TurnBasedMinecraftMod/build.gradle
Stephen Seo e447116e1d Impl. player_only_battles, v1.21.3
A server-side config option was added to enable "player_only_battles" where mobs
cannot enter battle. (I haven't actually tested this fully since I am only 1
person, so there may be bugs.) This can be edited via the config, or via the
`/tbm-server-edit` command.

Version bumped to 1.21.3 .
2022-08-24 12:18:32 +09:00

223 lines
8.2 KiB
Groovy

buildscript {
repositories {
maven { url = "https://maven.minecraftforge.net" }
jcenter()
mavenCentral()
gradlePluginPortal()
}
dependencies {
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.1.+', changing: true
classpath 'gradle.plugin.com.github.johnrengelman:shadow:7.1.2'
}
}
apply plugin: 'net.minecraftforge.gradle'
//apply plugin: 'eclipse'
//apply plugin: 'maven-publish'
version = "1.21.3"
group = "com.burnedkirby.TurnBasedMinecraft"
archivesBaseName = "TurnBasedMinecraft"
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch'))
minecraft {
// The mappings can be changed at any time, and must be in the following format.
// snapshot_YYYYMMDD Snapshot are built nightly.
// stable_# Stables are built at the discretion of the MCP team.
// Use non-default mappings at your own risk. they may not always work.
// Simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: 'official', version: '1.19.2'
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
client {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'TurnBasedMinecraftMod'
mods {
TurnBasedMinecraftMod {
source sourceSets.main
}
}
}
server {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'TurnBasedMinecraftMod'
mods {
TurnBasedMinecraftMod {
source sourceSets.main
}
}
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'TurnBasedMinecraftMod'
mods {
TurnBasedMinecraftMod {
source sourceSets.main
}
}
}
data {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
property 'forge.logging.console.level', 'debug'
args '--mod', 'TurnBasedMinecraftMod', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources')
mods {
TurnBasedMinecraftMod {
source sourceSets.main
}
}
}
}
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
//repositories {
// // Put repositories for dependencies here
// // ForgeGradle automatically adds the Forge maven and Maven Central for you
//
// // If you have mod jar dependencies in ./libs, you can declare them as a repository like so:
// // flatDir {
// // dir 'libs'
// // }
// mavenCentral()
// jcenter()
//
// dependencies {
// classpath 'com.github.jengelman.gradle.plugins:shadow:4.0.4'
// }
//}
apply plugin: 'com.github.johnrengelman.shadow'
configurations {
shade
impelmentation.extendsFrom shade
}
dependencies {
// Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed
// that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied.
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
minecraft 'net.minecraftforge:forge:1.19.2-43.1.1'
// Real mod deobf dependency examples - these get remapped to your current mappings
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") // Adds JEI API as a compile dependency
// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") // Adds the full JEI mod as a runtime dependency
// implementation fg.deobf("com.tterrag.registrate:Registrate:MC${mc_version}-${registrate_version}") // Adds registrate as a dependency
// Examples using mod jars from ./libs
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
// For more info...
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
implementation files('libs/javamp3-1.0.3.jar')
shade files('libs/javamp3-1.0.3.jar')
}
// Example for how to get properties into the manifest for reading by the runtime..
jar {
archiveClassifier = 'slim'
manifest {
attributes([
"Specification-Title": "TurnBasedMinecraftMod",
"Specification-Vendor": "TurnBasedMinecraftMod_BK",
"Specification-Version": "1", // We are version 1 of ourselves
"Implementation-Title": project.name,
"Implementation-Version": "${version}",
"Implementation-Vendor" :"TurnBasedMinecraftMod_BK",
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"),
// "ContainedDeps": "javamp3-1.0.3.jar"
])
}
}
shadowJar {
archiveClassifier = ''
//project.configurations.shadow.setTransitive(true);
configurations = [project.configurations.shade]
relocate 'fr.delthas', 'com.burnedkirby.tbm_repack.fr.delthas'
finalizedBy 'reobfShadowJar'
}
assemble.dependsOn shadowJar
reobf {
shadowJar {} // reobfuscate the shadowed jar
}
// Example configuration to allow publishing using the maven-publish task
// we define a custom artifact that is sourced from the reobfJar output task
// and then declare that to be published
// Note you'll need to add a repository here
//def reobfFile = file("$buildDir/reobfJar/output.jar")
//def reobfArtifact = artifacts.add('default', reobfFile) {
// type 'jar'
// builtBy 'reobfJar'
//}
//publishing {
// publications {
// mavenJava(MavenPublication) {
// artifact reobfArtifact
// }
// }
// repositories {
// maven {
// url "file:///${project.projectDir}/mcmodsrepo"
// }
// }
//}