Fix for server/client setup
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1 changed files with 1 additions and 2 deletions
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@ -14,7 +14,6 @@ import java.util.concurrent.atomic.AtomicInteger;
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import com.seodisparate.TurnBasedMinecraft.common.networking.PacketBattleInfo;
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import com.seodisparate.TurnBasedMinecraft.common.networking.PacketBattleMessage;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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@ -590,7 +589,7 @@ public class Battle
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// have player look at attack target
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final Entity nextEntity = next.entity;
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final Entity targetEntity = target.entity;
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Minecraft.getMinecraft().addScheduledTask(() -> {
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next.entity.getServer().addScheduledTask(() -> {
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((EntityPlayerMP)nextEntity).connection.setPlayerLocation(nextEntity.posX, nextEntity.posY, nextEntity.posZ, Utility.yawDirection(nextEntity.posX, nextEntity.posZ, targetEntity.posX, targetEntity.posZ), Utility.pitchDirection(nextEntity.posX, nextEntity.posY, nextEntity.posZ, targetEntity.posX, targetEntity.posY, targetEntity.posZ));
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});
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TurnBasedMinecraftMod.attackingEntity = next.entity;
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