UDPConnection/src/Deque.h

68 lines
2.4 KiB
C
Raw Normal View History

2019-01-26 10:11:12 +00:00
#ifndef UDPC_DEQUE_H
#define UDPC_DEQUE_H
#include <stdint.h>
typedef struct
{
uint32_t head;
uint32_t tail;
uint32_t size;
uint32_t alloc_size;
char *buf;
} UDPC_Deque;
void UDPC_Deque_init(UDPC_Deque *deque, uint32_t alloc_size);
/*!
* If there was not enough space in the Deque, then no data is inserted at all.
* \return non-zero on success (there was enough size to insert data)
*/
int UDPC_Deque_push_back(UDPC_Deque *deque, const char *data, uint32_t size);
/*!
* If there was not enough space in the Deque, then no data is inserted at all.
* \return non-zero on success (there was enough size to insert data)
*/
int UDPC_Deque_push_front(UDPC_Deque *deque, const char *data, uint32_t size);
uint32_t UDPC_Deque_get_available(UDPC_Deque *deque);
/*!
* \brief Get data from back of deque
* Data must be free'd after use as it was allocated with malloc.
* When size is greater than deque size, partial data is allocated, size is
* updated to allocated amount. If deque is empty, no data is allocated.
* \return non-zero if full requested size was returned
*/
int UDPC_Deque_get_back(UDPC_Deque *deque, char **data, uint32_t *size);
/*!
* \brief Get data from front of deque
* Data must be free'd after use as it was allocated with malloc.
* When size is greater than deque size, partial data is allocated, size is
* updated to allocated amount. If deque is empty, no data is allocated.
* \return non-zero if full requested size was returned
*/
int UDPC_Deque_get_front(UDPC_Deque *deque, char **data, uint32_t *size);
/*!
* \brief "free" data from the back of the deque
* If size is greater than data used, then all data will be "free"d.
* Note that this doesn't actually deallocate data, but changes internal values
* that keep track of data positions in the internal buffer. The data will only
* actually be removed when it is overwritten or the Deque is free'd.
*/
void UDPC_Deque_pop_back(UDPC_Deque *deque, uint32_t size);
/*!
* \brief "free" data from the front of the deque
* If size is greater than data used, then all data will be "free"d.
* Note that this doesn't actually deallocate data, but changes internal values
* that keep track of data positions in the internal buffer. The data will only
* actually be removed when it is overwritten or the Deque is free'd.
*/
void UDPC_Deque_pop_front(UDPC_Deque *deque, uint32_t size);
#endif