UDPConnection/conanfile.py

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from conan import ConanFile
from conan.tools.cmake import CMakeToolchain, CMake, cmake_layout, CMakeDeps
import os
class udpcRecipe(ConanFile):
name = "udpc"
version = "1.2"
package_type = "library"
# Optional metadata
license = "MIT"
author = "Stephen Seo stephen@seodisparate.com"
url = "https://git.seodisparate.com/stephenseo/UDPConnection"
description = "Implements a connection over UDP"
topics = ("UDPC", "UDP", "Network", "Network Connection")
# Binary configuration
settings = "os", "compiler", "build_type", "arch"
options = {"shared": [True, False], "fPIC": [True, False]}
default_options = {"shared": False, "fPIC": True}
# Sources are located in the same place as this recipe, copy them to the recipe
exports_sources = "CMakeLists.txt", "src/*"
def config_options(self):
if self.settings.os == "Windows":
self.options.rm_safe("fPIC")
def configure(self):
if self.options.shared:
self.options.rm_safe("fPIC")
def layout(self):
cmake_layout(self)
def requirements(self):
self.requires("libsodium/cci.20220430")
def generate(self):
deps = CMakeDeps(self)
deps.generate()
tc = CMakeToolchain(self)
tc.generate()
def build(self):
cmake = CMake(self)
cmake.configure()
cmake.build()
def package(self):
cmake = CMake(self)
cmake.install()
def package_info(self):
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self.cpp_info.libs.append("UDPC")
if self.settings.os == "Linux":
self.cpp_info.system_libs.append("stdc++")
elif self.settings.os == "Macos":
self.cpp_info.system_libs.append("libc++")
# TODO figure out linking static library for other OS.