.SortedSet;
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import java.util.TreeSet;
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import java.util.concurrent.PriorityBlockingQueue;
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import java.util.concurrent.atomic.AtomicInteger;
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2018-08-28 06:13:14 +00:00
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2018-08-29 06:09:44 +00:00
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import com.seodisparate.TurnBasedMinecraft.TurnBasedMinecraftMod;
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2018-08-30 07:15:20 +00:00
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import com.seodisparate.TurnBasedMinecraft.common.networking.PacketBattleInfo;
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import com.seodisparate.TurnBasedMinecraft.common.networking.PacketHandler;
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2018-08-29 06:09:44 +00:00
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2018-08-28 06:13:14 +00:00
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import net.minecraft.entity.Entity;
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2018-09-05 06:54:06 +00:00
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import net.minecraft.entity.EntityLivingBase;
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2018-08-29 06:09:44 +00:00
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import net.minecraft.entity.player.EntityPlayer;
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2018-08-30 07:15:20 +00:00
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import net.minecraft.entity.player.EntityPlayerMP;
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2018-09-05 06:54:06 +00:00
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import net.minecraft.util.DamageSource;
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2018-08-28 06:13:14 +00:00
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public class Battle
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{
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2018-08-29 06:09:44 +00:00
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private final int id;
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private Map<Integer, Combatant> sideA;
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private Map<Integer, Combatant> sideB;
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2018-09-04 06:21:49 +00:00
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private Map<Integer, Combatant> players;
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private PriorityQueue<Combatant> turnOrderQueue;
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2018-08-28 06:13:14 +00:00
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private Instant lastUpdated;
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private State state;
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2018-09-04 06:21:49 +00:00
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private AtomicInteger playerCount;
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private AtomicInteger undecidedCount;
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2018-08-29 06:09:44 +00:00
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private Duration timer;
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public enum State
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{
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DECISION,
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2018-09-05 06:54:06 +00:00
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ACTION,
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2018-08-29 06:09:44 +00:00
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HEALTH_CHECK
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}
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public enum Decision
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{
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UNDECIDED(0),
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ATTACK(1),
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DEFEND(2),
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FLEE(3),
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USE_ITEM(4);
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private int value;
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private static Map<Integer, Decision> map = new HashMap<Integer, Decision>();
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private Decision(int value)
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{
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this.value = value;
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}
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public int getValue()
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{
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return value;
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}
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static
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{
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for(Decision decision : Decision.values())
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{
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map.put(decision.value, decision);
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}
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}
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public static Decision valueOf(int decisionType)
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{
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return map.get(decisionType);
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}
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}
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2018-08-28 06:13:14 +00:00
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public Battle(int id, Collection<Entity> sideA, Collection<Entity> sideB)
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{
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this.id = id;
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2018-08-29 06:09:44 +00:00
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this.sideA = new Hashtable<Integer, Combatant>();
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this.sideB = new Hashtable<Integer, Combatant>();
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2018-09-04 06:21:49 +00:00
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players = new Hashtable<Integer, Combatant>();
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turnOrderQueue = new PriorityQueue<Combatant>(new Combatant.CombatantComparator());
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playerCount = new AtomicInteger(0);
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undecidedCount = new AtomicInteger(0);
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2018-08-29 06:09:44 +00:00
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if(sideA != null)
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2018-08-28 06:13:14 +00:00
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{
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2018-08-29 06:09:44 +00:00
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for(Entity e : sideA)
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{
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2018-09-04 06:21:49 +00:00
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EntityInfo entityInfo = TurnBasedMinecraftMod.config.getMatchingEntityInfo(e);
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if(entityInfo == null && !(e instanceof EntityPlayer))
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{
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continue;
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}
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Combatant newCombatant = new Combatant(e, entityInfo);
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2018-09-05 06:54:06 +00:00
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newCombatant.isSideA = true;
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2018-09-04 06:21:49 +00:00
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this.sideA.put(e.getEntityId(), newCombatant);
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2018-08-29 06:09:44 +00:00
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if(e instanceof EntityPlayer)
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{
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2018-09-04 06:21:49 +00:00
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newCombatant.recalcSpeedOnCompare = true;
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playerCount.incrementAndGet();
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players.put(e.getEntityId(), newCombatant);
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2018-08-29 06:09:44 +00:00
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}
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}
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2018-08-28 06:13:14 +00:00
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}
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2018-08-29 06:09:44 +00:00
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if(sideB != null)
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2018-08-28 06:13:14 +00:00
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{
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2018-08-29 06:09:44 +00:00
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for(Entity e : sideB)
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{
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2018-09-04 06:21:49 +00:00
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EntityInfo entityInfo = TurnBasedMinecraftMod.config.getMatchingEntityInfo(e);
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if(entityInfo == null && !(e instanceof EntityPlayer))
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{
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continue;
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}
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Combatant newCombatant = new Combatant(e, entityInfo);
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2018-09-05 06:54:06 +00:00
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newCombatant.isSideA = false;
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2018-09-04 06:21:49 +00:00
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this.sideB.put(e.getEntityId(), newCombatant);
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2018-08-29 06:09:44 +00:00
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if(e instanceof EntityPlayer)
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{
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2018-09-04 06:21:49 +00:00
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newCombatant.recalcSpeedOnCompare = true;
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playerCount.incrementAndGet();
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players.put(e.getEntityId(), newCombatant);
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2018-08-29 06:09:44 +00:00
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}
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}
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2018-08-28 06:13:14 +00:00
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}
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lastUpdated = null;
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2018-08-29 06:09:44 +00:00
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state = State.DECISION;
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2018-09-04 06:21:49 +00:00
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undecidedCount.set(playerCount.get());
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2018-08-29 06:09:44 +00:00
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timer = TurnBasedMinecraftMod.BattleDecisionTime;
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2018-08-28 06:13:14 +00:00
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}
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public int getId()
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{
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return id;
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}
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public boolean hasCombatant(int entityID)
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{
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return sideA.containsKey(entityID) || sideB.containsKey(entityID);
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}
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public boolean hasCombatantInSideA(int entityID)
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{
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return sideA.containsKey(entityID);
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}
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public void addCombatantToSideA(Entity e)
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{
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2018-09-04 06:21:49 +00:00
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EntityInfo entityInfo = TurnBasedMinecraftMod.config.getMatchingEntityInfo(e);
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if(entityInfo == null && !(e instanceof EntityPlayer))
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{
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return;
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}
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Combatant newCombatant = new Combatant(e, entityInfo);
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2018-09-05 06:54:06 +00:00
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newCombatant.isSideA = true;
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2018-09-04 06:21:49 +00:00
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sideA.put(e.getEntityId(), newCombatant);
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2018-08-29 06:09:44 +00:00
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if(e instanceof EntityPlayer)
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{
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2018-09-04 06:21:49 +00:00
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newCombatant.recalcSpeedOnCompare = true;
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playerCount.incrementAndGet();
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players.put(e.getEntityId(), newCombatant);
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2018-08-29 06:09:44 +00:00
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if(state == State.DECISION)
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{
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2018-09-04 06:21:49 +00:00
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undecidedCount.incrementAndGet();
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2018-08-29 06:09:44 +00:00
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}
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}
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2018-08-28 06:13:14 +00:00
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}
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public void addCombatantToSideB(Entity e)
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{
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2018-09-04 06:21:49 +00:00
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EntityInfo entityInfo = TurnBasedMinecraftMod.config.getMatchingEntityInfo(e);
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if(entityInfo == null && !(e instanceof EntityPlayer))
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{
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return;
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}
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Combatant newCombatant = new Combatant(e, entityInfo);
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2018-09-05 06:54:06 +00:00
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newCombatant.isSideA = false;
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2018-09-04 06:21:49 +00:00
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sideB.put(e.getEntityId(), newCombatant);
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2018-08-29 06:09:44 +00:00
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if(e instanceof EntityPlayer)
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{
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2018-09-04 06:21:49 +00:00
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newCombatant.recalcSpeedOnCompare = true;
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playerCount.incrementAndGet();
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players.put(e.getEntityId(), newCombatant);
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2018-08-29 06:09:44 +00:00
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if(state == State.DECISION)
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{
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2018-09-04 06:21:49 +00:00
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undecidedCount.incrementAndGet();
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2018-08-29 06:09:44 +00:00
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}
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}
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}
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public void clearCombatants()
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{
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sideA.clear();
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sideB.clear();
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2018-08-30 07:15:20 +00:00
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players.clear();
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2018-09-04 06:21:49 +00:00
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playerCount.set(0);
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undecidedCount.set(0);
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2018-08-29 06:09:44 +00:00
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}
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public Collection<Combatant> getSideA()
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{
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return sideA.values();
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}
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public Collection<Combatant> getSideB()
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{
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return sideB.values();
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}
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public Collection<Integer> getSideAIDs()
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{
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Collection<Integer> sideAIDs = new ArrayList<Integer>(sideA.size());
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for(Combatant combatant : sideA.values())
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{
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sideAIDs.add(combatant.entity.getEntityId());
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}
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return sideAIDs;
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}
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public Collection<Integer> getSideBIDs()
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{
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Collection<Integer> sideBIDs = new ArrayList<Integer>(sideB.size());
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for(Combatant combatant : sideB.values())
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{
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sideBIDs.add(combatant.entity.getEntityId());
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}
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return sideBIDs;
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}
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public Combatant getCombatantByID(int entityID)
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{
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Combatant combatant = sideA.get(entityID);
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if(combatant == null)
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{
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combatant = sideB.get(entityID);
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}
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return combatant;
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}
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2018-09-05 06:54:06 +00:00
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public void setDecision(int entityID, Decision decision, int targetIDOrItemID)
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2018-08-29 06:09:44 +00:00
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{
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if(state != State.DECISION)
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{
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return;
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}
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2018-09-04 06:21:49 +00:00
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Combatant combatant = players.get(entityID);
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2018-09-05 06:54:06 +00:00
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if(combatant == null || combatant.decision != Decision.UNDECIDED)
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2018-08-29 06:09:44 +00:00
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{
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2018-09-04 06:21:49 +00:00
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return;
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2018-08-29 06:09:44 +00:00
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}
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2018-09-04 06:21:49 +00:00
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combatant.decision = decision;
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2018-09-05 06:54:06 +00:00
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if(decision == Decision.ATTACK)
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{
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combatant.targetEntityID = targetIDOrItemID;
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}
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else if(decision == Decision.USE_ITEM)
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{
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combatant.itemToUse = targetIDOrItemID;
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}
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2018-09-04 06:21:49 +00:00
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undecidedCount.decrementAndGet();
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2018-08-29 06:09:44 +00:00
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}
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public State getState()
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{
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return state;
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2018-08-28 06:13:14 +00:00
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}
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2018-08-30 07:15:20 +00:00
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public void notifyPlayersBattleInfo()
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{
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if(TurnBasedMinecraftMod.getBattleManager() == null)
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{
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return;
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}
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PacketBattleInfo infoPacket = new PacketBattleInfo(getSideAIDs(), getSideBIDs());
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2018-09-04 06:21:49 +00:00
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for(Combatant p : players.values())
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2018-08-30 07:15:20 +00:00
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{
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2018-09-04 06:21:49 +00:00
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PacketHandler.INSTANCE.sendTo(infoPacket, (EntityPlayerMP)p.entity);
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2018-08-30 07:15:20 +00:00
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}
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}
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2018-08-28 06:13:14 +00:00
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public void update()
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{
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if(lastUpdated == null)
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{
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lastUpdated = Instant.now();
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update(Duration.ZERO);
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}
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else
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{
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Instant now = Instant.now();
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update(Duration.between(lastUpdated, now));
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lastUpdated = now;
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}
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}
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2018-08-29 06:09:44 +00:00
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private void update(final Duration dt)
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2018-08-28 06:13:14 +00:00
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{
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2018-08-29 06:09:44 +00:00
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switch(state)
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{
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case DECISION:
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timer = timer.minus(dt);
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2018-09-04 06:21:49 +00:00
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if(timer.isNegative() || timer.isZero() || undecidedCount.get() <= 0)
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2018-08-29 06:09:44 +00:00
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{
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2018-09-05 06:54:06 +00:00
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state = State.ACTION;
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2018-08-29 06:09:44 +00:00
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timer = TurnBasedMinecraftMod.BattleDecisionTime;
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2018-09-04 06:21:49 +00:00
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turnOrderQueue.clear();
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for(Combatant c : sideA.values())
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{
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turnOrderQueue.add(c);
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}
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for(Combatant c : sideB.values())
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{
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turnOrderQueue.add(c);
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}
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2018-08-29 06:09:44 +00:00
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update(Duration.ZERO);
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2018-09-05 06:54:06 +00:00
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// TODO assign decisions to non-players
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2018-08-29 06:09:44 +00:00
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}
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break;
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2018-09-05 06:54:06 +00:00
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case ACTION:
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{
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2018-09-04 06:21:49 +00:00
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Combatant next = turnOrderQueue.poll();
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|
while(next != null)
|
|
|
|
{
|
2018-09-05 06:54:06 +00:00
|
|
|
if(!next.entity.isEntityAlive())
|
|
|
|
{
|
|
|
|
next = turnOrderQueue.poll();
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
switch(next.decision)
|
|
|
|
{
|
|
|
|
case UNDECIDED:
|
|
|
|
next = turnOrderQueue.poll();
|
|
|
|
continue;
|
|
|
|
case ATTACK:
|
|
|
|
Combatant target = null;
|
|
|
|
if(next.entity instanceof EntityPlayer)
|
|
|
|
{
|
|
|
|
if(next.isSideA)
|
|
|
|
{
|
|
|
|
target = sideB.get(next.targetEntityID);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
target = sideA.get(next.targetEntityID);
|
|
|
|
}
|
|
|
|
if(target == null || !target.entity.isEntityAlive())
|
|
|
|
{
|
|
|
|
next = turnOrderQueue.poll();
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
int hitChance = TurnBasedMinecraftMod.config.getPlayerAttackProbability();
|
|
|
|
if(target.entity instanceof EntityPlayer)
|
|
|
|
{
|
|
|
|
hitChance -= TurnBasedMinecraftMod.config.getPlayerEvasion();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
hitChance -= target.entityInfo.evasion;
|
|
|
|
}
|
|
|
|
if((int)(Math.random() * 100) < hitChance)
|
|
|
|
{
|
|
|
|
if(target.remainingDefenses <= 0)
|
|
|
|
{
|
|
|
|
// attack
|
|
|
|
// TODO damage via bow and arrow
|
|
|
|
TurnBasedMinecraftMod.attackingEntity = next.entity;
|
|
|
|
((EntityPlayer)next.entity).attackTargetEntityWithCurrentItem(target.entity);
|
|
|
|
TurnBasedMinecraftMod.attackingEntity = null;
|
|
|
|
if(!(target.entity instanceof EntityPlayer) && target.entityInfo.defenseDamage > 0)
|
|
|
|
{
|
|
|
|
if((int)(Math.random() * 100) < target.entityInfo.defenseDamageProbability)
|
|
|
|
{
|
|
|
|
// defense damage
|
|
|
|
DamageSource defenseDamageSource = DamageSource.causeMobDamage((EntityLivingBase)target.entity);
|
|
|
|
TurnBasedMinecraftMod.attackingEntity = target.entity;
|
|
|
|
next.entity.attackEntityFrom(defenseDamageSource, target.entityInfo.defenseDamage);
|
|
|
|
TurnBasedMinecraftMod.attackingEntity = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// blocked
|
|
|
|
--target.remainingDefenses;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// miss
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(next.isSideA)
|
|
|
|
{
|
|
|
|
int randomTargetIndex = (int)(Math.random() * sideB.size());
|
|
|
|
for(Combatant c : sideB.values())
|
|
|
|
{
|
|
|
|
if(randomTargetIndex-- == 0)
|
|
|
|
{
|
|
|
|
target = c;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int randomTargetIndex = (int)(Math.random() * sideA.size());
|
|
|
|
for(Combatant c : sideA.values())
|
|
|
|
{
|
|
|
|
if(randomTargetIndex-- == 0)
|
|
|
|
{
|
|
|
|
target = c;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(target == null || !target.entity.isEntityAlive())
|
|
|
|
{
|
|
|
|
next = turnOrderQueue.poll();
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
int hitChance = next.entityInfo.attackProbability;
|
|
|
|
if(target.entity instanceof EntityPlayer)
|
|
|
|
{
|
|
|
|
hitChance -= TurnBasedMinecraftMod.config.getPlayerEvasion();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
hitChance -= target.entityInfo.evasion;
|
|
|
|
}
|
|
|
|
if((int)(Math.random() * 100) < hitChance)
|
|
|
|
{
|
|
|
|
if(target.remainingDefenses <= 0)
|
|
|
|
{
|
|
|
|
DamageSource damageSource = DamageSource.causeMobDamage((EntityLivingBase)next.entity);
|
|
|
|
int damageAmount = next.entityInfo.attackPower;
|
|
|
|
if(next.entityInfo.attackVariance > 0)
|
|
|
|
{
|
|
|
|
damageAmount += (int)(Math.random() * (next.entityInfo.attackVariance * 2 + 1)) - next.entityInfo.attackVariance;
|
|
|
|
}
|
|
|
|
// attack
|
|
|
|
TurnBasedMinecraftMod.attackingEntity = next.entity;
|
|
|
|
target.entity.attackEntityFrom(damageSource, next.entityInfo.attackPower);
|
|
|
|
TurnBasedMinecraftMod.attackingEntity = null;
|
|
|
|
if(!(target.entity instanceof EntityPlayer) && target.entityInfo.defenseDamage > 0)
|
|
|
|
{
|
|
|
|
if((int)(Math.random() * 100) < target.entityInfo.defenseDamageProbability)
|
|
|
|
{
|
|
|
|
// defense damage
|
|
|
|
DamageSource defenseDamageSource = DamageSource.causeMobDamage((EntityLivingBase)target.entity);
|
|
|
|
TurnBasedMinecraftMod.attackingEntity = target.entity;
|
|
|
|
next.entity.attackEntityFrom(defenseDamageSource, target.entityInfo.defenseDamage);
|
|
|
|
TurnBasedMinecraftMod.attackingEntity = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// blocked
|
|
|
|
--target.remainingDefenses;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// miss
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case DEFEND:
|
|
|
|
next.remainingDefenses = TurnBasedMinecraftMod.config.getDefenseDuration();
|
|
|
|
break;
|
|
|
|
case FLEE:
|
|
|
|
int fastestEnemySpeed = 0;
|
|
|
|
if(next.isSideA)
|
|
|
|
{
|
|
|
|
for(Combatant c : sideB.values())
|
|
|
|
{
|
|
|
|
if(c.entity instanceof EntityPlayer)
|
|
|
|
{
|
|
|
|
if(TurnBasedMinecraftMod.config.getPlayerSpeed() > fastestEnemySpeed)
|
|
|
|
{
|
|
|
|
fastestEnemySpeed = TurnBasedMinecraftMod.config.getPlayerSpeed();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(c.entityInfo.speed > fastestEnemySpeed)
|
|
|
|
{
|
|
|
|
fastestEnemySpeed = c.entityInfo.speed;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for(Combatant c : sideA.values())
|
|
|
|
{
|
|
|
|
if(c.entity instanceof EntityPlayer)
|
|
|
|
{
|
|
|
|
if(TurnBasedMinecraftMod.config.getPlayerSpeed() > fastestEnemySpeed)
|
|
|
|
{
|
|
|
|
fastestEnemySpeed = TurnBasedMinecraftMod.config.getPlayerSpeed();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(c.entityInfo.speed > fastestEnemySpeed)
|
|
|
|
{
|
|
|
|
fastestEnemySpeed = c.entityInfo.speed;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
int fleeProbability = 0;
|
|
|
|
if(next.entity instanceof EntityPlayer)
|
|
|
|
{
|
|
|
|
if(fastestEnemySpeed >= TurnBasedMinecraftMod.config.getPlayerSpeed())
|
|
|
|
{
|
|
|
|
fleeProbability = TurnBasedMinecraftMod.config.getFleeBadProbability();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
fleeProbability = TurnBasedMinecraftMod.config.getFleeGoodProbability();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(fastestEnemySpeed >= next.entityInfo.speed)
|
|
|
|
{
|
|
|
|
fleeProbability = TurnBasedMinecraftMod.config.getFleeBadProbability();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
fleeProbability = TurnBasedMinecraftMod.config.getFleeGoodProbability();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if((int)(Math.random() * 100) < fleeProbability)
|
|
|
|
{
|
|
|
|
// flee success
|
|
|
|
if(next.isSideA)
|
|
|
|
{
|
|
|
|
sideA.remove(next.entity.getEntityId());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sideB.remove(next.entity.getEntityId());
|
|
|
|
}
|
|
|
|
if(next.entity instanceof EntityPlayer)
|
|
|
|
{
|
|
|
|
players.remove(next.entity.getEntityId());
|
|
|
|
playerCount.decrementAndGet();
|
|
|
|
// TODO notify player exited battle
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case USE_ITEM:
|
|
|
|
break;
|
|
|
|
}
|
2018-09-04 06:21:49 +00:00
|
|
|
next = turnOrderQueue.poll();
|
|
|
|
}
|
2018-09-05 06:54:06 +00:00
|
|
|
for(Combatant c : sideA.values())
|
|
|
|
{
|
|
|
|
c.decision = Decision.UNDECIDED;
|
|
|
|
}
|
|
|
|
for(Combatant c : sideB.values())
|
|
|
|
{
|
|
|
|
c.decision = Decision.UNDECIDED;
|
|
|
|
}
|
|
|
|
state = State.HEALTH_CHECK;
|
|
|
|
update(Duration.ZERO);
|
2018-08-29 06:09:44 +00:00
|
|
|
break;
|
2018-09-05 06:54:06 +00:00
|
|
|
}
|
2018-08-29 06:09:44 +00:00
|
|
|
case HEALTH_CHECK:
|
|
|
|
// TODO
|
|
|
|
break;
|
|
|
|
}
|
2018-08-28 06:13:14 +00:00
|
|
|
}
|
|
|
|
}
|