UDPConnection/src/CXX11_shared_spin_lock.hpp

129 lines
2.6 KiB
C++

#ifndef UDPC_CXX11_SHARED_SPIN_LOCK_H_
#define UDPC_CXX11_SHARED_SPIN_LOCK_H_
#include <memory>
#include <mutex>
#include <atomic>
namespace UDPC {
// Forward declaration for LockObj.
class SharedSpinLock;
class Badge {
public:
// Disallow copy.
Badge(const Badge&) = delete;
Badge& operator=(const Badge&) = delete;
// Allow move.
Badge(Badge&&) = default;
Badge& operator=(Badge&&) = default;
private:
friend class SharedSpinLock;
// Can only be created by SharedSpinLock.
Badge();
bool isValid;
};
template <bool IsWriteObj>
class LockObj {
public:
~LockObj();
// Disallow copy.
LockObj(const LockObj&) = delete;
LockObj& operator=(const LockObj&) = delete;
// Allow move.
LockObj(LockObj&&) = default;
LockObj& operator=(LockObj&&) = default;
bool isValid() const;
private:
friend class SharedSpinLock;
// Only can be created by SharedSpinLock.
LockObj(Badge &&badge);
LockObj(std::weak_ptr<SharedSpinLock> lockPtr, Badge &&badge);
std::weak_ptr<SharedSpinLock> weakPtrLock;
bool isLocked;
Badge badge;
};
class SharedSpinLock {
public:
using Ptr = std::shared_ptr<SharedSpinLock>;
using Weak = std::weak_ptr<SharedSpinLock>;
static Ptr newInstance();
// Disallow copy.
SharedSpinLock(const SharedSpinLock&) = delete;
SharedSpinLock& operator=(const SharedSpinLock&) = delete;
// Allow move.
SharedSpinLock(SharedSpinLock&&) = default;
SharedSpinLock& operator=(SharedSpinLock&&) = default;
LockObj<false> spin_read_lock();
LockObj<false> try_spin_read_lock();
void read_unlock(Badge&&);
LockObj<true> spin_write_lock();
LockObj<true> try_spin_write_lock();
void write_unlock(Badge&&);
private:
SharedSpinLock();
Weak selfWeakPtr;
std::mutex mutex;
unsigned int read;
bool write;
};
template <bool IsWriteObj>
LockObj<IsWriteObj>::LockObj(Badge &&badge) :
weakPtrLock(),
isLocked(false),
badge(std::forward<Badge>(badge))
{}
template <bool IsWriteObj>
LockObj<IsWriteObj>::LockObj(SharedSpinLock::Weak lockPtr, Badge &&badge) :
weakPtrLock(lockPtr),
isLocked(true),
badge(std::forward<Badge>(badge))
{}
template <bool IsWriteObj>
LockObj<IsWriteObj>::~LockObj() {
if (!isLocked) {
return;
}
auto strongPtrLock = weakPtrLock.lock();
if (strongPtrLock) {
if (IsWriteObj) {
strongPtrLock->write_unlock(std::move(badge));
} else {
strongPtrLock->read_unlock(std::move(badge));
}
}
}
template <bool IsWriteObj>
bool LockObj<IsWriteObj>::isValid() const {
return isLocked;
}
} // namespace UDPC
#endif