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@ -111,6 +111,10 @@
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<li class="nav-item" data-bs-level="1"><a href="#client-side-config" class="nav-link">Client-side Config</a>
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<ul class="nav flex-column">
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<li class="nav-item" data-bs-level="2"><a href="#battlesilly-music" class="nav-link">Battle/Silly Music</a>
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<ul class="nav flex-column">
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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@ -132,7 +136,28 @@ triggers the "battle" music or the "silly" music.</p>
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<p>"Silly Music Threshold" determines the percentage of silly-category-mobs in
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battle required to play silly music. This means if the setting is 49%, and there
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is one player, one zombie, and two sheep in battle, then the game will play
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silly music (since 50% of the combatants are sheep and is greater than 49%).</p></div>
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silly music (since 50% of the combatants are sheep and is greater than 49%).</p>
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<h2 id="battlesilly-music">Battle/Silly Music</h2>
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<div class="admonition note">
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<p class="admonition-title">Note</p>
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<p>The TurnBasedMinecraftMod (TBMM) configuration folders need to be
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generated. Run the mod once to generate them, then close Minecraft.</p>
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</div>
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<p>There are two folders in the <code>.minecraft/config/TurnBasedMinecraft/Music/</code>
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directory: <code>battle</code> and <code>silly</code>.</p>
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<p>Place your music files in those folders, and the appropriate music will play
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depending on if the battle is with <code>silly</code> mobs or not.</p>
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<div class="admonition note">
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<p class="admonition-title">Note</p>
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<p>A random song will be picked in the <code>battle</code> folder on <code>battle</code> music, and
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in the <code>silly</code> music folder on <code>silly</code> music.</p>
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</div>
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<div class="admonition warning">
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<p class="admonition-title">Warning</p>
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<p>It is recommended to use .ogg Vorbis files for music. There is support for
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.mp3 files, but currently .ogg Vorbis files are more stable in this mod.
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Note that .ogg Opus files are NOT supported, but .ogg Vorbis files are.</p>
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</div></div>
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</div>
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</div>
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<!--
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MkDocs version : 1.6.1
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Build Date UTC : 2024-10-29 09:54:21.741213+00:00
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Build Date UTC : 2024-10-29 10:21:00.010581+00:00
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-->
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@ -122,6 +122,10 @@
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<li class="nav-item" data-bs-level="2"><a href="#other-things-to-know" class="nav-link">Other Things to Know</a>
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<ul class="nav flex-column">
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</ul>
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</li>
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<li class="nav-item" data-bs-level="2"><a href="#frequently-asked-questions" class="nav-link">Frequently Asked Questions</a>
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<ul class="nav flex-column">
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</ul>
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</li>
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</ul>
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</li>
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@ -136,8 +140,11 @@
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<p>In this text area, yellow texts are setting names, green texts are setting
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values that can be set when clicked on, and dark-green texts are settings that
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display more settings when clicked on.</p>
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<p>You can hover/click these texts by pressing the "t" key to open the chatbox, and
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using the mouse.</p>
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<div class="admonition note">
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<p class="admonition-title">Note</p>
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<p>You can hover/click these texts by pressing the "t" key to open the chatbox,
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and using the mouse.</p>
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</div>
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<p><img alt="tbm-server-edit info when hovered" src="../tbm-server-edit-hover.png" /></p>
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<p><img alt="tbm-server-edit output when haste-speed is set" src="../tbm-server-edit-set-haste.png" /></p>
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<p>When clicking on the dark-green texts, a description and list is shown. You can
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@ -167,8 +174,11 @@ time.</p>
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<p>Also, "DecisionAttack" will be set to 100%, so that the sheep will choose to
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attack instead of fleeing battle.</p>
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<p><img alt="mob setting decision attack 100%" src="../tbm-edit-decision-attack.png" /></p>
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<div class="admonition note">
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<p class="admonition-title">Note</p>
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<p>Make sure to click on "Finished Editing" to save changes to the server-side
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config.</p>
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</div>
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<p>Note that for sheep to enter battle, they must be removed from the "ignore
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battle categories" setting (remove the "passive" category).</p>
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<p><img alt="server edit remove passive from ignore
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@ -183,14 +193,19 @@ named with a specific name (like with a name-tag). Name a mob, then invoke
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<p>Hit the named mob to start the editing process.</p>
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<p><img alt="tbm-edit custom editing" src="../tbm-edit-custom-editing.jpg" /></p>
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<p>Make your changes and click on "Finished Editing", and any mob with that exact
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name will have these battle settings applied. Note that these settings are also
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in the server-side config.</p>
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name will have these battle settings applied.</p>
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<div class="admonition note">
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<p class="admonition-title">Note</p>
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<p>These settings are also in the server-side config.</p>
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</div>
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<h2 id="other-things-to-know">Other Things to Know</h2>
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<p>Sometimes a mod update will "reset" the settings in the server-config to
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defaults. This is due to new mob entries in the settings. Check the
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<code>.minecraft/config</code> folder (or <code>config</code> folder on the server) to see that the
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old settings file was renamed and the new settings file is in its place. You may
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have to compare the files to keep the settings you want.</p></div>
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have to compare the files to keep the settings you want.</p>
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<h2 id="frequently-asked-questions">Frequently Asked Questions</h2>
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<p><a href="https://github.com/Stephen-Seo/TurnBasedMinecraftMod/blob/neoforge/FAQ.md">FAQ</a></p></div>
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</div>
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</div>
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