Minor tweak to "Ping" packet

This commit changes the "Ping" packet to not create a client-side Battle
instance if it does not exist when the packet is received.
This commit is contained in:
Stephen Seo 2024-10-25 15:31:23 +09:00
parent d1962d0525
commit 367c407ec9
2 changed files with 10 additions and 6 deletions

View file

@ -1,5 +1,10 @@
# Upcoming changes
# Version NeoForge-1.26.3-MC-1.21.1
Tweak to "Ping" packet to not create client-local Battle instance if it does
not exist.
# Version Forge-1.26.2
Show battling Entities next to their attack button in the BattleGUI.

View file

@ -31,13 +31,12 @@ public record PacketBattlePing(int battleID, int remainingSeconds) implements Cu
@Override
public void handle(final @NotNull PacketBattlePing pkt, IPayloadContext ctx) {
ctx.enqueueWork(() -> {
if (TurnBasedMinecraftMod.proxy.getLocalBattle() == null) {
TurnBasedMinecraftMod.proxy.createLocalBattle(pkt.battleID);
if (TurnBasedMinecraftMod.proxy.getLocalBattle() != null) {
TurnBasedMinecraftMod.proxy.setBattleGuiAsGui();
TurnBasedMinecraftMod.proxy.setBattleGuiBattleChanged();
TurnBasedMinecraftMod.proxy.setBattleGuiTime(pkt.remainingSeconds);
TurnBasedMinecraftMod.proxy.pauseMCMusic();
}
TurnBasedMinecraftMod.proxy.setBattleGuiAsGui();
TurnBasedMinecraftMod.proxy.setBattleGuiBattleChanged();
TurnBasedMinecraftMod.proxy.setBattleGuiTime(pkt.remainingSeconds);
TurnBasedMinecraftMod.proxy.pauseMCMusic();
}).exceptionally(e -> {
ctx.disconnect(Component.literal("Exception handling PacketBattlePing! " + e.getMessage()));
return null;