Commit graph

11 commits

Author SHA1 Message Date
d67fef2842 Fixes, add maximum-distance to aggro-start-battle
Ugly fix for still not found freeze bug in BattleUpdater.
Added maximum-distance for monsters initiating battle when targeting a
player or entity in battle.
Updated config version to 6.
2018-10-18 16:26:09 +09:00
0a26eee53a Fixes and Refactorings, no major changes 2018-10-18 13:34:57 +09:00
f55b2e89ab Add battle cooldown
Cooldown (default 5 seconds) prevents an entity that left battle from
attacking or being-attacked for the duration of the cooldown.
2018-10-17 18:28:47 +09:00
115fa02753 Version 1.3, Fixes, improvements
Changed turn-based-battle start behavior to also start when a hostile
mob targets a player or entity in battle.
Added config option to revert to old-style battle starting behavior.
(Since config version updated, older config will be moved and the new
config will take its place.)
Changed mob attack target in Battle to whatever they were targeting (via
a call to "getAttackTarget()").
2018-10-17 17:15:23 +09:00
761ab5a5f0 Add commands/config to disable turnbased on demand 2018-10-16 14:42:24 +09:00
857ff2539b Cleanup of code, move BattleGui main menu 2018-09-28 17:46:48 +09:00
bdb090f74b Fixes, change how BattleManager is initialized 2018-09-20 15:15:34 +09:00
efa65da721 Fix bow attack, config, add freeze enemies option
Fix bug where bow attack hit announcement was made multiple times.
Fix config format for Entities.
Add feature to freeze combatants when battle starts, option to enable in
config.
2018-09-18 15:56:06 +09:00
9778c6a7d5 Implement use of vanilla bow/arrows in battle 2018-09-17 15:49:10 +09:00
0ea3dfd98a Minor fixes/changes 2018-09-13 14:12:04 +09:00
5999808859 crash bug fixes, mod is playable at this point
Missing some features from the pre-rewrite version such as playing
battle music, using bow/arrows, limiting number of combatants in
battle...
2018-09-12 14:43:59 +09:00