Stephen Seo
136c8b21a5
Previous implementation had the client send only epoch-time-in-seconds to be signed by the server. Now the client sends random data and epoch-time to be signed by the server. |
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README.md |
UDPConnection
Provides a network connection over UDP, with verification of packet support via libsodium (optional). Implemented in C++ (up to C++11 standard), but is available via a C api, which should facilitate creating bindings for other programming languages if needed.
This library is still a work in progress, so api breaking changes may happen in the future.
Documentation
src/UDPC.h
is documented with Doxygen style comments. The doxygen docs can be
created by invoking doxygen Doxyfile
in the root directory of the project.
Compiling
Release builds
mkdir buildRelease
cd buildRelease
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr -DBUILD_SHARED_LIBS=True ..
make
make DESTDIR=install_destination install
Debug builds
mkdir buildDebug
cd buildDebug
cmake -DCMAKE_BUILD_TYPE=Debug ..
make
Usage
The program in src/test/UDPC_NetworkTest.c
is used for testing UDPConnection
and is also an example of using the library in a C program.
Debug Builds
NetworkTest only builds when CMAKE_BUILD_TYPE is Debug (default).
UnitTest only builds in Debug mode and if GTest (a unit testing framework) is available.