UDPConnection/cpp_impl/src/UDPC_Defines.hpp
2019-08-27 12:42:43 +09:00

143 lines
3.5 KiB
C++

#ifndef UDPC_DEFINES_HPP
#define UDPC_DEFINES_HPP
#define UDPC_CONTEXT_IDENTIFIER 0x902F4DB3
#define UDPC_TIMEOUT_SECONDS 10.0f
#define UDPC_GOOD_MODE_SEND_INTERVAL (1.0f / 30.0f)
#define UDPC_BAD_MODE_SEND_INTERVAL (1.0f / 10.0f)
#define UDPC_SENT_PKTS_MAX_SIZE 33
#define UDPC_QUEUED_PKTS_MAX_SIZE 32
#define UDPC_GOOD_RTT_LIMIT_SEC 0.25f
#define UDPC_PACKET_TIMEOUT_SEC 1.0f
#define UDPC_ID_CONNECT 0x80000000
#define UDPC_ID_PING 0x40000000
#define UDPC_ID_NO_REC_CHK 0x20000000
#define UDPC_ID_RESENDING 0x10000000
#include <atomic>
#include <bitset>
#include <chrono>
#include <cstdint>
#include <deque>
#include <unordered_map>
#include <queue>
#include <random>
#include <memory>
#include "TSQueue.hpp"
#include "UDPConnection.h"
namespace UDPC {
static uint32_t LOCAL_ADDR = 0;
static const auto INIT_PKT_INTERVAL_DT = std::chrono::seconds(5);
static const auto HEARTBEAT_PKT_INTERVAL_DT = std::chrono::milliseconds(150);
static const auto PACKET_TIMEOUT_TIME = std::chrono::seconds(1);
// forward declaration
struct Context;
struct SentPktInfo {
typedef std::shared_ptr<SentPktInfo> Ptr;
SentPktInfo();
uint32_t id;
std::chrono::steady_clock::time_point sentTime;
};
struct ConnectionData {
ConnectionData();
ConnectionData(bool isServer, Context *ctx);
// copy
ConnectionData(const ConnectionData& other) = delete;
ConnectionData& operator=(const ConnectionData& other) = delete;
// move
ConnectionData(ConnectionData&& other) = default;
ConnectionData& operator=(ConnectionData&& other) = default;
void cleanupSentPkts();
/*
* 0 - trigger send
* 1 - is good mode
* 2 - is good rtt
* 3 - initiating connection
* 4 - is id set
*/
std::bitset<32> flags;
uint32_t id;
uint32_t lseq;
uint32_t rseq;
uint32_t ack;
float timer;
float toggleT;
float toggleTimer;
float toggledTimer;
uint32_t addr; // in network order
uint16_t port; // in native order
std::deque<UDPC_PacketInfo> sentPkts;
TSQueue<UDPC_PacketInfo> sendPkts;
TSQueue<UDPC_PacketInfo> priorityPkts;
// pkt id to pkt shared_ptr
std::unordered_map<uint32_t, SentPktInfo::Ptr> sentInfoMap;
std::chrono::steady_clock::time_point received;
std::chrono::steady_clock::time_point sent;
float rtt;
}; // struct ConnectionData
struct Context {
Context(bool isThreaded);
uint_fast32_t _contextIdentifier;
char recvBuf[UDPC_PACKET_MAX_SIZE];
/*
* 0 - is threaded
* 1 - is client
* 2 - is accepting new connections
*/
std::bitset<32> flags;
std::atomic_bool isAcceptNewConnections;
std::atomic_uint32_t protocolID;
std::atomic_uint_fast8_t loggingType;
char atostrBuf[16];
int socketHandle;
struct sockaddr_in socketInfo;
std::chrono::steady_clock::time_point lastUpdated;
// ipv4 address to ConnectionData
std::unordered_map<uint32_t, ConnectionData> conMap;
// id to ipv4 address
std::unordered_map<uint32_t, uint32_t> idMap;
std::default_random_engine rng_engine;
}; // struct Context
Context *verifyContext(void *ctx);
bool isBigEndian();
/*
* flags:
* - 0x1 - connect
* - 0x2 - ping
* - 0x4 - no_rec_chk
* - 0x8 - resending
*/
void preparePacket(char *data, uint32_t protocolID, uint32_t conID,
uint32_t rseq, uint32_t ack, uint32_t *seqID, int flags);
uint32_t generateConnectionID(Context &ctx);
float durationToFSec(
const std::chrono::steady_clock::time_point& older,
const std::chrono::steady_clock::time_point& newer);
} // namespace UDPC
#endif