ForgeGradle version will need to be manually updated, which should be
better than suddenly compiling with a different version of ForgeGradle
when compiling in the future, which may break the "reproducibility" in
reproducible builds.
A server-side config option was added to enable "player_only_battles" where mobs
cannot enter battle. (I haven't actually tested this fully since I am only 1
person, so there may be bugs.) This can be edited via the config, or via the
`/tbm-server-edit` command.
Version bumped to 1.21.3 .
Fixes#1. (Damage is inhibited, but some things like amount of air while
underwater still decreases for the duration of being underwater regardless of
being in battle.)
Server-side config specifies which damage sources are ignored in battle. This
can also be set in-game with `/tbm-server-edit`.
Also updated config for entities which should reduce the amount of stuff printed
into the logs (sorry about that).
If a Player is in a team that has a specific team color, that Player's name will
be displayed with that color in the list of targets when selecting a target to
attack in the Battle GUI.
Switch back to using shadowjar for dependencies.
Fix saving new entity entries in config.
Fix possible BattleMusic failures.
Fix getEntity method not being side-aware.
Changed turn-based-battle start behavior to also start when a hostile
mob targets a player or entity in battle.
Added config option to revert to old-style battle starting behavior.
(Since config version updated, older config will be moved and the new
config will take its place.)
Changed mob attack target in Battle to whatever they were targeting (via
a call to "getAttackTarget()").