Use .toml instead of .xml for config
This commit is contained in:
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10 changed files with 1352 additions and 1019 deletions
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@ -1,3 +1,11 @@
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# Version 1.6
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Fix bug where player can start battle with self.
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Change config to use ".toml" instead of ".xml".
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Change how battle info text is displayed.
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# Version 1.5
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Fix proper consumption of food/potion items in battle.
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19
build.gradle
19
build.gradle
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@ -5,13 +5,14 @@ buildscript {
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}
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dependencies {
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classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
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classpath 'com.github.jengelman.gradle.plugins:shadow:4.0.1'
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}
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}
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apply plugin: 'net.minecraftforge.gradle.forge'
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//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
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apply plugin: 'com.github.johnrengelman.shadow'
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version = "1.5"
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group = "com.seodisparate.TurnBasedMinecraft" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
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version = "1.6"
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group = "com.seodisparate.TurnBasedMinecraft"
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archivesBaseName = "TurnBasedMinecraft"
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sourceCompatibility = targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
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@ -37,6 +38,7 @@ dependencies {
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// or you may define them like so..
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//compile "some.group:artifact:version:classifier"
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//compile "some.group:artifact:version"
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compile "net.consensys.cava:cava-toml:0.3.1"
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// real examples
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//compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env
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@ -74,3 +76,14 @@ processResources {
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exclude 'mcmod.info'
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}
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}
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shadowJar {
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classifier ""
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relocate 'net.consensys.cava', 'shadow.turnbasedmc.net.consensys.cava'
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relocate 'org.antlr.v4', 'shadow.turnbasedmc.org.antlr.v4'
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relocate 'javax.annotation', 'shadow.turnbasedmc.javax.annotation'
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}
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reobf { shadowJar { mappingType = "SEARGE" } }
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tasks.reobfShadowJar.mustRunAfter shadowJar
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@ -7,7 +7,9 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.settings.GameSettings;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentString;
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import net.minecraft.util.text.TextFormatting;
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public class ClientProxy extends CommonProxy
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{
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@ -158,7 +160,12 @@ public class ClientProxy extends CommonProxy
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@Override
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public void displayString(String message)
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{
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Minecraft.getMinecraft().ingameGUI.getChatGUI().printChatMessage(new TextComponentString(message));
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ITextComponent prefix = new TextComponentString("TBM: ");
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prefix.getStyle().setColor(TextFormatting.GREEN).setBold(true);
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ITextComponent text = new TextComponentString(message);
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prefix.appendSibling(text);
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text.getStyle().setColor(TextFormatting.WHITE).setBold(false);
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Minecraft.getMinecraft().player.sendMessage(prefix);
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}
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@Override
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@ -5,18 +5,18 @@ import net.minecraft.entity.Entity;
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public class AttackerViaBow
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{
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public static long ATTACK_TIMEOUT = 10000000000L;
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public Entity entity;
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public long attackTime;
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public int battleID;
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public AttackerViaBow()
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{
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entity = null;
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attackTime = 0;
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battleID = -1;
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}
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public AttackerViaBow(Entity entity, int battleID)
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{
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this.entity = entity;
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File diff suppressed because it is too large
Load diff
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@ -159,6 +159,65 @@ public class EntityInfo
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return UNKNOWN;
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}
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}
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public String toString()
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{
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switch(this)
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{
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case SPEED:
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return "speed";
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case SLOW:
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return "slow";
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case HASTE:
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return "haste";
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case MINING_FATIGUE:
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return "mining_fatigue";
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case STRENGTH:
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return "strength";
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case JUMP_BOOST:
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return "jump_boost";
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case NAUSEA:
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return "nausea";
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case REGENERATION:
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return "regeneration";
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case RESISTANCE:
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return "resistance";
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case FIRE_RESISTANCE:
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return "fire_resistance";
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case WATER_BREATHING:
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return "water_breathing";
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case INVISIBILITY:
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return "invisibility";
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case BLINDNESS:
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return "blindness";
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case NIGHT_VISION:
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return "night_vision";
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case HUNGER:
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return "hunger";
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case WEAKNESS:
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return "weakness";
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case POISON:
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return "poison";
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case WITHER:
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return "wither";
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case ABSORPTION:
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return "absorption";
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case SATURATION:
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return "saturation";
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case GLOWING:
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return "glowing";
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case LEVITATION:
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return "levitation";
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case LUCK:
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return "luck";
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case UNLUCK:
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return "unluck";
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case FIRE:
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return "fire";
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default:
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return "unknown";
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}
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}
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public PotionEffect getPotionEffect()
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{
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@ -9,7 +9,7 @@ public class PlayerJoinEventHandler
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@SubscribeEvent
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public void entityJoinHandler(EntityJoinWorldEvent event)
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{
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if(event.getEntity().world.isRemote)
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if(event.getWorld().isRemote)
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{
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return;
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}
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@ -26,8 +26,8 @@ public class TurnBasedMinecraftMod
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{
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public static final String MODID = "com.seodisparate.turnbasedminecraft";
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public static final String NAME = "Turn Based Minecraft Mod";
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public static final String VERSION = "1.5";
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public static final String CONFIG_FILENAME = "TBM_Config.xml";
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public static final String VERSION = "1.6";
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public static final String CONFIG_FILENAME = "TBM_Config.toml";
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public static final String CONFIG_DIRECTORY = "config/TurnBasedMinecraft/";
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public static final String CONFIG_FILE_PATH = CONFIG_DIRECTORY + CONFIG_FILENAME;
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public static final String CONFIG_INTERNAL_PATH = "/assets/TurnBasedMinecraft/" + CONFIG_FILENAME;
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636
src/main/resources/assets/TurnBasedMinecraft/TBM_Config.toml
Normal file
636
src/main/resources/assets/TurnBasedMinecraft/TBM_Config.toml
Normal file
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# Please do not change this option, the mod uses this to keep track of what new
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# changes to add to the config.
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version = 1
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[client_config]
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# determines what categories use what type of music.
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# Unknown categories sent by the server will default to "battle_music".
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battle_music = ["monster", "animal", "boss", "player"]
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silly_music = ["passive"]
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# Minimum percentage of silly entities in battle to use silly music.
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silly_music_threshold = 40
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[server_config]
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# Number of seconds that an entity cannot enter battle after having just left
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# one. Minimum 1, maximum 10.
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leave_battle_cooldown = 5
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# Maximum distance for a monster to start battle by targeting a player or other
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# entity in turn-based-battle. Minimum 5, maximum 50.
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aggro_start_battle_max_distance = 8
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# If true, only initiate battle on attack. If false, monsters targeting players
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# also trigger battle.
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old_battle_behavior = false
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# If true, any player can disable/enable turn-based-battle for themselves with
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# the commands "/tbm-enable" and "/tbm-disable".
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anyone_can_disable_tbm_for_self = false
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# Maximum amount of entities in one battle. If max is reached, no more entities
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# will be added to battle until there are less than max entities.
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max_in_battle = 8
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# If true, all entities in battle will be frozen in place
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freeze_battle_combatants = false
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# Entity categories that will not initiate battle.
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ignore_battle_types = ["passive", "boss"]
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# Stats that apply to all players
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player_speed = 50
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player_haste_speed = 80
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player_slow_speed = 20
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player_attack_probability = 90
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player_evasion = 10
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# Number of attacks that a "defend" move will block
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defense_duration = 1
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# If speed is greater than fastest speed of entity on opposing side, good
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# probability is used.
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flee_good_probability = 90
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flee_bad_probability = 40
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# Minimum hit percentage for everyone. If option is set to less than 1,
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# config will assume option of "1" anyway.
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minimum_hit_percentage = 4
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# Number of seconds to wait in battle for all players to make a decision.
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# Minimum 5, maximum 60.
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battle_turn_time_seconds = 15
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# Each "server_config.entity" entry uses the following options:
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# name: full class name of the entity
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# attack_power: how much damage an entity does on successful attack
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# attack_probability: percentage of attack success. (Usually calculated with enemy's evasion to determine actual percentage)
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# attack_variance (optional): determines how much a successful attack's damage varies.
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# attack_effect (optional): applies effect on hit success
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# attack_effect_probability (optional): percentage of attack_effect being applied on hit success.
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# defense_damage (optional): damage dealt to attacker when hit.
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# defense_damage_probability (optional): percentage of defense_damage being applied on received hit.
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# evasion: percentage of evading hit.
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# speed: used to determine turn-order, and flee success rates.
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# ignore_battle (optional): per-entity setting that causes that entity to not enter turn-based-battle.
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# category: Determines type of entity. Used for server config for what groups do not enter turn-based-battle, and for client config for determining what type of battle music to play.
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# decision_attack_probability: Percentage of entity choosing to attack on turn.
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# decision_defend_probability: Percentage of entity choosing to defend on turn.
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# decision_flee_probability: Percentage of entity choosing to flee on turn.
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityBlaze"
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attack_power = 5
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attack_probability = 50
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attack_effect = "fire"
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attack_effect_probability = 75
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evasion = 5
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category = "monster"
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speed = 45
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityCaveSpider"
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attack_power = 2
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attack_probability = 75
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attack_effect = "poison"
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attack_effect_probability = 90
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evasion = 35
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category = "monster"
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speed = 75
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityCreeper"
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ignore_battle = true
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attack_power = 15
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attack_probability = 17
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attack_variance = 7
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evasion = 5
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category = "monster"
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speed = 25
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityElderGuardian"
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attack_power = 8
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attack_probability = 65
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defense_damage = 2
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defense_damage_probability = 35
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evasion = 25
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category = "monster"
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speed = 45
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decision_attack_probability = 80
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decision_defend_probability = 20
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityEnderman"
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attack_power = 7
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attack_probability = 80
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evasion = 40
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category = "monster"
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speed = 70
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityEndermite"
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attack_power = 2
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attack_probability = 80
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evasion = 40
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category = "monster"
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speed = 35
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityEvoker"
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attack_power = 6
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attack_probability = 60
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evasion = 35
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category = "monster"
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speed = 35
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityGhast"
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ignore_battle = true
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attack_power = 13
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attack_probability = 20
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evasion = 35
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category = "monster"
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speed = 60
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decision_attack_probability = 75
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decision_defend_probability = 0
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decision_flee_probability = 25
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityGiantZombie"
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attack_power = 11
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attack_probability = 35
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evasion = 2
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category = "monster"
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speed = 45
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityGuardian"
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attack_power = 6
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attack_probability = 55
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defense_damage = 2
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defense_damage_probability = 30
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evasion = 25
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category = "monster"
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speed = 50
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decision_attack_probability = 80
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decision_defend_probability = 20
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityHusk"
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attack_power = 3
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attack_probability = 70
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attack_effect = "hunger"
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attack_effect_probability = 95
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evasion = 5
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category = "monster"
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speed = 25
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityIronGolem"
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attack_power = 14
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attack_probability = 85
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attack_variance = 7
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evasion = 5
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category = "monster"
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speed = 45
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityMagmaCube"
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attack_power = 3
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attack_probability = 35
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evasion = 12
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category = "monster"
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speed = 35
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityPigZombie"
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attack_power = 8
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attack_probability = 70
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evasion = 10
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category = "monster"
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speed = 50
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityPolarBear"
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attack_power = 6
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attack_probability = 67
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evasion = 5
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category = "animal"
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speed = 35
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntityShulker"
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attack_power = 4
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attack_probability = 80
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evasion = 15
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category = "monster"
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speed = 10
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntitySilverfish"
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attack_power = 1
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attack_probability = 85
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evasion = 37
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category = "monster"
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speed = 35
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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[[server_config.entity]]
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name = "net.minecraft.entity.monster.EntitySkeleton"
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attack_power = 3
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attack_probability = 75
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attack_variance = 1
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evasion = 13
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category = "monster"
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speed = 30
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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[[server_config.entity]]
|
||||
name = "net.minecraft.entity.monster.EntitySlime"
|
||||
attack_power = 2
|
||||
attack_probability = 35
|
||||
evasion = 10
|
||||
category = "monster"
|
||||
speed = 30
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.monster.EntitySnowman"
|
||||
attack_power = 0
|
||||
attack_probability = 80
|
||||
evasion = 5
|
||||
category = "passive"
|
||||
speed = 60
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.monster.EntitySpider"
|
||||
attack_power = 2
|
||||
attack_probability = 70
|
||||
evasion = 25
|
||||
category = "monster"
|
||||
speed = 70
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.monster.EntityStray"
|
||||
attack_power = 3
|
||||
attack_probability = 75
|
||||
attack_variance = 1
|
||||
attack_effect = "slow"
|
||||
attack_effect_probability = 90
|
||||
evasion = 13
|
||||
category = "monster"
|
||||
speed = 30
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.monster.EntityVex"
|
||||
attack_power = 9
|
||||
attack_probability = 65
|
||||
evasion = 30
|
||||
category = "monster"
|
||||
speed = 80
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.monster.EntityVindicator"
|
||||
attack_power = 13
|
||||
attack_probability = 70
|
||||
evasion = 10
|
||||
category = "monster"
|
||||
speed = 35
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.monster.EntityWitch"
|
||||
attack_power = 5
|
||||
attack_probability = 75
|
||||
attack_variance = 1
|
||||
evasion = 8
|
||||
category = "monster"
|
||||
speed = 35
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.monster.EntityWitherSkeleton"
|
||||
attack_power = 8
|
||||
attack_probability = 70
|
||||
attack_effect = "wither"
|
||||
attack_effect_probability = 90
|
||||
evasion = 7
|
||||
category = "monster"
|
||||
speed = 65
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.monster.EntityZombie"
|
||||
attack_power = 3
|
||||
attack_probability = 70
|
||||
evasion = 5
|
||||
category = "monster"
|
||||
speed = 25
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.monster.EntityZombieVillager"
|
||||
attack_power = 3
|
||||
attack_probability = 70
|
||||
evasion = 5
|
||||
category = "monster"
|
||||
speed = 25
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntityBat"
|
||||
attack_power = 0
|
||||
attack_probability = 70
|
||||
evasion = 35
|
||||
category = "passive"
|
||||
speed = 75
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntityChicken"
|
||||
attack_power = 0
|
||||
attack_probability = 70
|
||||
evasion = 10
|
||||
category = "passive"
|
||||
speed = 35
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntityCow"
|
||||
attack_power = 0
|
||||
attack_probability = 50
|
||||
evasion = 1
|
||||
category = "passive"
|
||||
speed = 20
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 10
|
||||
decision_flee_probability = 80
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntityDonkey"
|
||||
attack_power = 0
|
||||
attack_probability = 70
|
||||
evasion = 10
|
||||
category = "passive"
|
||||
speed = 65
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntityHorse"
|
||||
attack_power = 0
|
||||
attack_probability = 70
|
||||
evasion = 10
|
||||
category = "passive"
|
||||
speed = 65
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntityLlama"
|
||||
attack_power = 1
|
||||
attack_probability = 70
|
||||
evasion = 10
|
||||
category = "passive"
|
||||
speed = 50
|
||||
decision_attack_probability = 65
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 25
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntityMooshroom"
|
||||
attack_power = 0
|
||||
attack_probability = 70
|
||||
evasion = 1
|
||||
category = "passive"
|
||||
speed = 20
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 10
|
||||
decision_flee_probability = 80
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntityMule"
|
||||
attack_power = 0
|
||||
attack_probability = 70
|
||||
evasion = 10
|
||||
category = "passive"
|
||||
speed = 50
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntityOcelot"
|
||||
attack_power = 1
|
||||
attack_probability = 70
|
||||
attack_variance = 1
|
||||
evasion = 10
|
||||
category = "passive"
|
||||
speed = 75
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntityParrot"
|
||||
attack_power = 0
|
||||
attack_probability = 70
|
||||
evasion = 35
|
||||
category = "passive"
|
||||
speed = 70
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntityPig"
|
||||
attack_power = 0
|
||||
attack_probability = 70
|
||||
evasion = 10
|
||||
category = "passive"
|
||||
speed = 30
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 5
|
||||
decision_flee_probability = 85
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntityRabbit"
|
||||
attack_power = 0
|
||||
attack_probability = 70
|
||||
evasion = 40
|
||||
category = "passive"
|
||||
speed = 75
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 100
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntitySheep"
|
||||
attack_power = 0
|
||||
attack_probability = 70
|
||||
evasion = 5
|
||||
category = "passive"
|
||||
speed = 30
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntitySkeletonHorse"
|
||||
attack_power = 0
|
||||
attack_probability = 70
|
||||
evasion = 5
|
||||
category = "passive"
|
||||
speed = 65
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntitySquid"
|
||||
attack_power = 0
|
||||
attack_probability = 70
|
||||
evasion = 15
|
||||
category = "passive"
|
||||
speed = 40
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntityVillager"
|
||||
attack_power = 0
|
||||
attack_probability = 70
|
||||
evasion = 5
|
||||
category = "passive"
|
||||
speed = 35
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 10
|
||||
decision_flee_probability = 80
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntityWolf"
|
||||
attack_power = 4
|
||||
attack_probability = 70
|
||||
evasion = 20
|
||||
category = "animal"
|
||||
speed = 70
|
||||
decision_attack_probability = 80
|
||||
decision_defend_probability = 15
|
||||
decision_flee_probability = 5
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.passive.EntityZombieHorse"
|
||||
attack_power = 0
|
||||
attack_probability = 70
|
||||
evasion = 8
|
||||
category = "passive"
|
||||
speed = 65
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.boss.EntityDragon"
|
||||
attack_power = 10
|
||||
attack_probability = 70
|
||||
attack_variance = 2
|
||||
evasion = 27
|
||||
category = "boss"
|
||||
speed = 63
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
||||
|
||||
[[server_config.entity]]
|
||||
name = "net.minecraft.entity.boss.EntityWither"
|
||||
attack_power = 8
|
||||
attack_probability = 70
|
||||
attack_effect = "wither"
|
||||
attack_effect_probability = 90
|
||||
evasion = 20
|
||||
category = "boss"
|
||||
speed = 68
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
|
@ -1,653 +0,0 @@
|
|||
<TurnBasedMinecraftConfig>
|
||||
<!-- If the mod has a newer version config, it will rename the existing config and place the new config -->
|
||||
<Version>6</Version>
|
||||
<!-- Number of seconds that an entity cannot enter battle after having just left one. Minimum 1, maximum 10-->
|
||||
<LeaveBattleCooldown>5</LeaveBattleCooldown>
|
||||
<!-- Maximum distance for a monster to start battle by targeting a player or other entity in turn-based-battle.
|
||||
Minimum 5, maximum 50. -->
|
||||
<AggroStartBattleDistance>8</AggroStartBattleDistance>
|
||||
<!-- If not "false", uses old battle behavior where battles only start on attack/hit. Otherwise, battles can
|
||||
start when a hostile mob targets a player or another entity in battle. -->
|
||||
<OldBattleBehavior>false</OldBattleBehavior>
|
||||
<!-- Determines who can disable turn-based-battle for themselves via command. Must be "op" or "any". If neither, defaults to "op"-->
|
||||
<WhoCanDisableTurnBasedForSelf>op</WhoCanDisableTurnBasedForSelf>
|
||||
<!-- If there are "MaxInBattle" amount of entities in battle, other entities cannot join until combatants leave battle. -->
|
||||
<MaxInBattle>8</MaxInBattle>
|
||||
<!-- If not set to "false", then when battle starts all combatants will remain in their starting position. -->
|
||||
<FreezeBattleCombatants>false</FreezeBattleCombatants>
|
||||
<!-- Types that will not initiate battle with player. They are listed as "Category" per EntiytStats entity.
|
||||
Note that items listed in "IgnoreBattleTypes" and "Category" are converted to lowercase before being compared. -->
|
||||
<IgnoreBattleTypes>
|
||||
<passive></passive>
|
||||
<boss></boss>
|
||||
</IgnoreBattleTypes>
|
||||
<!-- BattleMusic determines what categories a type will play music for. -->
|
||||
<!-- Music is placed in "config/TurnBasedMinecraft/Music/battle/" and "config/TurnBasedMinecraft/Music/silly/" -->
|
||||
<BattleMusic>
|
||||
<Normal>
|
||||
<monster></monster>
|
||||
<animal></animal>
|
||||
<boss></boss>
|
||||
<player></player>
|
||||
</Normal>
|
||||
<Silly>
|
||||
<passive></passive>
|
||||
</Silly>
|
||||
</BattleMusic>
|
||||
<PlayerStats>
|
||||
<Speed>50</Speed>
|
||||
<HasteSpeed>80</HasteSpeed> <!-- Speed used if the player entity has "speed" or "haste" effects -->
|
||||
<SlowSpeed>20</SlowSpeed> <!-- Speed used if the player entity has "slow" effect -->
|
||||
<AttackProbability>90</AttackProbability>
|
||||
<Evasion>10</Evasion>
|
||||
</PlayerStats>
|
||||
<!-- Determines how many attacks a "defense" move can block before that entity's next turn. -->
|
||||
<DefenseDuration>1</DefenseDuration>
|
||||
<!-- Probability of escaping battle. If entity's speed is greater than the enemy team's speediest entity, then good probability is used. -->
|
||||
<FleeGoodProbability>90</FleeGoodProbability>
|
||||
<FleeBadProbability>40</FleeBadProbability>
|
||||
<!-- Minimum hit percentage for every entity. If less than 1, it will be stored as 1 anyways. -->
|
||||
<MinimumHitPercentage>4</MinimumHitPercentage>
|
||||
<!-- Number of seconds to wait in battle for all players to make a decision. Minimum of 5 and maximum of 60. -->
|
||||
<BattleTurnTimeSeconds>15</BattleTurnTimeSeconds>
|
||||
<!-- Minimum percentage of silly entities in battle to use silly music -->
|
||||
<SillyMusicThreshold>40</SillyMusicThreshold>
|
||||
|
||||
<!-- Battle stats for entities should be specified here. If an entity is not listed it cannot enter battle. -->
|
||||
<!-- Name: The full class name of an entity. -->
|
||||
<!-- AttackPower: How much damage an entity does per attack. Usually has a "Probability" attribute between 0 and 100. Also may have a "Variance" attribute that varies the attack power by the specified amount randomly. -->
|
||||
<!-- AttackEffect: (Optional) Applies effect to target entity with "Probability" success rate. -->
|
||||
<!-- DefenseDamage: (Optional) Applies damage to an attacker when attacked with "Probability" success rate. -->
|
||||
<!-- Evasion: Determines the percentage of evading attacks between 0 and 100. -->
|
||||
<!-- Note that if the hit probability and evasion result in a percentage less than 1%, the hit chance will be changed ti 1% -->
|
||||
<!-- Speed: Value in range of 0 to 100 that determines the order entities act in battle. Higher is sooner. Entities with same speed will take their turn as a group in random order (not at the same time). -->
|
||||
<!-- IgnoreBattle: (Optional) Per entity setting to not enter turn-based-battle if value is "true". If "true" these stats will not apply to the entity as they are only used in turn-based-battle. -->
|
||||
<!-- Category: Sets the type of the entity, used by "IgnoreBattleTypes" to determine what types ignore battle. -->
|
||||
<!-- Decision: Lists percentages of what action taken by the entity, one of Attack, Defend, or Flee. If the sum is less than 100, the mob has a chance to do nothing with the remaining percentage -->
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityBlaze</Name>
|
||||
<AttackPower Probability="50">5</AttackPower>
|
||||
<AttackEffect Probability="75">fire</AttackEffect>
|
||||
<Evasion>5</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>45</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityCaveSpider</Name>
|
||||
<AttackPower Probability="75">2</AttackPower>
|
||||
<AttackEffect Probability="90">poison</AttackEffect>
|
||||
<Evasion>35</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>75</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityCreeper</Name>
|
||||
<IgnoreBattle>true</IgnoreBattle>
|
||||
<AttackPower Probability="17" Variance="7">15</AttackPower>
|
||||
<Evasion>5</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>25</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityElderGuardian</Name>
|
||||
<AttackPower Probability="65">8</AttackPower>
|
||||
<DefenseDamage Probability="35">2</DefenseDamage>
|
||||
<Evasion>25</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>45</Speed>
|
||||
<Decision>
|
||||
<Attack>80</Attack>
|
||||
<Defend>20</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityEnderman</Name>
|
||||
<AttackPower Probability="80">7</AttackPower>
|
||||
<Evasion>40</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>70</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityEndermite</Name>
|
||||
<AttackPower Probability="80">2</AttackPower>
|
||||
<Evasion>40</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>35</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityEvoker</Name>
|
||||
<AttackPower Probability="60">6</AttackPower>
|
||||
<Evasion>35</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>35</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityGhast</Name>
|
||||
<IgnoreBattle>true</IgnoreBattle>
|
||||
<AttackPower Probability="20">13</AttackPower>
|
||||
<Evasion>35</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>60</Speed>
|
||||
<Decision>
|
||||
<Attack>75</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>25</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityGiantZombie</Name>
|
||||
<AttackPower Probability="35">11</AttackPower>
|
||||
<Evasion>2</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>45</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityGuardian</Name>
|
||||
<AttackPower Probability="55">6</AttackPower>
|
||||
<DefenseDamage Probability="30">2</DefenseDamage>
|
||||
<Evasion>25</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>50</Speed>
|
||||
<Decision>
|
||||
<Attack>80</Attack>
|
||||
<Defend>20</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityHusk</Name>
|
||||
<AttackPower Probability="70">3</AttackPower>
|
||||
<AttackEffect Probability="95">hunger</AttackEffect>
|
||||
<Evasion>5</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>25</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityIronGolem</Name>
|
||||
<AttackPower Probability="85" Variance="7">14</AttackPower>
|
||||
<Evasion>5</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>45</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityMagmaCube</Name>
|
||||
<AttackPower Probability="35">3</AttackPower>
|
||||
<Evasion>12</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>35</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityPigZombie</Name>
|
||||
<AttackPower Probability="70">8</AttackPower>
|
||||
<Evasion>10</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>50</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityPolarBear</Name>
|
||||
<AttackPower Probability="67">6</AttackPower>
|
||||
<Evasion>5</Evasion>
|
||||
<Category>animal</Category>
|
||||
<Speed>35</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityShulker</Name>
|
||||
<AttackPower Probability="80">4</AttackPower>
|
||||
<Evasion>15</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>10</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntitySilverfish</Name>
|
||||
<AttackPower Probability="85">1</AttackPower>
|
||||
<Evasion>37</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>35</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntitySkeleton</Name>
|
||||
<AttackPower Probability="75" Variance="1">3</AttackPower>
|
||||
<Evasion>13</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>30</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntitySlime</Name>
|
||||
<AttackPower Probability="35">2</AttackPower>
|
||||
<Evasion>10</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>30</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntitySnowman</Name>
|
||||
<AttackPower Probability="80">0</AttackPower>
|
||||
<Evasion>5</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>60</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntitySpider</Name>
|
||||
<AttackPower Probability="70">2</AttackPower>
|
||||
<Evasion>25</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>70</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityStray</Name>
|
||||
<AttackPower Probability="75" Variance="1">3</AttackPower>
|
||||
<AttackEffect Probability="90">slow</AttackEffect>
|
||||
<Evasion>13</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>30</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityVex</Name>
|
||||
<AttackPower Probability="65">9</AttackPower>
|
||||
<Evasion>30</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>80</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityVindicator</Name>
|
||||
<AttackPower Probability="70">13</AttackPower>
|
||||
<Evasion>10</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>35</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityWitch</Name>
|
||||
<AttackPower Probability="75" Variance="1">5</AttackPower>
|
||||
<Evasion>8</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>35</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityWitherSkeleton</Name>
|
||||
<AttackPower Probability="70">8</AttackPower>
|
||||
<AttackEffect Probability="90">wither</AttackEffect>
|
||||
<Evasion>7</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>65</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityZombie</Name>
|
||||
<AttackPower Probability="70">3</AttackPower>
|
||||
<Evasion>5</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>25</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.monster.EntityZombieVillager</Name>
|
||||
<AttackPower Probability="70">3</AttackPower>
|
||||
<Evasion>5</Evasion>
|
||||
<Category>monster</Category>
|
||||
<Speed>25</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntityBat</Name>
|
||||
<AttackPower Probability="70">0</AttackPower>
|
||||
<Evasion>35</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>75</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>90</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntityChicken</Name>
|
||||
<AttackPower Probability="70">0</AttackPower>
|
||||
<Evasion>10</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>35</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>90</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntityCow</Name>
|
||||
<AttackPower Probability="50">0</AttackPower>
|
||||
<Evasion>1</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>20</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>10</Defend>
|
||||
<Flee>80</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntityDonkey</Name>
|
||||
<AttackPower Probability="70">0</AttackPower>
|
||||
<Evasion>10</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>65</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>90</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntityHorse</Name>
|
||||
<AttackPower Probability="70">0</AttackPower>
|
||||
<Evasion>10</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>65</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>90</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntityLlama</Name>
|
||||
<AttackPower Probability="70">1</AttackPower>
|
||||
<Evasion>10</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>50</Speed>
|
||||
<Decision>
|
||||
<Attack>65</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>25</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntityMooshroom</Name>
|
||||
<AttackPower Probability="70">0</AttackPower>
|
||||
<Evasion>1</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>20</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>10</Defend>
|
||||
<Flee>80</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntityMule</Name>
|
||||
<AttackPower Probability="70">0</AttackPower>
|
||||
<Evasion>10</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>50</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>90</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntityOcelot</Name>
|
||||
<AttackPower Probability="70" Variance="1">1</AttackPower>
|
||||
<Evasion>10</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>75</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>90</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntityParrot</Name>
|
||||
<AttackPower Probability="70">0</AttackPower>
|
||||
<Evasion>35</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>70</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>90</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntityPig</Name>
|
||||
<AttackPower Probability="70">0</AttackPower>
|
||||
<Evasion>10</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>30</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>5</Defend>
|
||||
<Flee>85</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntityRabbit</Name>
|
||||
<AttackPower Probability="70">0</AttackPower>
|
||||
<Evasion>40</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>75</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>100</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntitySheep</Name>
|
||||
<AttackPower Probability="70">0</AttackPower>
|
||||
<Evasion>5</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>30</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>90</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntitySkeletonHorse</Name>
|
||||
<AttackPower Probability="70">0</AttackPower>
|
||||
<Evasion>5</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>65</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>90</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntitySquid</Name>
|
||||
<AttackPower Probability="70">0</AttackPower>
|
||||
<Evasion>15</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>40</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>90</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntityVillager</Name>
|
||||
<AttackPower Probability="70">0</AttackPower>
|
||||
<Evasion>5</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>35</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>10</Defend>
|
||||
<Flee>80</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntityWolf</Name>
|
||||
<AttackPower Probability="70">4</AttackPower>
|
||||
<Evasion>20</Evasion>
|
||||
<Category>animal</Category>
|
||||
<Speed>70</Speed>
|
||||
<Decision>
|
||||
<Attack>80</Attack>
|
||||
<Defend>15</Defend>
|
||||
<Flee>5</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.passive.EntityZombieHorse</Name>
|
||||
<AttackPower Probability="70">0</AttackPower>
|
||||
<Evasion>8</Evasion>
|
||||
<Category>passive</Category>
|
||||
<Speed>65</Speed>
|
||||
<Decision>
|
||||
<Attack>0</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>90</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.boss.EntityDragon</Name>
|
||||
<AttackPower Probability="70" Variance="2">10</AttackPower>
|
||||
<Evasion>27</Evasion>
|
||||
<Category>boss</Category>
|
||||
<Speed>63</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
<EntityEntry>
|
||||
<Name>net.minecraft.entity.boss.EntityWither</Name>
|
||||
<AttackPower Probability="70">8</AttackPower>
|
||||
<Evasion>20</Evasion>
|
||||
<AttackEffect Probability="90">wither</AttackEffect>
|
||||
<Category>boss</Category>
|
||||
<Speed>68</Speed>
|
||||
<Decision>
|
||||
<Attack>100</Attack>
|
||||
<Defend>0</Defend>
|
||||
<Flee>0</Flee>
|
||||
</Decision>
|
||||
</EntityEntry>
|
||||
</TurnBasedMinecraftConfig>
|
Loading…
Reference in a new issue