Move probability logic to BattleUpdate thread

This commit is contained in:
Stephen Seo 2018-10-27 16:53:04 +09:00
parent 044ee7d860
commit 83711ed7e3

View file

@ -1050,15 +1050,48 @@ public class Battle
final Entity targetEntity = target.entity;
final EntityInfo targetEntityInfo = target.entityInfo;
final int finalDamageAmount = damageAmount;
final boolean defenseDamageTriggered;
final boolean attackEffectTriggered;
if(!(targetEntity instanceof EntityPlayer) && targetEntityInfo.defenseDamage > 0)
{
if((int)(Math.random() * 100) < targetEntityInfo.defenseDamageProbability)
{
defenseDamageTriggered = true;
}
else
{
defenseDamageTriggered = false;
}
}
else
{
defenseDamageTriggered = false;
}
if(nextEntityInfo.attackEffect != EntityInfo.Effect.UNKNOWN && nextEntityInfo.attackEffectProbability > 0)
{
if((int)(Math.random() * 100) < nextEntityInfo.attackEffectProbability)
{
attackEffectTriggered = true;
}
else
{
attackEffectTriggered = false;
}
}
else
{
attackEffectTriggered = false;
}
debugLog += " adding task...";
next.entity.getServer().addScheduledTask(() -> {
TurnBasedMinecraftMod.proxy.setAttackingEntity(nextEntity);
targetEntity.attackEntityFrom(damageSource, finalDamageAmount);
TurnBasedMinecraftMod.proxy.setAttackingEntity(null);
sendMessageToAllPlayers(PacketBattleMessage.MessageType.ATTACK, nextEntity.getEntityId(), targetEntity.getEntityId(), finalDamageAmount);
if(!(targetEntity instanceof EntityPlayer) && targetEntityInfo.defenseDamage > 0)
{
if((int)(Math.random() * 100) < targetEntityInfo.defenseDamageProbability)
if(defenseDamageTriggered)
{
// defense damage
DamageSource defenseDamageSource = DamageSource.causeMobDamage((EntityLivingBase)targetEntity);
@ -1067,17 +1100,12 @@ public class Battle
TurnBasedMinecraftMod.proxy.setAttackingEntity(null);
sendMessageToAllPlayers(PacketBattleMessage.MessageType.DEFENSE_DAMAGE, targetEntity.getEntityId(), nextEntity.getEntityId(), targetEntityInfo.defenseDamage);
}
}
// attack effect
if(nextEntityInfo.attackEffect != EntityInfo.Effect.UNKNOWN && nextEntityInfo.attackEffectProbability > 0)
{
int effectChance = (int)(Math.random() * 100);
if(effectChance < nextEntityInfo.attackEffectProbability)
if(attackEffectTriggered)
{
nextEntityInfo.attackEffect.applyEffectToEntity((EntityLivingBase)targetEntity);
sendMessageToAllPlayers(PacketBattleMessage.MessageType.WAS_AFFECTED, nextEntity.getEntityId(), targetEntity.getEntityId(), 0, nextEntityInfo.attackEffect.getAffectedString());
}
}
});
debugLog += "...task added";
}