Fix usage of throwable potions in battle

Add (experimental) "right-click" support for items when "Use" is invoked
on an item in battle.
This commit is contained in:
Stephen Seo 2024-01-17 14:11:11 +09:00
parent 6f0c223c9d
commit 9fab572800

View file

@ -1102,7 +1102,7 @@ public class Battle {
final Entity nextEntity = next.entity;
final int nextItemToUse = next.itemToUse;
((Player) nextEntity).getInventory().setItem(nextItemToUse, targetItem.finishUsingItem(targetItemStack, nextEntity.level(), (LivingEntity) nextEntity));
} else if (targetItem instanceof PotionItem) {
} else if (targetItem instanceof PotionItem && !(targetItem instanceof ThrowablePotionItem)) {
debugLog += " potion";
sendMessageToAllPlayers(PacketBattleMessage.MessageType.USED_ITEM, next.entity.getId(), 0, PacketBattleMessage.UsedItemAction.USED_POTION.getValue(), targetItemStack.getDisplayName().getString());
final Entity nextEntity = next.entity;
@ -1113,7 +1113,10 @@ public class Battle {
sendMessageToAllPlayers(PacketBattleMessage.MessageType.USED_ITEM, next.entity.getId(), 0, PacketBattleMessage.UsedItemAction.USED_INVALID.getValue(), targetItemStack.getDisplayName().getString());
final Entity nextEntity = next.entity;
final int nextItemToUse = next.itemToUse;
((Player)nextEntity).getInventory().setItem(nextItemToUse, targetItem.finishUsingItem(targetItemStack, nextEntity.level(), (LivingEntity) nextEntity));
final int prevItem = ((Player)nextEntity).getInventory().selected;
((Player)nextEntity).getInventory().selected = nextItemToUse;
((Player)nextEntity).getInventory().setItem(nextItemToUse, targetItem.use(nextEntity.level(), (Player)nextEntity, InteractionHand.MAIN_HAND).getObject());
((Player)nextEntity).getInventory().selected = prevItem;
}
}
break;