143 lines
3.9 KiB
C++
143 lines
3.9 KiB
C++
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#include "CXX11_shared_spin_lock.hpp"
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UDPC::Badge UDPC::Badge::newInvalid() {
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Badge badge;
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badge.isValid = false;
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return badge;
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}
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UDPC::Badge::Badge() :
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isValid(true)
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{}
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UDPC::SharedSpinLock::Ptr UDPC::SharedSpinLock::newInstance() {
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Ptr sharedSpinLock = Ptr(new SharedSpinLock());
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sharedSpinLock->selfWeakPtr = sharedSpinLock;
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return sharedSpinLock;
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}
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UDPC::SharedSpinLock::SharedSpinLock() :
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selfWeakPtr(),
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mutex(),
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read(0),
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write(false)
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{}
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UDPC::LockObj<false> UDPC::SharedSpinLock::spin_read_lock() {
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while (true) {
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std::lock_guard<std::mutex> lock(mutex);
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if (!write) {
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++read;
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return LockObj<false>(selfWeakPtr, Badge{});
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}
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}
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}
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UDPC::LockObj<false> UDPC::SharedSpinLock::try_spin_read_lock() {
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std::lock_guard<std::mutex> lock(mutex);
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if (!write) {
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++read;
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return LockObj<false>(selfWeakPtr, Badge{});
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}
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return LockObj<false>(Badge{});
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}
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void UDPC::SharedSpinLock::read_unlock(UDPC::Badge &&badge) {
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if (badge.isValid) {
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std::lock_guard<std::mutex> lock(mutex);
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if (read > 0) {
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--read;
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badge.isValid = false;
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}
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}
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}
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UDPC::LockObj<true> UDPC::SharedSpinLock::spin_write_lock() {
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while (true) {
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std::lock_guard<std::mutex> lock(mutex);
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if (!write && read == 0) {
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write = true;
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return LockObj<true>(selfWeakPtr, Badge{});
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}
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}
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}
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UDPC::LockObj<true> UDPC::SharedSpinLock::try_spin_write_lock() {
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std::lock_guard<std::mutex> lock(mutex);
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if (!write && read == 0) {
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write = true;
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return LockObj<true>(selfWeakPtr, Badge{});
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}
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return LockObj<true>(Badge{});
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}
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void UDPC::SharedSpinLock::write_unlock(UDPC::Badge &&badge) {
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if (badge.isValid) {
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std::lock_guard<std::mutex> lock(mutex);
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write = false;
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badge.isValid = false;
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}
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}
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UDPC::LockObj<false> UDPC::SharedSpinLock::trade_write_for_read_lock(UDPC::LockObj<true> &lockObj) {
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if (lockObj.isValid() && lockObj.badge.isValid) {
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while (true) {
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std::lock_guard<std::mutex> lock(mutex);
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if (write && read == 0) {
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read = 1;
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write = false;
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lockObj.isLocked = false;
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lockObj.badge.isValid = false;
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return LockObj<false>(selfWeakPtr, Badge{});
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}
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}
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} else {
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return LockObj<false>(Badge{});
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}
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}
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UDPC::LockObj<false> UDPC::SharedSpinLock::try_trade_write_for_read_lock(UDPC::LockObj<true> &lockObj) {
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if (lockObj.isValid() && lockObj.badge.isValid) {
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std::lock_guard<std::mutex> lock(mutex);
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if (write && read == 0) {
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read = 1;
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write = false;
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lockObj.isLocked = false;
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lockObj.badge.isValid = false;
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return LockObj<false>(selfWeakPtr, Badge{});
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}
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}
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return LockObj<false>(Badge{});
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}
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UDPC::LockObj<true> UDPC::SharedSpinLock::trade_read_for_write_lock(UDPC::LockObj<false> &lockObj) {
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if (lockObj.isValid() && lockObj.badge.isValid) {
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while (true) {
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std::lock_guard<std::mutex> lock(mutex);
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if (!write && read == 1) {
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read = 0;
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write = true;
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lockObj.isLocked = false;
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lockObj.badge.isValid = false;
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return LockObj<true>(selfWeakPtr, Badge{});
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}
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}
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} else {
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return LockObj<true>(Badge{});
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}
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}
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UDPC::LockObj<true> UDPC::SharedSpinLock::try_trade_read_for_write_lock(UDPC::LockObj<false> &lockObj) {
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if (lockObj.isValid() && lockObj.badge.isValid) {
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std::lock_guard<std::mutex> lock(mutex);
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if (!write && read == 1) {
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read = 0;
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write = true;
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lockObj.isLocked = false;
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lockObj.badge.isValid = false;
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return LockObj<true>(selfWeakPtr, Badge{});
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}
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}
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return LockObj<true>(Badge{});
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}
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