Commit graph

298 commits

Author SHA1 Message Date
29d45ea0f9 Attempt to reduce memory usage on neoforge build
Some checks failed
Build TurnBasedMC and store Artifact / build-and-store-artifact (push) Failing after 3m2s
2024-01-05 17:34:17 +09:00
63fb52e75f Fix artifact name of neoforge build action
Some checks are pending
Build TurnBasedMC and store Artifact / build-and-store-artifact (push) Waiting to run
2024-01-05 16:34:31 +09:00
4881f056f5 Output sha256sum of jars in action 2024-01-05 16:32:18 +09:00
3cc138dd47 Change repo clone dir name in action 2024-01-05 16:32:05 +09:00
8d15bbb593 Add forgejo build action for NeoForge branch
Some checks failed
Build TurnBasedMC and store Artifact / build-and-store-artifact (push) Failing after 20m33s
2024-01-05 15:46:40 +09:00
36b25b7d07 Fix newline for download links list 2024-01-01 12:37:45 +09:00
4801558716 Add modrinth.com link to README.md 2024-01-01 12:35:58 +09:00
69b72cadd8 Update README.md
Remove reference to `shadow` in README.md since jarJar is being used
instead for NeoForge builds.
2023-12-30 16:27:51 +09:00
f245947686 Update Reproducibility.md 2023-12-30 14:01:30 +09:00
08b8c7d412 Update README.md
Reorder `Reproducibility` to be under `Building`.
2023-12-30 13:50:34 +09:00
8e3b028f6c Update Reproducibility.md 2023-12-30 12:35:32 +09:00
7c4d4b6eb8 Update README.md, add Reproducibility.md 2023-12-30 12:24:26 +09:00
02684bfbad Update README.md 2023-12-30 11:58:11 +09:00
b00f500e36 Fix version in mcmod.info 2023-12-29 17:28:09 +09:00
a1de902d69 Update Changelog.md 2023-12-29 17:26:14 +09:00
c9bf87271d Update to NeoForge 20.2.88 2023-12-29 17:20:14 +09:00
adb3a652f6 Update README.md 2023-12-28 12:23:00 +09:00
531cb65e1f Update LICENSE year 2023-12-28 12:16:34 +09:00
351fb1db55 v1.23.1 More robust possible damage source loading 2023-10-12 17:23:21 +09:00
fab8e2d4a0 v1.23.0, forge 1.20.1-47.1.0 2023-09-19 18:49:49 +09:00
8e8771dfc6 Set ForgeGradle version to 6.0.6
ForgeGradle version will need to be manually updated, which should be
better than suddenly compiling with a different version of ForgeGradle
when compiling in the future, which may break the "reproducibility" in
reproducible builds.
2023-06-08 21:42:32 +09:00
2ae8f77b4d Apply build.gradle changes for reprod. builds
Updated gradle wrapper to 8.1.1.
Updated ForgeGradle to "6.0.+".
Updated "shadow" to "8.1.1".
2023-06-08 21:31:55 +09:00
ac97776ba7
Update Changelog.md
Fix typo
2023-03-31 14:33:23 +09:00
275a613f0f Version 1.22.0: to Forge 1.19.3-44.1.1 2023-03-31 14:22:58 +09:00
c8add16c86 Version 1.21.4, bug fix
Fix bug where client may not be able to attack entities for which an entry did
not exist on the client-side config.
2022-09-02 19:46:26 +09:00
c6b0cd9d26 More refactoring of check-if-in-battle code 2022-09-02 19:41:03 +09:00
80f37fc378 Update Changelog.md 2022-09-02 19:40:32 +09:00
d837bebad6 Update Changelog.md 2022-09-02 15:24:43 +09:00
14f52a505e Update Changelog.md 2022-09-02 11:48:10 +09:00
240d6497ed Update Changelog.md 2022-09-01 22:05:28 +09:00
52a914b42d Update Changelog.md 2022-09-01 21:32:53 +09:00
2820fbd5fc Update README.md 2022-08-24 16:34:18 +09:00
e447116e1d Impl. player_only_battles, v1.21.3
A server-side config option was added to enable "player_only_battles" where mobs
cannot enter battle. (I haven't actually tested this fully since I am only 1
person, so there may be bugs.) This can be edited via the config, or via the
`/tbm-server-edit` command.

Version bumped to 1.21.3 .
2022-08-24 12:18:32 +09:00
819aea162a Refactor entity-in-battle checking, v1.21.2 2022-08-23 15:01:14 +09:00
12e6583b1f Refactor entity-in-battle checking code, v1.21.1 2022-08-23 14:36:32 +09:00
dbd4d3cdba
Update Changelog.md 2022-08-23 14:04:40 +09:00
972997a49b Updated mod to use forge 1.19.2-43.1.1 2022-08-23 13:55:09 +09:00
abc0c55dc3 Update Changelog.md 2022-08-23 13:40:08 +09:00
a3431b135e Impl ignore specific damage sources in battle
Fixes #1. (Damage is inhibited, but some things like amount of air while
underwater still decreases for the duration of being underwater regardless of
being in battle.)

Server-side config specifies which damage sources are ignored in battle. This
can also be set in-game with `/tbm-server-edit`.

Also updated config for entities which should reduce the amount of stuff printed
into the logs (sorry about that).
2022-08-23 13:30:10 +09:00
ff326bcbe9 Update Changelog.md, year in LICENSE 2022-08-03 14:57:56 +09:00
74b9681253 Update for forge-1.19-41.1.0, mod ver. 1.19 2022-08-03 14:47:43 +09:00
c4b10f1791
Update README.md 2022-07-21 14:28:31 +09:00
752d0c881e Bump network protocol version, version to 1.18.7 2022-07-21 14:19:21 +09:00
d44b000570 Update Changelog.md 2022-07-21 14:08:53 +09:00
a9d2b11f65 Fix turn-timer not matching server-side's value 2022-07-21 14:01:34 +09:00
e8f3c0cd52 Impl "disable-turn-timer", mod version 1.18.6 2022-07-21 12:57:10 +09:00
de5e66e98d Mod version 1.18.5 2022-06-14 14:16:51 +09:00
3624b56727 Fix Battle text output when drinking a potion 2022-06-14 14:14:22 +09:00
cb4fda06e3 1.18.4 Fix battle hits, non-instant hits
Fix hits in battles not hitting due to invulnerability frames.

Changed hits to be spaced appart by approx. 15ms.
2022-06-10 16:57:48 +09:00
3b11975fe8
Update Changelog.md 2022-06-10 13:58:04 +09:00