Stephen Seo
136c8b21a5
Previous implementation had the client send only epoch-time-in-seconds to be signed by the server. Now the client sends random data and epoch-time to be signed by the server. |
||
---|---|---|
.. | ||
test | ||
TSLQueue.hpp | ||
UDPC.h | ||
UDPC_Defines.hpp | ||
UDPConnection.cpp |