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Changelog.md
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# Version 1.3
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"/tbm-enable-all" and "/tbm-disable-all" now notifies all players when they are
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invoked by an OP.
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Battles can now be started/joined by hostile mobs when they target a player or
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other entity in battle, instead of just entering on attack. Old
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battle-starting-behavior can be used by setting the related config option.
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(This change was made to keep zombies from gathering around the player when
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the config option for freezing entities in battle is enabled.)
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Non-player entities in battle now primarily attack entities they are already
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targeting (via a call to EntityLiving's "getAttackTarget()").
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Note since config version is now 5, older config will be renamed and the new
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config will take its place.
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# Version 1.2
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Fixed "/tbm-enable" and "/tbm-disable" not working in singleplayer.
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