jumpartifact.com_demo_0/src/screen_trunner.h

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#ifndef JUMPARTIFACT_DOT_COM_DEMO_0_TANK_RUNNER_H_
#define JUMPARTIFACT_DOT_COM_DEMO_0_TANK_RUNNER_H_
#include "screen.h"
// standard library includes
#include <array>
#include <bitset>
// third party includes
#include <raylib.h>
constexpr float POS_VALUE_INC_RATE = 0.2F;
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constexpr float CAMERA_UPDATE_RATE = 1.0F;
class TRunnerScreen : public Screen {
public:
TRunnerScreen(std::weak_ptr<ScreenStack> stack);
~TRunnerScreen() override;
bool update(float dt) override;
bool draw() override;
private:
enum Pixel : unsigned char {
PIXEL_BLANK,
PIXEL_BLACK,
PIXEL_RED,
PIXEL_GREEN,
PIXEL_BLUE,
PIXEL_YELLOW,
PIXEL_CYAN,
PIXEL_MAGENTA,
PIXEL_ORANGE,
PIXEL_BROWN,
PIXEL_TURQUOISE,
PIXEL_SKY,
PIXEL_WHITE
};
static Color PixelToColor(Pixel p);
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Camera3D camera;
std::bitset<64> flags;
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Material default_material;
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Model TEMP_cube_model;
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Mesh plane_mesh;
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Texture2D TEMP_cube_texture;
Matrix TEMP_matrix;
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Vector3 camera_pos;
Vector3 camera_target;
float pos_value;
float mouse_px;
float mouse_pz;
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void camera_to_targets(float dt);
};
#endif