UDPConnection/src/UDPConnection.h

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#ifndef UDPCONNECTION_H
#define UDPCONNECTION_H
#include <stdio.h>
#include <threads.h>
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#include <time.h>
#include <stdint.h>
#include "UDPC_Defines.h"
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#include "UDPC_Deque.h"
#if UDPC_PLATFORM == UDPC_PLATFORM_WINDOWS
#include <winsock2.h>
#define CleanupSocket(x) closesocket(x)
#elif UDPC_PLATFORM == UDPC_PLATFORM_MAC || UDPC_PLATFORM == UDPC_PLATFORM_LINUX
#include <sys/socket.h>
#include <netinet/in.h>
#include <fcntl.h>
#include <unistd.h>
#define CleanupSocket(x) close(x)
#endif
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#define UDPC_CD_AMOUNT 32
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// This struct should not be used outside of this library
typedef struct
{
uint32_t addr;
uint32_t id;
/*
* 0x1 - is resending
* 0x2 - is not received checked
* 0x4 - has been re-sent
*/
uint32_t flags;
char *data;
struct timespec sent;
} UDPC_INTERNAL_PacketInfo;
// This struct should not be used outside of this library
typedef struct
{
/*
* 0x1 - trigger send
* 0x2 - is good mode
* 0x4 - is good rtt
*/
uint32_t flags;
uint32_t id;
uint32_t lseq;
uint32_t rseq;
uint32_t ack;
float timer;
float toggleT;
float toggleTimer;
float toggledTimer;
uint16_t port;
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UDPC_Deque *sentPkts;
UDPC_Deque *sendPktQueue;
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struct timespec received;
struct timespec sent;
struct timespec rtt;
} UDPC_INTERNAL_ConnectionData;
// This struct should not be modified, only passed to functions that require it
typedef struct
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{
/*
* 0x1 - is threaded
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* 0x2 - is client
*/
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uint32_t flags;
/*
* 0x1 - thread should stop
*/
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uint32_t threadFlags;
uint32_t error;
int socketHandle;
struct sockaddr_in socketInfo;
thrd_t threadHandle;
mtx_t tCVMtx;
mtx_t tflagsMtx;
cnd_t threadCV;
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UDPC_Deque *connected;
} UDPC_Context;
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UDPC_Context* UDPC_init(uint16_t listenPort, int isClient);
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UDPC_Context* UDPC_init_threaded_update(uint16_t listenPort, int isClient);
void UDPC_destroy(UDPC_Context *ctx);
uint32_t UDPC_get_error(UDPC_Context *ctx);
const char* UDPC_get_error_str(uint32_t error);
int UDPC_INTERNAL_threadfn(void *context); // internal usage only
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#endif