Update README.md

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Stephen Seo 2024-01-08 15:37:48 +09:00
parent 2cbad47b33
commit d58ef1585a

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@ -45,14 +45,18 @@ When playing multiplayer, some configuration of the config on the server may be
between them
- Supports use of the vanilla Minecraft bow and arrows (have bow selected when
in battle)
- Supports custom battle music to be played when fighting enemies. (They must be
placed in `.minecraft/config/TurnBasedMinecraft/Music/battle` or
`.minecraft/config/TurnBasedMinecraft/Music/silly`. Client-side config determines
which song plays in battle for the client. only `.wav`, ~~`.mid`~~, and `.mp3` files
supported. ~~Only `.mid` files are not affected by volume options (master and
music sliders))~~ Midi file playback has been disabled for now due to lack of volume
control issues. MP3 file playback sometimes fails, but seems to work better when the
file is as "barebones" as possible (no album art metadata in the file).
- Supports custom battle music to be played when fighting enemies. (They must
be placed in `.minecraft/config/TurnBasedMinecraft/Music/battle` or
`.minecraft/config/TurnBasedMinecraft/Music/silly`. Client-side config
determines which song plays in battle for the client. only `.wav`,
~~`.mid`~~, `.mp3`, and `.ogg` files supported. ~~Only `.mid` files are not
affected by volume options (master and music sliders))~~ Midi file playback
has been disabled for now due to lack of volume control issues. MP3 file
playback sometimes fails, but seems to work better when the file is as
"barebones" as possible (no album art metadata in the file). It is recommended
to use `.ogg` files for music. Note that ogg Vorbis is supported, and NOT ogg
Opus. One can convert to ogg Vorbis with ffmpeg like this: `ffmpeg -i
<my_music_file_to_convert> -map a:0 -c:a libvorbis output.ogg`.
- Config allows limiting number of combatants in turn-based battle.
- Config can be modified (server-side) to add entries of mobs from other mods.
(by default an unknown mob cannot enter turn-based battle, so the config must be
@ -65,7 +69,8 @@ configured for them.)
# Building
Simply invoke `./gradlew build` in the mod directory and after some time the
finished jar will be saved at "build/libs/TurnBasedMinecraft-NeoForge-1.25.0-all.jar"
finished jar will be saved at
`build/libs/TurnBasedMinecraft-NeoForge-1.25.0-all.jar`
# Reproducibility