Work In Progress - TBM_Config.xml updated

The config file should hold info on all vanilla mobs by now
This commit is contained in:
Stephen Seo 2018-08-31 13:28:13 +09:00
parent 784cff7914
commit 0ab0312e84
3 changed files with 109 additions and 2 deletions

View file

@ -264,7 +264,7 @@ public class Battle
{
case DECISION:
timer = timer.minus(dt);
if(timer.isNegative() || timer.isZero())
if(timer.isNegative() || timer.isZero() || undecidedCount <= 0)
{
state = State.ATTACK;
timer = TurnBasedMinecraftMod.BattleDecisionTime;

View file

@ -43,7 +43,7 @@ public class PacketBattleDecision implements IMessage
public IMessage onMessage(PacketBattleDecision message, MessageContext ctx)
{
Battle b = TurnBasedMinecraftMod.getBattleManager().getBattleByID(message.battleID);
if(b != null && b.getState() == Battle.State.DECISION)
if(b != null)
{
EntityPlayerMP player = ctx.getServerHandler().player;
b.setDecision(player.getEntityId(), message.decision);

View file

@ -1,5 +1,9 @@
<TurnBasedMinecraftConfig>
<Version>1</Version>
<IgnoreBattleTypes>
<Passive></Passive>
<Boss></Boss>
</IgnoreBattleTypes>
<EntityStats>
<net.minecraft.entity.monster.EntityBlaze>
<AttackPower Probability="50">5</AttackPower>
@ -130,5 +134,108 @@
<AttackPower Probability="70">3</AttackPower>
<Evasion>5</Evasion>
</net.minecraft.entity.monster.EntityZombieVillager>
<net.minecraft.entity.passive.EntityBat
Passive="true">
<AttackPower Probability="70">0</AttackPower>
<Evasion>35</Evasion>
</net.minecraft.entity.passive.EntityBat>
<net.minecraft.entity.passive.EntityChicken
Passive="true">
<AttackPower Probability="70">0</AttackPower>
<Evasion>10</Evasion>
</net.minecraft.entity.passive.EntityChicken>
<net.minecraft.entity.passive.EntityCow
Passive="true">
<AttackPower Probability="50">0</AttackPower>
<Evasion>1</Evasion>
<Conflicts>
<net.minecraft.entity.passive.EntityMooshroom></net.minecraft.entity.passive.EntityMooshroom>
</Conflicts>
</net.minecraft.entity.passive.EntityCow>
<net.minecraft.entity.passive.EntityDonkey
Passive="true">
<AttackPower Probability="70">0</AttackPower>
<Evasion>10</Evasion>
</net.minecraft.entity.passive.EntityDonkey>
<net.minecraft.entity.passive.EntityHorse
Passive="true">
<AttackPower Probability="70">0</AttackPower>
<Evasion>10</Evasion>
</net.minecraft.entity.passive.EntityHorse>
<net.minecraft.entity.passive.EntityLlama
Passive="true">
<AttackPower Probability="70">1</AttackPower>
<Evasion>10</Evasion>
</net.minecraft.entity.passive.EntityLlama>
<net.minecraft.entity.passive.EntityMooshroom
Passive="true">
<AttackPower Probability="70">0</AttackPower>
<Evasion>1</Evasion>
</net.minecraft.entity.passive.EntityMooshroom>
<net.minecraft.entity.passive.EntityMule
Passive="true">
<AttackPower Probability="70">0</AttackPower>
<Evasion>10</Evasion>
</net.minecraft.entity.passive.EntityMule>
<net.minecraft.entity.passive.EntityOcelot
Passive="true">
<AttackPower Probability="70" Variance="1">1</AttackPower>
<Evasion>10</Evasion>
</net.minecraft.entity.passive.EntityOcelot>
<net.minecraft.entity.passive.EntityParrot
Passive="true">
<AttackPower Probability="70">0</AttackPower>
<Evasion>35</Evasion>
</net.minecraft.entity.passive.EntityParrot>
<net.minecraft.entity.passive.EntityPig
Passive="true">
<AttackPower Probability="70">0</AttackPower>
<Evasion>10</Evasion>
</net.minecraft.entity.passive.EntityPig>
<net.minecraft.entity.passive.EntityRabbit
Passive="true">
<AttackPower Probability="70">0</AttackPower>
<Evasion>40</Evasion>
</net.minecraft.entity.passive.EntityRabbit>
<net.minecraft.entity.passive.EntitySheep
Passive="true">
<AttackPower Probability="70">0</AttackPower>
<Evasion>5</Evasion>
</net.minecraft.entity.passive.EntitySheep>
<net.minecraft.entity.passive.EntitySkeletonHorse
Passive="true">
<AttackPower Probability="70">0</AttackPower>
<Evasion>5</Evasion>
</net.minecraft.entity.passive.EntitySkeletonHorse>
<net.minecraft.entity.passive.EntitySquid
Passive="true">
<AttackPower Probability="70">0</AttackPower>
<Evasion>15</Evasion>
</net.minecraft.entity.passive.EntitySquid>
<net.minecraft.entity.passive.EntityVillager
Passive="true">
<AttackPower Probability="70">0</AttackPower>
<Evasion>5</Evasion>
</net.minecraft.entity.passive.EntityVillager>
<net.minecraft.entity.passive.EntityWolf>
<AttackPower Probability="70">4</AttackPower>
<Evasion>20</Evasion>
</net.minecraft.entity.passive.EntityWolf>
<net.minecraft.entity.passive.EntityZombieHorse
Passive="true">
<AttackPower Probability="70">0</AttackPower>
<Evasion>8</Evasion>
</net.minecraft.entity.passive.EntityZombieHorse>
<net.minecraft.entity.boss.EntityDragon
Boss="true">
<AttackPower Probability="70" Variance="2">10</AttackPower>
<Evasion>27</Evasion>
</net.minecraft.entity.boss.EntityDragon>
<net.minecraft.entity.boss.EntityWither
Boss="true">
<AttackPower Probability="70">8</AttackPower>
<Evasion>20</Evasion>
<AttackEffect Probability="90">wither</AttackEffect>
</net.minecraft.entity.boss.EntityWither>
</EntityStats>
</TurnBasedMinecraftConfig>