Minor tweak to "Ping" packet
This commit changes the "Ping" packet to not create a client-side Battle instance if it does not exist when the packet is received.
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2 changed files with 10 additions and 6 deletions
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@ -1,5 +1,10 @@
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# Upcoming changes
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# Version NeoForge-1.26.3-MC-1.21.1
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Tweak to "Ping" packet to not create client-local Battle instance if it does
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not exist.
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# Version Forge-1.26.2
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Show battling Entities next to their attack button in the BattleGUI.
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@ -31,13 +31,12 @@ public record PacketBattlePing(int battleID, int remainingSeconds) implements Cu
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@Override
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public void handle(final @NotNull PacketBattlePing pkt, IPayloadContext ctx) {
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ctx.enqueueWork(() -> {
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if (TurnBasedMinecraftMod.proxy.getLocalBattle() == null) {
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TurnBasedMinecraftMod.proxy.createLocalBattle(pkt.battleID);
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}
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if (TurnBasedMinecraftMod.proxy.getLocalBattle() != null) {
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TurnBasedMinecraftMod.proxy.setBattleGuiAsGui();
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TurnBasedMinecraftMod.proxy.setBattleGuiBattleChanged();
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TurnBasedMinecraftMod.proxy.setBattleGuiTime(pkt.remainingSeconds);
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TurnBasedMinecraftMod.proxy.pauseMCMusic();
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}
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}).exceptionally(e -> {
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ctx.disconnect(Component.literal("Exception handling PacketBattlePing! " + e.getMessage()));
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return null;
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