Update Changelog.md
This commit is contained in:
parent
115fa02753
commit
8bcecd21a9
1 changed files with 17 additions and 0 deletions
17
Changelog.md
17
Changelog.md
|
@ -1,3 +1,20 @@
|
||||||
|
# Version 1.3
|
||||||
|
|
||||||
|
"/tbm-enable-all" and "/tbm-disable-all" now notifies all players when they are
|
||||||
|
invoked by an OP.
|
||||||
|
|
||||||
|
Battles can now be started/joined by hostile mobs when they target a player or
|
||||||
|
other entity in battle, instead of just entering on attack. Old
|
||||||
|
battle-starting-behavior can be used by setting the related config option.
|
||||||
|
(This change was made to keep zombies from gathering around the player when
|
||||||
|
the config option for freezing entities in battle is enabled.)
|
||||||
|
|
||||||
|
Non-player entities in battle now primarily attack entities they are already
|
||||||
|
targeting (via a call to EntityLiving's "getAttackTarget()").
|
||||||
|
|
||||||
|
Note since config version is now 5, older config will be renamed and the new
|
||||||
|
config will take its place.
|
||||||
|
|
||||||
# Version 1.2
|
# Version 1.2
|
||||||
|
|
||||||
Fixed "/tbm-enable" and "/tbm-disable" not working in singleplayer.
|
Fixed "/tbm-enable" and "/tbm-disable" not working in singleplayer.
|
||||||
|
|
Loading…
Reference in a new issue