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3 changed files with 3 additions and 3 deletions
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@ -131,7 +131,7 @@ playback.</p>
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triggers the "battle" music or the "silly" music.</p>
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triggers the "battle" music or the "silly" music.</p>
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<p>"Silly Music Threshold" determines the percentage of silly-category-mobs in
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<p>"Silly Music Threshold" determines the percentage of silly-category-mobs in
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battle required to play silly music. This means if the setting is 49%, and there
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battle required to play silly music. This means if the setting is 49%, and there
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is one player, one zomibe, and two sheep in battle, then the game will play
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is one player, one zombie, and two sheep in battle, then the game will play
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silly music (since 50% of the combatants are sheep and is greater than 49%).</p></div>
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silly music (since 50% of the combatants are sheep and is greater than 49%).</p></div>
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</div>
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</div>
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</div>
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</div>
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@ -209,5 +209,5 @@
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<!--
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<!--
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MkDocs version : 1.6.1
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MkDocs version : 1.6.1
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Build Date UTC : 2024-10-29 08:57:40.510050+00:00
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Build Date UTC : 2024-10-29 09:54:21.741213+00:00
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-->
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-->
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