Stephen Seo
d67fef2842
Ugly fix for still not found freeze bug in BattleUpdater. Added maximum-distance for monsters initiating battle when targeting a player or entity in battle. Updated config version to 6.
52 lines
1.6 KiB
Java
52 lines
1.6 KiB
Java
package com.seodisparate.TurnBasedMinecraft.common;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemArrow;
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public class Utility
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{
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public static float yawDirection(double posX, double posZ, double targetX, double targetZ)
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{
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double radians = Math.atan2(targetZ - posZ, targetX - posX);
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radians = (radians - Math.PI / 2.0);
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if(radians < 0.0)
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{
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radians += Math.PI * 2.0;
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}
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return (float)(radians * 180.0 / Math.PI);
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}
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public static float pitchDirection(double posX, double posY, double posZ, double targetX, double targetY, double targetZ)
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{
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double diffX = targetX - posX;
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double diffY = targetY - posY;
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double diffZ = targetZ - posZ;
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double distance = Math.sqrt(diffX * diffX + diffZ * diffZ);
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if(Math.abs(diffY) < 0.1)
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{
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return 0;
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}
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else
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{
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return (float)(-Math.atan(diffY / distance) * 180.0 / Math.PI);
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}
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}
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public static boolean doesPlayerHaveArrows(EntityPlayer player)
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{
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for(int i = 0; i < player.inventory.getSizeInventory(); ++i)
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{
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if(player.inventory.getStackInSlot(i).getItem() instanceof ItemArrow)
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{
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return true;
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}
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}
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return false;
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}
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public static double distanceBetweenEntities(Entity a, Entity b)
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{
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return Math.sqrt(Math.pow(a.posX - b.posX, 2.0) + Math.pow(a.posY - b.posY, 2.0) + Math.pow(a.posZ - b.posZ, 2.0));
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}
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}
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