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plugins {
id 'eclipse'
id 'idea'
id 'maven-publish'
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id 'net.neoforged.gradle.userdev' version '7.0.80'
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}
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version = mod_version
group = mod_group_id
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archivesBaseName = "TurnBasedMinecraft-NeoForge"
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java . toolchain . languageVersion = JavaLanguageVersion . of ( 17 )
println ( 'Java: ' + System . getProperty ( 'java.version' ) + ' JVM: ' + System . getProperty ( 'java.vm.version' ) + '(' + System . getProperty ( 'java.vendor' ) + ') Arch: ' + System . getProperty ( 'os.arch' ) )
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jarJar . enable ( )
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
// applies to all the run configs below
configureEach {
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
systemProperty 'forge.logging.markers' , 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
systemProperty 'forge.logging.console.level' , 'debug'
modSource project . sourceSets . main
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}
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client {
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
systemProperty 'forge.enabledGameTestNamespaces' , project . mod_id
}
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server {
systemProperty 'forge.enabledGameTestNamespaces' , project . mod_id
programArgument '--nogui'
}
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// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
systemProperty 'forge.enabledGameTestNamespaces' , project . mod_id
}
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data {
// example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it
// workingDirectory project.file('run-data')
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// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
programArguments . addAll '--mod' , project . mod_id , '--all' , '--output' , file ( 'src/generated/resources/' ) . getAbsolutePath ( ) , '--existing' , file ( 'src/main/resources/' ) . getAbsolutePath ( )
}
}
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// Include resources generated by data generators.
sourceSets . main . resources { srcDir 'src/generated/resources' }
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repositories {
flatDir {
dir 'libs'
}
}
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dependencies {
// Specify the version of Minecraft to use.
// Depending on the plugin applied there are several options. We will assume you applied the userdev plugin as shown above.
// The group for userdev is net.neoforged, the module name is neoforge, and the version is the same as the neoforge version.
// You can however also use the vanilla plugin (net.neoforged.gradle.vanilla) to use a version of Minecraft without the neoforge loader.
// And its provides the option to then use net.minecraft as the group, and one of; client, server or joined as the module name, plus the game version as version.
// For all intends and purposes: You can treat this dependency as if it is a normal library you would use.
implementation "net.neoforged:neoforge:${neo_version}"
// implementation files('libs/javamp3-1.0.3.jar')
implementation 'fr.delthas:javamp3:1.0.3'
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implementation 'com.github.stephengold:j-ogg-vorbis:1.0.4'
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jarJar ( group: 'fr.delthas' , name: 'javamp3' , version: '[1.0.0,2.0.0)' ) {
jarJar . pin ( it , '1.0.3' )
}
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jarJar ( group: 'com.github.stephengold' , name: 'j-ogg-vorbis' , version: '[1.0.4, 2.0.0)' ) {
jarJar . pin ( it , '1.0.4' )
}
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}
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// This block of code expands all declared replace properties in the specified resource targets.
// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
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tasks . withType ( ProcessResources ) . configureEach {
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var replaceProperties = [
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minecraft_version : minecraft_version , minecraft_version_range: minecraft_version_range ,
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neo_version : neo_version , neo_version_range: neo_version_range ,
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loader_version_range: loader_version_range ,
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mod_id : mod_id , mod_name: mod_name , mod_license: mod_license , mod_version: mod_version ,
mod_authors : mod_authors , mod_description: mod_description ,
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]
inputs . properties replaceProperties
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filesMatching ( [ 'META-INF/mods.toml' ] ) {
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expand replaceProperties + [ project: project ]
}
}
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// Example for how to get properties into the manifest for reading by the runtime..
jar {
archiveClassifier = 'slim'
manifest {
attributes ( [
"Specification-Title" : "TurnBasedMinecraftMod" ,
"Specification-Vendor" : "TurnBasedMinecraftMod_BK" ,
"Specification-Version" : "1" , // We are version 1 of ourselves
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"Implementation-Title" : "TurnBasedMinecraftMod" ,
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"Implementation-Version" : "${version}" ,
"Implementation-Vendor" : "TurnBasedMinecraftMod_BK" ,
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// Do not place timestamp for the sake of reproducible builds
// "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"),
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] )
}
}
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// Reproducible Builds
tasks . withType ( AbstractArchiveTask ) . configureEach {
preserveFileTimestamps = false
reproducibleFileOrder = true
}
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tasks . withType ( JavaCompile ) . configureEach {
options . encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}