Update README.md
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README.md
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@ -45,14 +45,18 @@ When playing multiplayer, some configuration of the config on the server may be
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between them
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- Supports use of the vanilla Minecraft bow and arrows (have bow selected when
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in battle)
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- Supports custom battle music to be played when fighting enemies. (They must be
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placed in `.minecraft/config/TurnBasedMinecraft/Music/battle` or
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`.minecraft/config/TurnBasedMinecraft/Music/silly`. Client-side config determines
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which song plays in battle for the client. only `.wav`, ~~`.mid`~~, and `.mp3` files
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supported. ~~Only `.mid` files are not affected by volume options (master and
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music sliders))~~ Midi file playback has been disabled for now due to lack of volume
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control issues. MP3 file playback sometimes fails, but seems to work better when the
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file is as "barebones" as possible (no album art metadata in the file).
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- Supports custom battle music to be played when fighting enemies. (They must
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be placed in `.minecraft/config/TurnBasedMinecraft/Music/battle` or
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`.minecraft/config/TurnBasedMinecraft/Music/silly`. Client-side config
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determines which song plays in battle for the client. only `.wav`,
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~~`.mid`~~, `.mp3`, and `.ogg` files supported. ~~Only `.mid` files are not
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affected by volume options (master and music sliders))~~ Midi file playback
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has been disabled for now due to lack of volume control issues. MP3 file
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playback sometimes fails, but seems to work better when the file is as
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"barebones" as possible (no album art metadata in the file). It is recommended
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to use `.ogg` files for music. Note that ogg Vorbis is supported, and NOT ogg
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Opus. One can convert to ogg Vorbis with ffmpeg like this: `ffmpeg -i
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<my_music_file_to_convert> -map a:0 -c:a libvorbis output.ogg`.
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- Config allows limiting number of combatants in turn-based battle.
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- Config can be modified (server-side) to add entries of mobs from other mods.
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(by default an unknown mob cannot enter turn-based battle, so the config must be
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@ -65,7 +69,8 @@ configured for them.)
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# Building
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Simply invoke `./gradlew build` in the mod directory and after some time the
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finished jar will be saved at "build/libs/TurnBasedMinecraft-NeoForge-1.25.0-all.jar"
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finished jar will be saved at
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`build/libs/TurnBasedMinecraft-NeoForge-1.25.0-all.jar`
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# Reproducibility
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