UDPConnection/src/UDPConnection.h
Stephen Seo 4ac65ab6de More impl of UDPConnection
Still WIP but almost finished
2019-02-18 16:32:50 +09:00

175 lines
4.1 KiB
C

#ifndef UDPCONNECTION_H
#define UDPCONNECTION_H
#include <stdio.h>
#include <threads.h>
#include <time.h>
#include <stdint.h>
#include "UDPC_Defines.h"
#include "UDPC_Deque.h"
#include "UDPC_HashMap.h"
#if UDPC_PLATFORM == UDPC_PLATFORM_WINDOWS
#include <winsock2.h>
#define CleanupSocket(x) closesocket(x)
#elif UDPC_PLATFORM == UDPC_PLATFORM_MAC || UDPC_PLATFORM == UDPC_PLATFORM_LINUX
#include <sys/socket.h>
#include <netinet/in.h>
#include <fcntl.h>
#include <unistd.h>
#define CleanupSocket(x) close(x)
#else
#define CleanupSocket(x) ((void)0)
#endif
#define UDPC_ATOSTR_BUF_SIZE 16
/// This struct should not be used outside of this library
typedef struct {
uint32_t addr; // in network order (big-endian)
uint32_t id;
/*
* 0x1 - is resending
* 0x2 - is check received packet
* 0x4 - has been re-sent
*/
uint32_t flags;
char *data; // no-header in sendPktQueue, header in sentPkts
uint32_t size;
struct timespec sent;
} UDPC_INTERNAL_PacketInfo;
/// This struct should not be used outside of this library
typedef struct {
/*
* 0x1 - trigger send
* 0x2 - is good mode
* 0x4 - is good rtt
*/
uint32_t flags;
uint32_t id;
uint32_t lseq;
uint32_t rseq;
uint32_t ack;
float timer;
float toggleT;
float toggleTimer;
float toggledTimer;
uint32_t addr; // in network order (big-endian)
uint16_t port;
UDPC_Deque *sentPkts;
UDPC_Deque *sendPktQueue;
struct timespec received;
struct timespec sent;
float rtt;
} UDPC_INTERNAL_ConnectionData;
/// This struct should not be modified, only passed to functions that require it
typedef struct {
/*
* 0x1 - is threaded
* 0x2 - is client
* 0x4 - log errors
* 0x8 - log warnings
* 0x10 - log info
* 0x20 - log verbose
* 0x40 - accept new connections
*/
uint32_t flags;
/*
* 0x1 - thread should stop
*/
uint32_t threadFlags;
uint32_t error;
int socketHandle;
struct sockaddr_in socketInfo;
thrd_t threadHandle;
mtx_t tCVMtx;
mtx_t tflagsMtx;
cnd_t threadCV;
UDPC_HashMap *conMap;
struct timespec lastUpdated;
char atostrBuf[UDPC_ATOSTR_BUF_SIZE];
char recvBuf[UDPC_PACKET_MAX_SIZE];
} UDPC_Context;
typedef struct {
struct timespec tsNow;
float dt;
UDPC_Deque *removedQueue;
UDPC_Context *ctx;
} UDPC_INTERNAL_update_struct;
UDPC_Context* UDPC_init(uint16_t listenPort, int isClient);
UDPC_Context* UDPC_init_threaded_update(uint16_t listenPort, int isClient);
void UDPC_destroy(UDPC_Context *ctx);
void UDPC_INTERNAL_destroy_conMap(void *unused, uint32_t addr, char *data);
uint32_t UDPC_get_error(UDPC_Context *ctx);
const char* UDPC_get_error_str(uint32_t error);
/*!
* 0 - log nothing
* 1 - log only errors
* 2 - log only errors and warnings
* 3 - log errors, warnings, and info
* 4+ - log everything
*
* By default, erros and warnings are logged.
*/
void UDPC_set_logging_type(UDPC_Context *ctx, uint32_t logType);
/// If threaded, this function is called automatically
void UDPC_update(UDPC_Context *ctx);
void UDPC_INTERNAL_update_to_rtt_si(void *userData, uint32_t addr, char *data);
void UDPC_INTERNAL_update_send(void *userData, uint32_t addr, char *data);
void UDPC_INTERNAL_update_rtt(
UDPC_Context *ctx,
UDPC_INTERNAL_ConnectionData *cd,
uint32_t rseq,
struct timespec *tsNow);
void UDPC_INTERNAL_check_pkt_timeout(
UDPC_INTERNAL_ConnectionData *cd,
uint32_t rseq,
uint32_t ack,
struct timespec *tsNow);
float UDPC_ts_diff_to_seconds(struct timespec *ts0, struct timespec *ts1);
int UDPC_INTERNAL_threadfn(void *context); // internal usage only
/*
* 0x1 - is ping
* 0x2 - is resending
* 0x4 - is checked received packet
*/
void UDPC_INTERNAL_prepare_pkt(
void *data,
uint32_t conID,
uint32_t rseq,
uint32_t ack,
uint32_t *seqID,
int flags);
/*!
* 0 - error
* 1 - warning
* 2 - info
* 3 - verbose
*/
void UDPC_INTERNAL_log(UDPC_Context *ctx, uint32_t level, const char *msg, ...);
char* UDPC_INTERNAL_atostr(UDPC_Context *ctx, uint32_t addr);
#endif