Add haste_speed and slow_speed to entity config

This commit is contained in:
Stephen Seo 2024-11-01 15:35:49 +09:00
parent 0cd721fa71
commit f9cb3c0537

View file

@ -125,6 +125,8 @@ defense_damage = 0
evasion = 5
category = "monster"
speed = 45
haste_speed = 65
slow_speed = 25
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -141,6 +143,8 @@ defense_damage = 0
evasion = 10
category = "monster"
speed = 20
haste_speed = 40
slow_speed = 5
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -156,6 +160,8 @@ defense_damage = 0
evasion = 45
category = "monster"
speed = 45
haste_speed = 80
slow_speed = 25
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -172,6 +178,8 @@ defense_damage = 0
evasion = 35
category = "monster"
speed = 75
haste_speed = 90
slow_speed = 55
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -188,6 +196,8 @@ defense_damage = 0
evasion = 5
category = "monster"
speed = 25
haste_speed = 45
slow_speed = 5
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -202,6 +212,8 @@ defense_damage = 0
evasion = 5
category = "monster"
speed = 25
haste_speed = 35
slow_speed = 5
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -218,6 +230,8 @@ defense_damage_probability = 35
evasion = 25
category = "monster"
speed = 45
haste_speed = 65
slow_speed = 25
decision_attack_probability = 80
decision_defend_probability = 20
decision_flee_probability = 0
@ -233,6 +247,8 @@ defense_damage = 0
evasion = 40
category = "monster"
speed = 70
haste_speed = 90
slow_speed = 50
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -248,6 +264,8 @@ defense_damage = 0
evasion = 40
category = "monster"
speed = 35
haste_speed = 55
slow_speed = 15
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -263,6 +281,8 @@ defense_damage = 0
evasion = 35
category = "monster"
speed = 35
haste_speed = 55
slow_speed = 15
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -279,6 +299,8 @@ defense_damage = 0
evasion = 35
category = "monster"
speed = 60
haste_speed = 80
slow_speed = 40
decision_attack_probability = 75
decision_defend_probability = 0
decision_flee_probability = 25
@ -293,6 +315,8 @@ defense_damage = 0
evasion = 2
category = "monster"
speed = 45
haste_speed = 65
slow_speed = 25
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -309,6 +333,8 @@ defense_damage_probability = 30
evasion = 25
category = "monster"
speed = 50
haste_speed = 70
slow_speed = 30
decision_attack_probability = 80
decision_defend_probability = 20
decision_flee_probability = 0
@ -324,6 +350,8 @@ defense_damage = 0
evasion = 20
category = "monster"
speed = 40
haste_speed = 60
slow_speed = 20
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -340,6 +368,8 @@ defense_damage = 0
evasion = 5
category = "monster"
speed = 25
haste_speed = 55
slow_speed = 5
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -355,6 +385,8 @@ defense_damage = 0
evasion = 5
category = "monster"
speed = 35
haste_speed = 55
slow_speed = 15
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -370,6 +402,8 @@ defense_damage = 0
evasion = 5
category = "monster"
speed = 45
haste_speed = 65
slow_speed = 25
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -385,6 +419,8 @@ defense_damage = 0
evasion = 12
category = "monster"
speed = 35
haste_speed = 55
slow_speed = 15
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -400,6 +436,8 @@ defense_damage = 0
evasion = 20
category = "monster"
speed = 25
haste_speed = 45
slow_speed = 10
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -415,6 +453,8 @@ defense_damage = 0
evasion = 20
category = "monster"
speed = 28
haste_speed = 48
slow_speed = 10
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -430,6 +470,8 @@ defense_damage = 0
evasion = 35
category = "monster"
speed = 65
haste_speed = 85
slow_speed = 45
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -445,6 +487,8 @@ defense_damage = 0
evasion = 10
category = "monster"
speed = 30
haste_speed = 50
slow_speed = 10
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -460,6 +504,8 @@ defense_damage = 0
evasion = 4
category = "monster"
speed = 35
haste_speed = 55
slow_speed = 15
decision_attack_probability = 90
decision_defend_probability = 0
decision_flee_probability = 0
@ -475,6 +521,8 @@ defense_damage = 0
evasion = 15
category = "monster"
speed = 10
haste_speed = 30
slow_speed = 5
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -490,6 +538,8 @@ defense_damage = 0
evasion = 37
category = "monster"
speed = 35
haste_speed = 55
slow_speed = 15
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -505,6 +555,8 @@ defense_damage = 0
evasion = 13
category = "monster"
speed = 30
haste_speed = 50
slow_speed = 10
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -520,6 +572,8 @@ defense_damage = 0
evasion = 10
category = "monster"
speed = 30
haste_speed = 50
slow_speed = 10
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -535,6 +589,8 @@ defense_damage = 0
evasion = 25
category = "monster"
speed = 70
haste_speed = 90
slow_speed = 50
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -551,6 +607,8 @@ defense_damage = 0
evasion = 13
category = "monster"
speed = 30
haste_speed = 50
slow_speed = 10
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -566,6 +624,8 @@ defense_damage = 0
evasion = 30
category = "monster"
speed = 80
haste_speed = 90
slow_speed = 50
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -581,6 +641,8 @@ defense_damage = 0
evasion = 10
category = "monster"
speed = 35
haste_speed = 55
slow_speed = 15
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -596,6 +658,8 @@ defense_damage = 0
evasion = 7
category = "monster"
speed = 50
haste_speed = 70
slow_speed = 20
decision_attack_probability = 95
decision_defend_probability = 0
decision_flee_probability = 0
@ -611,6 +675,8 @@ defense_damage = 0
evasion = 8
category = "monster"
speed = 35
haste_speed = 55
slow_speed = 15
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -627,6 +693,8 @@ defense_damage = 0
evasion = 7
category = "monster"
speed = 65
haste_speed = 85
slow_speed = 40
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -642,6 +710,8 @@ defense_damage = 0
evasion = 20
category = "monster"
speed = 40
haste_speed = 60
slow_speed = 20
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -657,6 +727,8 @@ defense_damage = 0
evasion = 5
category = "monster"
speed = 25
haste_speed = 45
slow_speed = 10
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -672,6 +744,8 @@ defense_damage = 0
evasion = 10
category = "monster"
speed = 50
haste_speed = 65
slow_speed = 20
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -687,6 +761,8 @@ defense_damage = 0
evasion = 5
category = "monster"
speed = 25
haste_speed = 45
slow_speed = 10
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -702,6 +778,8 @@ defense_damage = 0
evasion = 40
category = "passive"
speed = 50
haste_speed = 80
slow_speed = 30
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 100
@ -717,6 +795,8 @@ defense_damage = 0
evasion = 10
category = "passive"
speed = 20
haste_speed = 40
slow_speed = 10
decision_attack_probability = 0
decision_defend_probability = 50
decision_flee_probability = 50
@ -732,6 +812,8 @@ defense_damage = 0
evasion = 25
category = "passive"
speed = 65
haste_speed = 85
slow_speed = 45
decision_attack_probability = 70
decision_defend_probability = 20
decision_flee_probability = 10
@ -747,6 +829,8 @@ defense_damage = 0
evasion = 35
category = "passive"
speed = 75
haste_speed = 95
slow_speed = 50
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 90
@ -761,6 +845,8 @@ defense_damage = 0
evasion = 30
category = "animal"
speed = 20
haste_speed = 50
slow_speed = 10
decision_attack_probability = 90
decision_defend_probability = 0
decision_flee_probability = 0
@ -778,6 +864,8 @@ defense_damage = 0
evasion = 30
category = "passive"
speed = 75
haste_speed = 90
slow_speed = 30
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 90
@ -793,6 +881,8 @@ defense_damage = 0
evasion = 10
category = "passive"
speed = 35
haste_speed = 45
slow_speed = 10
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 90
@ -808,6 +898,8 @@ defense_damage = 0
evasion = 1
category = "passive"
speed = 20
haste_speed = 40
slow_speed = 10
decision_attack_probability = 0
decision_defend_probability = 10
decision_flee_probability = 80
@ -823,6 +915,8 @@ defense_damage = 0
evasion = 45
category = "passive"
speed = 75
haste_speed = 90
slow_speed = 55
decision_attack_probability = 70
decision_defend_probability = 0
decision_flee_probability = 30
@ -838,6 +932,8 @@ defense_damage = 0
evasion = 65
category = "animal"
speed = 65
haste_speed = 85
slow_speed = 30
decision_attack_probability = 70
decision_defend_probability = 0
decision_flee_probability = 25
@ -853,6 +949,8 @@ defense_damage = 0
evasion = 60
category = "animal"
speed = 70
haste_speed = 80
slow_speed = 20
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 100
@ -868,6 +966,8 @@ defense_damage = 0
evasion = 45
category = "animal"
speed = 50
haste_speed = 60
slow_speed = 15
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 100
@ -883,6 +983,8 @@ defense_damage = 0
evasion = 10
category = "passive"
speed = 65
haste_speed = 80
slow_speed = 20
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 90
@ -898,6 +1000,8 @@ defense_damage = 0
evasion = 10
category = "passive"
speed = 65
haste_speed = 85
slow_speed = 45
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 90
@ -913,6 +1017,8 @@ defense_damage = 0
evasion = 30
category = "passive"
speed = 60
haste_speed = 80
slow_speed = 40
decision_attack_probability = 75
decision_defend_probability = 20
decision_flee_probability = 5
@ -928,6 +1034,8 @@ defense_damage = 0
evasion = 10
category = "passive"
speed = 50
haste_speed = 70
slow_speed = 30
decision_attack_probability = 65
decision_defend_probability = 0
decision_flee_probability = 25
@ -943,6 +1051,8 @@ defense_damage = 0
evasion = 1
category = "passive"
speed = 20
haste_speed = 40
slow_speed = 10
decision_attack_probability = 0
decision_defend_probability = 10
decision_flee_probability = 80
@ -958,6 +1068,8 @@ defense_damage = 0
evasion = 10
category = "passive"
speed = 50
haste_speed = 70
slow_speed = 30
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 90
@ -973,6 +1085,8 @@ defense_damage = 0
evasion = 30
category = "passive"
speed = 75
haste_speed = 90
slow_speed = 55
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 90
@ -988,6 +1102,8 @@ defense_damage = 0
evasion = 10
category = "passive"
speed = 30
haste_speed = 50
slow_speed = 10
decision_attack_probability = 45
decision_defend_probability = 25
decision_flee_probability = 30
@ -1003,6 +1119,8 @@ defense_damage = 0
evasion = 35
category = "passive"
speed = 70
haste_speed = 90
slow_speed = 40
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 90
@ -1018,6 +1136,8 @@ defense_damage = 0
evasion = 10
category = "passive"
speed = 30
haste_speed = 50
slow_speed = 10
decision_attack_probability = 0
decision_defend_probability = 5
decision_flee_probability = 85
@ -1033,6 +1153,8 @@ defense_damage = 0
evasion = 5
category = "animal"
speed = 35
haste_speed = 70
slow_speed = 20
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -1048,6 +1170,8 @@ defense_damage = 0
evasion = 40
category = "passive"
speed = 75
haste_speed = 90
slow_speed = 35
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 100
@ -1063,6 +1187,8 @@ defense_damage = 0
evasion = 5
category = "passive"
speed = 30
haste_speed = 40
slow_speed = 20
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 90
@ -1078,6 +1204,8 @@ defense_damage = 0
evasion = 5
category = "passive"
speed = 65
haste_speed = 85
slow_speed = 35
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 90
@ -1093,6 +1221,8 @@ defense_damage = 0
evasion = 5
category = "passive"
speed = 60
haste_speed = 70
slow_speed = 45
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -1108,6 +1238,8 @@ defense_damage = 0
evasion = 15
category = "passive"
speed = 40
haste_speed = 70
slow_speed = 25
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 90
@ -1123,6 +1255,8 @@ defense_damage = 0
evasion = 10
category = "passive"
speed = 50
haste_speed = 70
slow_speed = 35
decision_attack_probability = 65
decision_defend_probability = 0
decision_flee_probability = 25
@ -1138,6 +1272,8 @@ defense_damage = 0
evasion = 5
category = "passive"
speed = 35
haste_speed = 50
slow_speed = 20
decision_attack_probability = 0
decision_defend_probability = 10
decision_flee_probability = 80
@ -1153,6 +1289,8 @@ defense_damage = 0
evasion = 20
category = "animal"
speed = 70
haste_speed = 85
slow_speed = 45
decision_attack_probability = 80
decision_defend_probability = 15
decision_flee_probability = 5
@ -1168,6 +1306,8 @@ defense_damage = 0
evasion = 8
category = "passive"
speed = 65
haste_speed = 80
slow_speed = 35
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 90
@ -1183,6 +1323,8 @@ defense_damage = 0
evasion = 50
category = "passive"
speed = 75
haste_speed = 90
slow_speed = 40
decision_attack_probability = 25
decision_defend_probability = 0
decision_flee_probability = 75
@ -1199,6 +1341,8 @@ defense_damage_probability = 75
evasion = 25
category = "passive"
speed = 45
haste_speed = 55
slow_speed = 25
decision_attack_probability = 35
decision_defend_probability = 0
decision_flee_probability = 65
@ -1214,6 +1358,8 @@ defense_damage = 0
evasion = 50
category = "passive"
speed = 75
haste_speed = 90
slow_speed = 40
decision_attack_probability = 25
decision_defend_probability = 0
decision_flee_probability = 75
@ -1229,6 +1375,8 @@ defense_damage = 0
evasion = 35
category = "passive"
speed = 45
haste_speed = 65
slow_speed = 25
decision_attack_probability = 0
decision_defend_probability = 10
decision_flee_probability = 90
@ -1244,6 +1392,8 @@ defense_damage = 0
evasion = 50
category = "passive"
speed = 75
haste_speed = 90
slow_speed = 40
decision_attack_probability = 25
decision_defend_probability = 0
decision_flee_probability = 75
@ -1259,6 +1409,8 @@ defense_damage = 0
evasion = 35
category = "passive"
speed = 50
haste_speed = 60
slow_speed = 30
decision_attack_probability = 0
decision_defend_probability = 40
decision_flee_probability = 60
@ -1274,6 +1426,8 @@ defense_damage = 0
evasion = 5
category = "passive"
speed = 35
haste_speed = 50
slow_speed = 25
decision_attack_probability = 0
decision_defend_probability = 10
decision_flee_probability = 80
@ -1289,6 +1443,8 @@ defense_damage = 0
evasion = 27
category = "boss"
speed = 63
haste_speed = 85
slow_speed = 53
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -1305,6 +1461,8 @@ defense_damage = 0
evasion = 20
category = "boss"
speed = 68
haste_speed = 88
slow_speed = 48
decision_attack_probability = 100
decision_defend_probability = 0
decision_flee_probability = 0
@ -1320,6 +1478,8 @@ defense_damage = 0
evasion = 10
category = "passive"
speed = 55
haste_speed = 75
slow_speed = 35
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 90
@ -1335,6 +1495,8 @@ defense_damage = 0
evasion = 10
category = "passive"
speed = 15
haste_speed = 20
slow_speed = 10
decision_attack_probability = 0
decision_defend_probability = 0
decision_flee_probability = 90