Update documentation about UDPC_update(ctx)

This commit is contained in:
Stephen Seo 2022-12-08 16:54:02 +09:00
parent 77ac7f88a5
commit a8ef89d9b1

View file

@ -431,12 +431,9 @@ UDPC_EXPORT void UDPC_destroy(UDPC_HContext ctx);
* If auto updating was enabled for the context, then there is no need to call
* this function.
*
* Note that the context can only receive at most one packet per call to update
* (due to the fact that UDPC created its UDP socket to not block on receive
* checks). This is why it is expected to either call this function several
* times a second (such as in a game's update loop), or have auto-updating
* enabled via UDPC_init_threaded_update(), UDPC_init_threaded_update_ms(),
* UDPC_enable_threaded_update(), or UDPC_enable_threaded_update_ms().
* Previously, update would only receive one packet per call to update. Now,
* each individual call to update will process all packets that have been
* received but haven't been processed yet.
*/
UDPC_EXPORT void UDPC_update(UDPC_HContext ctx);