Change "Ping" packet behavior
Changed "Ping" packet to not create client-local Battle instance when received, but rather only act if client-local Battle instance exists. This change was also made on the neoforge branches.
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1 changed files with 5 additions and 6 deletions
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@ -46,13 +46,12 @@ public class PacketBattlePing {
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@Override
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@Override
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public void accept(PacketBattlePing pkt, CustomPayloadEvent.Context ctx) {
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public void accept(PacketBattlePing pkt, CustomPayloadEvent.Context ctx) {
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ctx.enqueueWork(() -> {
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ctx.enqueueWork(() -> {
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if (TurnBasedMinecraftMod.proxy.getLocalBattle() == null) {
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if (TurnBasedMinecraftMod.proxy.getLocalBattle() != null) {
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TurnBasedMinecraftMod.proxy.createLocalBattle(pkt.battleID);
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}
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TurnBasedMinecraftMod.proxy.setBattleGuiAsGui();
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TurnBasedMinecraftMod.proxy.setBattleGuiAsGui();
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TurnBasedMinecraftMod.proxy.setBattleGuiBattleChanged();
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TurnBasedMinecraftMod.proxy.setBattleGuiBattleChanged();
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TurnBasedMinecraftMod.proxy.setBattleGuiTime(pkt.decisionSeconds);
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TurnBasedMinecraftMod.proxy.setBattleGuiTime(pkt.decisionSeconds);
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TurnBasedMinecraftMod.proxy.pauseMCMusic();
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TurnBasedMinecraftMod.proxy.pauseMCMusic();
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}
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});
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});
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ctx.setPacketHandled(true);
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ctx.setPacketHandled(true);
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}
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}
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